2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Damn, then, I'll just hope I never have to be on your crew and have to log off at any point ;)
I would never kick you out. because I just cant boot others from a seasion.

My idea was that if guest logs out in the ship , next time he joins as guest he can respawn in the last ship he was in. like if he went for a long nap or something
 
Bear in mind that there's been a mechanic in the game from the beginning to make a ship appear somewhere instantaneously - insurance claims. If I'm at Jaques in an A-class Anaconda and I blow up, the insurer somehow ships a new Anaconda with my exact loadout 21000ly instantly. Maybe when you transfer a ship, it isn't actually being flown through space, it's being sold at its current location, and whatever magic the insurer uses is producing a new ship at your location.

As for transferring you whole fleet out to Jaques, you can be sure FDev will price that to make it almost impossible, or even put a hard limit on the distance. In the footage from Gamescom it looks like transferring one ship 150ly could cost 500k, so 21000ly is going to cost billions.
 
I'm not attacking anything. I'm going by the presentation. FD proposed it, blame them for attacking their own game. Your hyperbole here is astounding.

You did make personal attacks with that whole "beauty sleep" remark. It's an ad hominem. You try to invalidate my reasons by attacking me personally.

That isn't a parry. You do it constantly. My limited time is just as valid as reason as your one true way. Again with the condescension.

Wrong. I was making light of your excuses of not having enough personal time while 80% of the people here (who also have busy lives) want a realistic shipping delay.

You are in effect saying we are all lifeless losers with nothing better to do than wait for a ship. Not directly but that is the only implication possible: your time is more valuable than ours.

I don't attack people. That is not my style. I disagree with them. But only if their ideas require strong disagreement. You tend to have lots of bad ideas, and that is unfortunate. But it's not personal. Not any way shape or form. If you ever happen to have a good idea, I will agree with it just as strongly ;)
 

Slopey

Volunteer Moderator
You've also got to look at this from the perspective of what else is coming up in Horizons. We know multi-crew is coming in, and players will be able to crew other player's ships. This may or may not come up at Gamescom. But...

What happens when they leave at a station where their ship isn't? Buy a whole new ship to get back to where their ship is? Summon it and be unable to play for x hours/minutes/days?

I think a big part of why this is even being added is groundwork to avoid having commanders having to hitchhike back to their ships, rather than being a logistical fix and/or an attempt to burst anyone's hermetically sealed in-universe lore bubble.

If it ties into multi-crew, and you can crew then disembark and insta-teleport any ship to where you're at, you'll have a mechanism to move gank fleets around at will. It'll also massively increase profits per hour on the Sothis and other runs, FSD size becomes irrelevant in anything but the AspX you use to travel then summon, and we can teleport ships but not cargo and still can't get market data from one system over (which you could write on a note and teleport).

It's inconsistent, trivialises the scale of the bubble (or multiple bubbles), unbalances the game where loadouts are concerned, changes Powerplay (as you can now summon gunboats to respond instantly) and breaks FD's long held, VERY insistent stance on what ED should be.

It's really poor from a game design perspective.
 
Bear in mind that there's been a mechanic in the game from the beginning to make a ship appear somewhere instantaneously - insurance claims. If I'm at Jaques in an A-class Anaconda and I blow up, the insurer somehow ships a new Anaconda with my exact loadout 21000ly instantly. Maybe when you transfer a ship, it isn't actually being flown through space, it's being sold at its current location, and whatever magic the insurer uses is producing a new ship at your location.

As for transferring you whole fleet out to Jaques, you can be sure FDev will price that to make it almost impossible, or even put a hard limit on the distance. In the footage from Gamescom it looks like transferring one ship 150ly could cost 500k, so 21000ly is going to cost billions.
Good point. but that deals with ''death'' something that comes with a price and a few setbacks.
Death is hard to do in a game like this. even if originaly it was going to have escape pods and be all kinds of awesome.

But what ever , the current system is okay , if a bit forgiving.

