2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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This will have a huge impact on the game and trivialises one of the most rewarding aspects - Travel.... don't do it FDEV i beg you!

ok, i get that there is already loads of areas where stuff should not be instant but is for the sake of making the game better. This time however it is going to COMPLETELY change the game, it will remove the need almost entirely (note i said almost) the need to upgrade your ships fsd drives as you can quite simply just make all the jumps in your asp/conda, summon your slow ship to the system you are in and then jump in it.

All those people who make the meaningful journeys in type 7's, vultures, fdl's, corvettes across the galaxy will have that work made meaningless. Travel is a massive part of the game and this feature will make a big big chunk far more arcadey than sim. Its a great feature but a realistic delay/cost needs to be there for when its over stupid distances.,

This is one area where we don't want to give up on some form of realism, even if instantaneous for a short period of time it will have a massive impact. Jacques station will instantly be full of fully combat fitted corvettes, fdls and type 9's which quite rightly should be rare. The Cmdrs whom have made those journeys should quite rightly be able to feel a sense of accomplishment and smugness.... if this goes live that will be wiped away in an instant.

there is more at stake to this change than just saving a bit of time... this is game changing!
 
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They will and find the the instant-gratification kids like it and since Frontier is catering to more players of that generation it will stay
No.

Maybe they have understand that most of the people here, having a work and family, are the ones who most probably support the game being those whose opinions "weight" more than the others who have so time to spare...

You don't lose your time as you can still play at the location you're in even if the transfer of your beloved FDL takes days.
 
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I voted for instant transfer but I've changed my mind now. It would make the galaxy seem smaller and it would harm ship balance. I think a formula like the one proposed by Carradin sounds about right.


Good chap, i think most thinking people will change there mind once they have had time to absorb what the unintended effects of this abomination will be. and once frontier see -over 90 pages so far of mainly negative feedback you can bet this instant gratification bar lowering stupidity will never see the light of the live server.
 
it was more about there's no point in further discussion once you spell 'period'.

if you are open to more discussion then you will take other's gameplay into consideration too, right?

Anytime, commander.

As long we keep out, in defending or supporting a new feature, the way someone else play.

Btw:

As someone else stated - very smart I have to say - since Ed beta you have a lot of instant action:

1) repair,
2) refuel,
3) cargo
4) if you die you "instant" are spawned to the last stations.

No one here has never discuss that: why here should be different?
 
Being instant means everyone uses a cheap ship with a long jump range to travel everywhere, then simply summon their combat ship to the area they want to do some combat. Might as well let people sell their hyperdrive because anything bigger than a Diamondback Explorer no longer needs one.
 
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No.

Maybe they have understand that most of the people here, having a work and family, are the ones who most probably support the game being those whose opinions "weight" more than the others who have so time to spare...

Look I respect that as a family man with job and 8month old but what you are saying is no game shoukd ever exist on the sim side of the spectrum because some people do not have the time so all should be reduced down to gameplay and forget realism.

That is fine fir some games and would have been fine for elite it it had not been marketed as a serious game built around science and lore

Just listen to David braben talk either back in the day in dev diaries or even in the videos now. He is talking about science about believability etc sure science fiction is about fiction but it is meant to have science at its core. ED was never marketed as fantasy.

Right now ED seems to have an identity crisis with half of the devs talking science and the other fantasy it's like oil and water imo.

If as some have suggested it's not what FD want but it's purely a matter of the easiest and cheapest way of doing it then fair enough but if so I think what another poster suggested is the best bet. A fixed time for all ship transfers no matter the distance be it 12 hrs or 24 hrs. This is kind of believable and shoukd be easy to code.
 
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From all the supporters of insta transfer we hear just that they dont want to wait. Compared to the situation now a transfer with delay would save half the time of travelling there yourself, also you dont have to do it yourself and can do other things meanwhile. If FD would have come up with delayed transfer first hand, there wouldnt have been such an uproar, maybe a few comments, but really nobody expected insta transfer.
I really hope that FD will listen to those reasonable arguments against insta travel, for me personally it would introduce even more inconsistancy in regard to the original philosophy and only opens the door for more arcade style gamedesign decisions in the future. Hopefully FD will change that.
 
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I don't think so. Sandro appeared pretty adamant on the livestream that 'instant' was here to say as 'gameplay > realism'. :(

So we're probably only looking at cost balancing. Which Frontier have such a great record in... ;)
Sandro and his design team need to reflect that for some players 'realism' is gameplay and fun gameplay at that.
It's fun to have to plan ahead for the practical problems presented by ED's 'realism'.
Where's the fun in 'instant' ship transfer? There's no skill is involved in this fun-killer of a game mechanic either.
 
I wouldn't mind ship transfer taking almost as long as it would if I was flying it myself, just as long as I can do other stuff while the ship is on its way. Instant though? No thanks :)
 
Amusingly (and in the interest of balance, BBC stylee) I've now seen arguments elsewhere on the net that 'Instant transfer will help PvP'ers protect traders better from griefers', and the 'low-grade FSD in a combat ship' thing won't happen as 'PvP'ers still need to be able to chase griefers in local systems'. Oh really?!?
 
No.

Maybe they have understand that most of the people here, having a work and family, are the ones who most probably support the game being those whose opinions "weight" more than the others who have so time to spare...

It's got nothing to do with work or family.
I play the game myself most only in the late evening for abt. 2-3hrs at best (bar some weekends) and I still dont want instant gratification in this game.
 
Anytime, commander.

As long we keep out, in defending or supporting a new feature, the way someone else play.

Btw:

As someone else stated - very smart I have to say - since Ed beta you have a lot of instant action:

1) repair,
2) refuel,
3) cargo
4) if you die you "instant" are spawned to the last stations.

No one here has never discuss that: why here should be different?

All of those things, whilst a bit hand wavy are consistent across all players and all ships.

Instant transfer means that ship FSD range becomes meaningless. So any balancing point (whether agreed with or not) disappears.

For all intensive porpoises, My Cutter is now my AspX... I now have a 50+LYr Battle Behemoth that I can further tweak because I only need an FSD capable of Supercruise, nothing more.
 
I think a good compromise between instant transfer and real time transfer would be something like this. You are in the ship yard and you order your ship to be transferred. the ship you requested will then be available to you on your next return to the shipyard after leaving the starport and visiting another starport or system. This means you do at least one journey and return while you wait for your ship transfer to complete.

...or Just log out and log in ..
 
What would be good is if you could request ship transfer to any known dock in the universe, so that you could fly to meet your ship at the agreed RV point.
 
Amusingly (and in the interest of balance, BBC stylee) I've now seen arguments elsewhere on the net that 'Instant transfer will help PvP'ers protect traders better from griefers', and the 'low-grade FSD in a combat ship' thing won't happen as 'PvP'ers still need to be able to chase griefers in local systems'. Oh really?!?
Griefers are going to love using this instant transfer mechanic.
 
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