2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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<Narrows Eyes> Are you sure about that? You don't want to reconsider that answer? ;) :D

Unfortunately no :D .. the thing is that they have to sell ED (not Lewis .. Who'd buy him? except for maybe his shiny hair ) and a big compliant has been that everything takes too long.

Now I don't think they are going to change the time things take that are already in the game, but moving forward I can see a lot more of this type of thing being added..
 
So it seems that 78% of players think that that ship/module transport should take "some amount of time". That's a pretty compellingly high percentage.

Frontier please take note. When your player base asks to remove convenience for the sake of realism, then they must have a VERY good reason for doing so.

Elite's strength is in its immersion. Play to your strengths Frontier. Please don't force us to realize it's all just a game and distance is an illusion every time we are a little impatient to get from A to B.
 
I'd prefer a realistic delay. For several reasons

1 - If we are going down the "gamey route" then we may as well add instajumping to stations, or to any star in the galaxy. This system jars badly with other ingame mechanics that say "NO this takes time so suck it up!"

2 - I'm on my way back from beagle. Buying a sidey at Jacques then suiciding back to the bubble then instantly recalling my conda 22kly seems silly... what if Jacques moves on and gets to beagle? We'll effectively have instant transport between places once you've been there once... it's a fast travel system by the back door to as many places as you care to buy sidewinders at!

3 - Whats the point of all the time spent engineer modding fsd on fighting ships to move around the bubble faster? All that goes in the bin! Pointless waste of time with fast travel! We will end up with even more unbalanced builds with ships that literally are not capable of jumping to another system moving 100's of LY instantly? Again this just seems silly.

Great points. Re: #3 I couldn't agree more. You'll never see player fighters flying anywhere again outside of whatever zone they want to operate out of. It's a shame; I worked awfully hard to get my FdL modded to G5 FSD.
 
How can frontier claim to support "science" and in the same breath even contemplate instant teleportation of ships / modules ?

My vote:

- Yes to ship moving
- Yes to module moving
- Yes both should take some time based upon the distance moved

They can implement missions with timers .. so do the same with moving gear about. Adds to the realism.
 
Now I don't think they are going to change the time things take that are already in the game, but moving forward I can see a lot more of this type of thing being added..

I had thought along these lines, too. In particular, the biggest elephant in the room will be "walking". Corridors. Walking, even running and jumping anywhere will be slower than the ship UI now.

Unless they do something like "fade" us between our ship and each accessible "walking" area. The areas wouldn't be physically connected, or exist as continuous structures. But rather exist as interior vignettes in which we would take a few steps and quickly interact: a trade office, a repair bay, the crew lounge, our ship interior. Then, facing the door would simply let you move between those vignettes without all the time walking, doors, corridors, stairs, elevators.

Except maybe open planet surfaces. The non-interactive sites. Go for a run around the moon if I want. :)

Anyway, off topic, but the idea of keeping a certain gameplay speed/pace caught my mind.
 
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Unfortunately no :D .. the thing is that they have to sell ED (not Lewis .. Who'd buy him? except for maybe his shiny hair ) and a big compliant has been that everything takes too long.

Now I don't think they are going to change the time things take that are already in the game, but moving forward I can see a lot more of this type of thing being added..

Passage of time, to me, was always one of the beauties of Elite. Back in '84, in an era where every game had 3 lives, and was mostly over in hours, here was a game that demanded time. It demanded 6000 kills to reach '- - - E L I T E - - -'. Likewise Frontier and FFE, in both time was a factor - on assassinations you had to plan ahead and get to your target in advance, and perhaps wait for days for them to turn up, likewise recruiting enough crew could take hours. If FFE the plot didn't advance until years of game time (days/weeks of playtime) had passed. It all felt 'realistic'. Now we're sacrificing a few too many of these things for my liking, so I'm salty, whilst other people scream 'bad gameplay design' or 'this game doesn't honour my time'.

If people really want fast travel, and Frontier are behind this nonsense, why have they been so opposed to 'wormholes' or 'jumpgate' travel? Why not just bump up jump ranges considerably? That could at least be explained as a breakthrough in the ever advancing field of FSD design. Oh and, poor explorers, if they want faster travel, they've got to risk flying close to spinning neutron stars damaging their ships and ensuring their children have three eyes. ;)

Gah! I feel old. Apparently, I've become a gaming dinosaur. :) And at least GamesCom was eventful Elite-wise. :D

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Unfortunately no :D .. the thing is that they have to sell ED (not Lewis .. Who'd buy him? except for maybe his shiny hair ) and a big compliant has been that everything takes too long.

<imagines scene from Raiders of the Lost Ark as Captain Katanga tries to convince the s not to take young Ed> "I'm sure, with lustrous hair of that character, he would fetch a high price where we're going." Actually, I've just appalled my self with that...

*Edit: Oh Come On Swear Filter, that was a legitimate use of a term describing the National Socialist Government of a major European Power in the 1930s and 40s, who opposed our hero archaeologist is the Southern Oceans!
 
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Agreed, I wasn't suggesting that it was so sorry if it came across that way - it was more a point about the difficulty of satisfying the diverse player base with its competing priorities.
No worries :)
The thing is that for nearly all the other stuff they've announced I've felt very positive about. Which sort of means that I'd say nothing much about it, just continue happily on my journey through ED.
 

Yaffle

Volunteer Moderator
How do you recast your vote? I messed it up.

You can't, sorry. The best I can suggest is you say here what you did and what you'd prefer and I can edit the poll to fit (take off, add on) but I'm reticent to do that, as messing with the poll in any way compromises what little validity it has.
 
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I'm going to say that yes we should have ship transfer, but no it shouldn't be instant.

I imagine it like this ...
You have a ship at another station.
You order it to be at the station where you are.
Someone at the other station, requisitions your ship and takes ownership of it. They do a full inventory.
Someone at the station you are at now, receives that inventory.
They take a stock ship and fit it with what you had on the ship where it was. It's not the exact same ship, but it is specc'd the same.
This wouldn't be instant, but take a few real-world minutes to account for the time it would take the station to spec out a ship for you.
This service would cost you some credits.

This explains the small delay, otherwise it's exactly how Frontier are doing it.
 
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Goose4291

Banned
Not to labour a point, but as far as I know each of them are games with a consistent world-ruleset as well. You can't suddenly have two X goes in tic-tac-toe to save time, for example. Insta-travel is breaking the 'rules' of the game.

Didn't stop Frontier changing the rule-sets regarding how the BGS and CG's interact with each other a month or so ago did it?
 
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