2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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So it seems that 78% of players think that that ship/module transport should take "some amount of time". That's a pretty compellingly high percentage.

Some eejit will be along to point out that these forums probably don't represent a statistically valid sample of the overall Elite player base, most of whom will be blissfully unaware of this storm in a teleporting teacup.

Ah! That eejit appears to be me. Darn. What side of the argument am I on again? And where are my pipe and slippers? Gerrof my lawn! Instantly!
 
no problem with ship/module transfer, no problem with it being instant either. You're paying for it (by distance), so what's the problem? If I'm at Jaques, and I want my mining ship, sorry I'm not waiting three weeks for it to arrive, sod that. There's realism, and then there's realism. Background transfer is something you don't see or participate it, no matter how long and realistic the timeframe, so just deliver them and lets get on with it. I really don't see the problem people have with this.
 

Goose4291

Banned
I'm going to say that yes we should have ship transfer, but no it shouldn't be instant.

I imagine it like this ...
You have a ship at another station.
You order it to be at the station where you are.
Someone at the other station, requisitions your ship and takes ownership of it. They do a full inventory.
Someone at the station you are at now, receives that inventory.
They take a stock ship and fit it with what you had on the ship where it was. It's not the exact same ship, but it is specc'd the same.
This wouldn't be instant, but take a few real-world minutes to account for the time it would take the station to spec out a ship for you.
This service would cost you some credits.

This explains the small delay, otherwise it's exactly how Frontier are doing it.

That'd rely on (i) the station having the ship in question in stock and (ii) the modules in stock also
 
Great points. Re: #3 I couldn't agree more. You'll never see player fighters flying anywhere again outside of whatever zone they want to operate out of. It's a shame; I worked awfully hard to get my FdL modded to G5 FSD.

Aye I worked real hard on my FAS too. And my trader. I mean take my Python. Say I'm doing a robigo run I do this.

Call my Explorer ASP X to wherever I am, run to robigo, call my python to robigo, halving the time it took me to get to robigo in a python before, take a load of missions, fly back to the bubble in the python, possibly when my cargo gets low enough call my AspX back and transfer the cargo to there and finish the run in my Asp X, if not then whendone call the AspX, jump back in it, fly to robigo and repeat.

It just seems to me that just as they got rid of some exploits by making stacking harder due to the missions having more cargo and having mission tagged cargo they are adding something in that already looks very much like another exploit!
 
I'm going to say that yes we should have ship transfer, but no it shouldn't be instant.

I imagine it like this ...
You have a ship at another station.
You order it to be at the station where you are.
Someone at the other station, requisitions your ship and takes ownership of it. They do a full inventory.
Someone at the station you are at now, receives that inventory.
They take a stock ship and fit it with what you had on the ship where it was. It's not the exact same ship, but it is specc'd the same.
This wouldn't be instant, but take a few real-world minutes to account for the time it would take the station to spec out a ship for you.
This service would cost you some credits.

This explains the small delay, otherwise it's exactly how Frontier are doing it.

But you can already do that yourself!
 
I had thought along these lines, too. In particular, the biggest elephant in the room will be "walking". Corridors. Walking, even running and jumping anywhere will be slower than the ship UI now.

Unless they do something like "fade" us between our ship and each accessible "walking" area. The areas wouldn't be physically connected, or exist as continuous structures. But rather exist as interior vignettes in which we would take a few steps and quickly interact: a trade office, a repair bay, the crew lounge, our ship interior. Then, facing the door would simply let you move between those vignettes without all the time walking, doors, corridors, stairs, elevators.

Except maybe open planet surfaces. The non-interactive sites. Go for a run around the moon if I want. :)

Anyway, off topic, but the idea of keeping a certain gameplay speed/pace caught my mind.

Exactly. Just watched the gamescon presentation of star citizen where the player needed to walk and use an physical correct moving elevator just to reach the mission giver, which alone took 2-3 mins. Can you believe that? What a waste of time.. what a waste of developing all the 3d assets, all the textures just to make the game feel realistic and alive! //sarcasm off// we need no insta magic arcadish style if. of gameplay (at least not more then there is already).
 
