2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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Hmmm... if they keep the mechanic as is, what if those of us who want to send ship ahead simply ASSUME we sent our ships ahead, and when we get to the station what we're doing is simply claiming it from the waiting area? ;)

[runs away causing mischief]
 
It's a really stupid idea no matter how it's done. :mad:

Why? It's a huge quality of life feature that has been requested for a long time.

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Hmmm... if they keep the mechanic as is, what if those of us who want to send ship ahead simply ASSUME we sent our ships ahead, and when we get to the station what we're doing is simply claiming it from the waiting area? ;)

[runs away causing mischief]

What sorcery is this?
 
Yeah instant teleportation across light years. Good idea. Nothing FD came up with would suprise me after the engineers travestry. I want a ray gun that turns other ships into unicorns.
 
It takes the average person around 2 days to get to Jaques. Personally I think that's a reasonable waiting period if you're trying to bypass at 5 day slog to Jaques with your FDL/Corvette.

Your personal life/convenience issues shouldn't be a reason why 80% of players get their hard work invalidated and dumped out the window.

If you're suggesting the 'average player' gets to spend over 5 hours a day playing this (in a 30 LY range ship a trip to Jaques takes roughly 11 hours calculated on 1 minute per jump) I think you'd do well to re-appraise your figures based on the fact that this game has a significant proportion of players who are old enough to have both full-time jobs and family responsibilities. I'm 45 and I'm the only person I know at work or in my private life over the age of 20 who has anything like that much time to sit on their ass playing computer games.

That's not a suggestion that anybody who can play 5 hours a day is a saddo, I hate that attitude but seriously having that much time to play on even a semi-regular basis would have most people I know looking at divorces. Most people I know don't get five hours of leisure time at all a weekday, it's not even remotely realistic.

I've been to Jaques and back twice. First time out I took a very long route as I was exploring when it was discovered, so I can't really estimate the time for that, I wasn't rushing.

Buckyballing back to the bubble in my exploration Asp (43 LY range) to get my Anaconda for the trade CG to Jaques took around 7.5 hours which was three days of game time.

Flying back there with 320 tons of cargo in my 30 LY range Anaconda (that's with a good roll level 5 range mod on the FSD) took about 11 hours which was four days - that's also going flat out and not even detail scanning main stars to save 10 seconds per jump. It would have been 5 days if it hadn't spanned the weekend.

Jumping back in my now-empty Anaconda (47 LY range) took about 7.5 hours. That was another 4 days, not least because after spending virtually every second of game time for over two weeks doing nothing but honk-jumping I was reaching the point where I knew I'd start hating the game if I didn't log out.

This week we got another trade CG at Jaques. I just laughed and went back to working on engineers.

I'm not in favour of instantaneous transport at all but you can't be basing your thinking about the topic on the concept that players average game time is over five hours a day, even leaving aside the fact that we're specifically talking about the five most boring hours of gameplay you can imagine here. This isn't exploration, it's not exciting. It's just flat-out jump grinding. You can double that time if you start flying around scanning things, even just scanning the main star at every jump adds about two hours onto the total journey time for a ship with a 30 LY range and I'd wager that two hours is still towards the high end of the average daily play time for a hell of a lot of regular players.
 
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I have changed my mind about the choice i made. I voted on "Instant & small fraction" initially.
My vote now would be "As long as manually". Think about it, the time it takes to warp around the human bubble is in fact not very lengthy. I have no exact numbers how long but, it will not be an ofly dreary wait for a ship that might be 20 minutes away to fly over to you. 20 minutes is not long unless you sit and stare at the dock, waiting for it.

Now, Jaques station on the other hand. lol But if i decided to position myself there and use it as homebase, i'd rather see it take as long as flying it manually, cause i am certainly not going through those 22000Ly again anytime soon. :)
 
i'll take insta ship transfer its going to cost me but that's better than flying and scooping in a vulture because im trying to participate in a combat CG 100+ly away. I'm looking forward to that feature dont see how having access to my many ships are going to "BREAK" the game. my time is important and if i wanna be hardcore then i can keep my money and put in the time since you know......ship transfer will be a feature you can ignore if you don't like it. :)


100 LY. Awww bless :D
 
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I've voted for realistic-delayed transfers. They should also cost proportional to distance. I really like the idea proposed in this thread of being able to remotely transfer any stored ship to anywhere you've already been to.

But this is just one of many things that are "unrealistic". It's a real shame Frontier are trying so hard to produce a physically realistic galaxy and planets, but then propose things like instant transfer.

Add it to:

* Instant SRV refuel, repair, reload - I think you should need to dock with your ship and only be able to do these in the SRV hangar.
* Inconsistent SRV hanger sizes: cargo racks double in size for each class increment, yet SRV hangars need two class increments (quadruple the size) to double the number of SRVs.
 
Why? It's a huge quality of life feature that has been requested for a long time.

Because now an e.g. heavily armed and armored FDL with undersized FSD crosses the Bubble just as easily than an Asp Explorer stripped down for long distance travel. You just keep a stripped-down "travelling" ship to cross the distance, and after flying it somewhere summon your less jump-capable ships that would normally be tedious to cross large distances in. That circumvents the normal choices in ship purchase/design. It also circumvents the danger of interdictions that ships that need large amounts of jumps to travel long distances would normally face. As for price tags, Robigo Billionaires wouldn't care what it costs to summon their battle wagons.
 