The things with death , its a bit of a loop hole... and is like reloading last quick save.

Ship transfer however , is a great idea. but removes a lot of the ballance and logic in the game.
By no means should it be removed , but tweaked. I know that will happen but I feel that some of the original vision should hold
 
i'll take insta ship transfer its going to cost me but that's better than flying and scooping in a vulture because im trying to participate in a combat CG 100+ly away. I'm looking forward to that feature dont see how having access to my many ships are going to "BREAK" the game. my time is important and if i wanna be hardcore then i can keep my money and put in the time since you know......ship transfer will be a feature you can ignore if you don't like it. :)



You can ignore that combat CG as well can't you, typing big does not make your point any bigger.
 
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Wrong. I was making light of your excuses of not having enough personal time while 80% of the people here (who also have busy lives) want a realistic shipping delay.

You are in effect saying we are all lifeless losers with nothing better to do than wait for a ship. Not directly but that is the only implication possible: your time is more valuable than ours.

I don't attack people. That is not my style. I disagree with them. But only if their ideas require strong disagreement. You tend to have lots of bad ideas, and that is unfortunate. But it's not personal. Not any way shape or form. If you ever happen to have a good idea, I will agree with it just as strongly ;)

What are you talking about? I didn't imply anything. I don't want to have to wait, I'd like better use of the limited time I have , and in ok with the proposed mechanic. Talk about a straw man.


Bad ideas according to whom? You speak as if that's objective. Again. Very condescending.

"I don't agree with your ideas". Not condescending.

"You tend to have lots of bad ideas, and that is unfortunate". Condescending
 
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this result ... don t make me lose faith in the community ... this is WoW all over again ...
why, WHY would someone want instant trasfer ?! this was supposed to be a space sim' game !
where is the immersion ? the RP ?
i was hoping the dev you have a brain and decide to allow us for a free to disassemble a ship so that we can pack it into a cargohold if we have enouth space (ex: 240 tons for a vulture)

but no! they went crazy and offer instant transfer... even arcade game like star conflict do not do that, if you want to change space station you have to travel manually ...

now i m not against the possibility to ask NPC to do it with all the risk possible (get attacked etc ) even if it would be better if we could put a mission in the board so that player could take the delivery job. (if still open after 30 min an npc will take it.)
in the end either YOU do the work by packing your ship and transporting it yourself within bigger one. or ask an NPC who will take time and have a chance of be attacked ...one is cheaper but must be done manually, the other one ask for more money and have a small risk of losing the ship. but you will be abble to do other things....
 
...but that just plays into the hands of the old, "Look at the fanboys, agreeing with everything FD come up with - if FD change their minds, watch the fanboys do a 180 and agree with that, too! They just worship everything FD come up with, absent any critical thought on the matter!".


FD commit sins of omission (Security Level buried in System Map), sins of taking the easy path (Click to Transfer Ship), sins of incongruity (PowerPlay).

Saying that everything "offered" is ergo "reasonable" just isn't going to fly.

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Now you're getting it.

I have been frequently labeled a "fanbois" or "white knight"....but the fact is that my deep respect for FDev doesn't make me blind to when I think they have done something wrong. With Engineers, for instance, I liked the RNG concept, but just felt there needed to be more ways in which players could influence the outcome (& I continue to push for it).

In the same way, I love the concept of ship transfer and Ship Launched Fighters, but I *really* want them to reconsider all of this "instantaneous" nonsense that sadly breaks the in-game immersion for me.
 
If it ties into multi-crew, and you can crew then disembark and insta-teleport any ship to where you're at, you'll have a mechanism to move gank fleets around at will. It'll also massively increase profits per hour on the Sothis and other runs, FSD size becomes irrelevant in anything but the AspX you use to travel then summon, and we can teleport ships but not cargo and still can't get market data from one system over (which you could write on a note and teleport).