I pray to God ED dont read this thread. We waste enough time doing anything in ED and you want to add more time transporting ships and modules ?! just to wait at a port for 2 - 3 hours to get ur ship ?? Jeez ppl you must be fun in parties.. sigh
 
ship transfer, especially if its fast, or god forbid, instant would completely ruin the realism and immersion for me, there are already far too many compromises in this area for my liking. Yes I know that primarily its a game, so just like in sci fi films we have to accept unrealistic stuff to make it work, but it should only happen where it absoluetly has too. Space brakes, non newtonian phsyic etc... I can live with... Even witchspace is a must.... But this insta transfer of stuff accross the Galaxy is just a step too far...
 
You can't, sorry. The best I can suggest is you say here what you did and what you'd prefer and I can edit the poll to fit (take off, add on) but I'm reticent to do that, as messing with the poll in any way compromises what little validity it has.

No leave it as it is, otherwise you'll get people voting twice by pretending they voted the other way by mistake.
 

Yaffle

Volunteer Moderator
I pray to God ED dont read this thread. We waste enough time doing anything in ED and you want to add more time transporting ships and modules ?! just to wait at a port for 2 - 3 hours to get ur ship ?? Jeez ppl you must be fun in parties.. sigh

What would stop you doing other things?

As suggested above order ship when you are at point A. Ship is at point B, you need it at point C. You both travel there.

You are at point A, ship is at point B. You want the ship at point A. Order it, go and do other things (trade, bounty hunt, combat zone, explore, whatever) meet ship at point B.

It's still faster than you going A ->B -> A or A -> B -> C and sits with the rest of the game.
 
To be honest .. after all the discussion here I think that Ship transfer itself should be dropped.

Why?

Simply, regardless of how long it takes for a ship to be delivered it wont change the issues that a cropping up. It does seem that this feature will remove quite a lot of gameplay.
 
Some eejit will be along to point out that these forums probably don't represent a statistically valid sample of the overall Elite player base, most of whom will be blissfully unaware of this storm in a teleporting teacup.

Ah! That eejit appears to be me. Darn. What side of the argument am I on again? And where are my pipe and slippers? Gerrof my lawn! Instantly!

Wrong. As soon as people start abusing it for 22LY teleportation to and from Jaques then every Explorer who has lived under the illusion that they traveled 22LY (as opposed to merely changes instances) there will be a whole new poop storm.

And back in the bubble, the proliferation of Expensive Anaconda Taxis will destroy the jump range mechanic entirely. Causing people in combat ships to wonder why they are being punished with a "travel tax" and being coerced into flying transport ships they may not even like. At the very least it's going to create a grating resentment from a significant portion of the pew pew crowd, many of whom worked their butts off to get a 20LY jump range FDL.
 
I think it should require a log off to transfer them.
Immersion wouldn't be broken because RP's will get them in their next gaming session.
The easily agitated will get them instantly.
 
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As only about 3 people on the steam forums seem to know this is even happening I started a poll thread over there too, it will be interesting to see if the standard "steam has more casual players" shows in the results!
 
I pray to God ED dont read this thread. We waste enough time doing anything in ED and you want to add more time transporting ships and modules ?! just to wait at a port for 2 - 3 hours to get ur ship ?? Jeez ppl you must be fun in parties.. sigh

You are already in a ship. Use that until the one arrives for which you were too lazy to get it yourself.. ;) ship transfer is a service provided by the station, not a right you inherit from your ancestors ;)
 
What would stop you doing other things?

If you all want so much realism and ZERO fun gameplay, just step to ur balcony and look up the stars.

Ppl can we have some FUN ? like focusing more on the GAMEPLAY itself instead of waiting for a ship, waiting for super cruse while listening to an audio book, or waiting to reach a station while checking emails..

Can we just focus on the GAMEPLAY. fighting , smuggling ..etc..

Too much realisim and u gona end up with ur LIFE.. and thats ton of fun isnt it ??
 
I'm going to say that yes we should have ship transfer, but no it shouldn't be instant.

I imagine it like this ...
You have a ship at another station.
You order it to be at the station where you are.
Someone at the other station, requisitions your ship and takes ownership of it. They do a full inventory.
Someone at the station you are at now, receives that inventory.
They take a stock ship and fit it with what you had on the ship where it was. It's not the exact same ship, but it is specc'd the same.
This wouldn't be instant, but take a few real-world minutes to account for the time it would take the station to spec out a ship for you.
This service would cost you some credits.

This explains the small delay, otherwise it's exactly how Frontier are doing it.

Except there is one major flaw in your idea,... Not every station has a supply of every ship type... Just take a look at the shipyards, so if the ship that you want 'transporting' doesn't exist at the station that your at, then it can't happen !
 
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