That's not a suggestion that anybody who can play 5 hours a day is a saddo, I hate that attitude but seriously having that much time to play on even a semi-regular basis would have most people I know looking at divorces. Most people I know don't get five hours of leisure time at all a weekday, it's not even remotely realistic.

Don't project your own circumstances on others. I can easily make 5 hours a day if I wish to, and that's after 10 hour work shift. It's "not even remotely" difficult. You can hardly do anything significant in this game in less than 3 hours a sitting anyway.
 
Because now an e.g. heavily armed and armored FDL with undersized FSD crosses the Bubble just as easily than an Asp Explorer stripped down for long distance travel. You just keep a stripped-down "travelling" ship to cross the distance, and after flying it somewhere summon your less jump-capable ships that would normally be tedious to cross large distances in. That circumvents the normal choices in ship purchase/design. It also circumvents the danger of interdictions that ships that need large amounts of jumps to travel long distances would normally face. As for price tags, Robigo Billionaires wouldn't care what it costs to summon their battle wagons.

I feel this is a valid point.
 
Yeah instant teleportation across light years. Good idea. Nothing FD came up with would suprise me after the engineers travestry. I want a ray gun that turns other ships into unicorns.


OMG YES!

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Because now an e.g. heavily armed and armored FDL with undersized FSD crosses the Bubble just as easily than an Asp Explorer stripped down for long distance travel. You just keep a stripped-down "travelling" ship to cross the distance, and after flying it somewhere summon your less jump-capable ships that would normally be tedious to cross large distances in. That circumvents the normal choices in ship purchase/design. It also circumvents the danger of interdictions that ships that need large amounts of jumps to travel long distances would normally face. As for price tags, Robigo Billionaires wouldn't care what it costs to summon their battle wagons.

I don't really see a problem. Tedium is bad. However, the consensus seems to be to send your ship in advance. It's the best compromise, and makes sense.
 
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This week we got another trade CG at Jaques. I just laughed and went back to working on engineers.

Same here. I'm in the same age range as you and while I am retired and have plenty of free time to spend enjoying my favorite hobby, I'm not keen on the idea of spending that kind of time trying to get to Jaques station even with the highest jump range ship I have in my personal fleet.

Since it is obvious at this point that we are indeed going to have a second bubble, the fact that it is so ridiculously far away from the original, something needs to be done to make that journey more palatable to the majority of the community. The first thought that comes to mind is "Jump Gates", but Frontier has always dismissed those out of hand every time they have ever been suggested. Why they are so steadfast against the idea is a mystery and seems incredibly short sighted when you start looking to the future of this game and the expansion that is starting to happen and will obviously increase over time.

So if not Jump Gates, then what? The community itself seems to be very down on the idea of a high range class of ships like what I have suggested recently for the Passenger Liner fleet to have as an exclusive ability.

Regardless of how this issue ultimately gets sorted, it needs to get sorted sooner rather than later.

I like to compare the Jaques Station location situation to the early west in the USA and how that expansion took place over time. Those who know their american history will recall that things really didn't get moving until the Railroads came onto the scene. Once the steam train arrived, for better or worse the expansion of the country became unstoppable and rapid. Its hard to imagine any of that expansion happening without the Railroads.

Elite Dangerous needs its own version of those Railroads. Be it in the form of a network of Jump Gates, or via a brand new class of ships that can pull off 100Ly or higher distances per jump, we are going to need something. The current ranges our ships have today, even with the best Engineers upgrades available is still not going to cut it when we are talking about a serious trade route between Jaques and the original bubble.
 
I like the ship/module transfer feature very much, but it does seem at odds with normal travel times. I haven't read this whole thread, so forgive me if this has already been proposed...

I think Frontier should use the same 3D printer technology that they just announced to produce replacement fighter craft. Your distant ship would be destructively scanned, the resulting data would be sent via the same faster-than-light communication channels used for Galnet, and the ship would be printed in a bay, while you watched (kind of like how hard-point modules are replaced). It should take a short amount of time (say 1-2 minutes) and should be fairly expensive, since all-new materials would have be used. Only stations with a moderate level of technology would have these printers and only some of those stations would have the facilities to print large ships.

I think that having some limits would help integrate the feature into the game without "breaking" the feeling of reality.

I also like the idea of having some Community Goals to gather materials to help build these ship-printers, say at Jaques Station. In addition, this same technology could be used to create modules which are not normally stocked at a particular station (for an extra fee).
 
I voted for instant. Reasonable people can obviously disagree on this point because there are good arguments on both sides. For me, instant works well because for far off CGs it is a total pain to fly a combat ship. You can also transfer ships to an engineer station to upgrade your fleet when you find those resources and commodities without having to fly back to home base- this is huge and makes engineers less of a grind. I think it will result in more CG participation and more engineer mods, as well as make commanders more flexible in what kind of missions they can do - have an awesome mining mission on the board but don't have your mining ship? Transfer it. It may cost a bit but that is for the player to work out.

Obviously there are some immersion downsides. But a common complaint from more casual players is that the game does not respect their time. This goes partially towards fixing that for many players.
 
This innovation is a good idea. If you don't like it, you are free to not use it. If you want a one hour delay, well order your ship, and then farf about for an hour before using it.

See? Everybody can be happy.
 
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