It's inconsistent, trivialises the scale of the bubble (or multiple bubbles), unbalances the game where loadouts are concerned, changes Powerplay (as you can now summon gunboats to respond instantly) and breaks FD's long held, VERY insistent stance on what ED should be.

It's really poor from a game design perspective.

Well put, send Sandro an email or something, tell him if he goes ahead with this someone is going to kidnap his loach.
 
Now here would be an interesting use of RNG...

Ships transport takes a slong as it would manually - but also, the "harmless" NPC pilot may and up losing your ship if interdicted, becaus ethey are harmless and useless at fighting.

Each ship transport runs the risk of a rebuy instead of a delivery...

Z...
 
I would never kick you out. because I just cant boot others from a seasion.

My idea was that if guest logs out in the ship , next time he joins as guest he can respawn in the last ship he was in. like if he went for a long nap or something

That's a fair solution, but has its own problems - like where do you appear if the commander of the ship you're on isn't online?

It's all speculation as to how they'll handle this right now, but I suspect it'll default to 'station last visited'.
 
what part of "space simulator" did you not understood when you bough the game ?
this is the equivalent of Dunjon finder all over again.

it would be so much better to simply be allowed to carry your smaller ship into bigger one by disassemble them reducing them into a pile of mass fitting into a cargo hold (ex: 240t for a vulture)
or add a chance for NPC to be attacked and lose your ship (and the travel would take time because it s a space sim. NOT a fantasy world where things can spawn because: magic)
 
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What are you talking about? I didn't imply anything. I don't want to have to wait, I'd like better use of the limited time I have , and in ok with the proposed mechanic. Talk about a straw man.


Bad ideas according to whom? You speak as if that's objective. Again. Very condescending.

"I don't agree with your ideas". Not condescending.

"You tend to have lots of bad ideas, and that is unfortunate". Condescending


Who's waiting?
 
A max range would work. makes jaques's a real frontiere and not just normal space.

Exactly, I was thinking of a similar solution if the problem is specifically with frontier outposts. As we saw in the video, looks like the transfer option will work only from the shipyard menu entry, which makes me assume this feature will be only accesible from stations which offer that kind of service.

The solution might be as easy as make sure that none of those outsider outposts (and I'm not talking just about Jackes, but also about Maia, Sothis...) never get to have shipyards.

That kind of solution wouln't even require a single line of code, and would have sense with the lore (you know... Those intallations require an steady flow of specific resources which can only be produced at a certain highly specialiced worlds on the bubble, and highly certified personnel which are not going to accept being sent to the far side of the         galaxy...)
 
What does anyone else think of sending your ships in advance? It avoids this whole mess altogether. Both parties happy. It's there when you arrive. We don't have to wait, and it's realistic.

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Who's waiting?

Waiting a day or so for the ship to arrive.
 
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If it ties into multi-crew, and you can crew then disembark and insta-teleport any ship to where you're at, you'll have a mechanism to move gank fleets around at will. It'll also massively increase profits per hour on the Sothis and other runs, FSD size becomes irrelevant in anything but the AspX you use to travel then summon, and we can teleport ships but not cargo and still can't get market data from one system over (which you could write on a note and teleport).

It's inconsistent, trivialises the scale of the bubble (or multiple bubbles), unbalances the game where loadouts are concerned, changes Powerplay (as you can now summon gunboats to respond instantly) and breaks FD's long held, VERY insistent stance on what ED should be.

It's really poor from a game design perspective.

Some very good points here, but I suspect however they handle joining/leaving multicrews, it's going to upset people. At some point, it'll have to violate in-game physics in one way or another. If you think the folk on this thread are upset, wait till the details of multicrew come out ;)
 
Saying I don't disagree with something they said isn't unreasonable. I'm ok with the mechanic. I'm even ok with a small wait. The ability to send your ship ahead of time is even better.

Sending a ship ahead of time. Yes that would be absolutely fine, as long as it didn't beat you there with a shorter jump range.
 
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