2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Due to the Poll be added I voted:
Yes
Yes
Large Fraction

Why Large? So I can continue to do things in another ship whilst I await the arrival of my other Ship, as for how Large the fraction of time should be I would say 50% of what it normally would take.
 
i'm in sol. i have fdl. i want to go to a combat cg 300ly away
i buy a hauler, fit it for range and fly there
i get my fdl teleported, voilà

you really don't see anything wrong with that?

Well that is the idea of ship transportation, but it should have a nominal delay on it which is basically what is being discussed.
 
so the way everybody has to play this game is to fully upgrade 20 ships in the shortest time possible -- period?

well done, cmdr!

(sounds much like 'elite-GO'. do you actually *use* some of those 20 ships or is this pure collector OCD?)

The way I play has nothing to do with the way you play.

Are we discussing about the way I play or a bout a new function?
 
Imho it should take longer than it would take you to do it yourself. Why would anybody do it personally otherwise?
 
In Today's livestream Sandro said that it's instantaneous. They must check the player feedback and add a ship transfer delay.
 
Last edited:
I don't think so. Sandro appeared pretty adamant on the livestream that 'instant' was here to say as 'gameplay > realism'. :(

if you think about it, 'instant' is by far the easiest and cheapest way to implement the feature. no need to manage a pool of ships in transit, no need to update eta, no need for arrival triggers ...

i would bet that's the real reason, and even if i'm not very fond of sandro's decisions, i bet this one is not his.
 
Last edited:
In Today's livestream Sandro said that it's instantaneous. They must check the player feedback and add a delay.

They will and find the the instant-gratification kids like it and since Frontier is catering to more players of that generation it will stay
 
Play devils advocate here .. But that sentence doesn't make any sense. Regardless of whether you agree with the instant nature of ship transfers or not, the mechanic being in the game does not represent a 'barrier' to you as a player as you can simply ignore it.
My enjoyment (or not) is dependent upon the fantasy that I'm flying a spaceship in 3302, and this is based upon having a consistent universe to do it in. Having things in the game that destroy that illusion spoil the game for me. So yes it does raise the barrier to my enjoyment. By simply ignoring it I'm still acknowledging it's existence.
 
I think a good compromise between instant transfer and real time transfer would be something like this. You are in the ship yard and you order your ship to be transferred. the ship you requested will then be available to you on your next return to the shipyard after leaving the starport and visiting another starport or system. This means you do at least one journey and return while you wait for your ship transfer to complete.
 
i'm in sol. i have fdl. i want to go to a combat cg 300ly away
i buy a hauler, fit it for range and fly there
i get my fdl teleported, voilà

you really don't see anything wrong with that?

There is something wrong with that. If you are travelling to a CG that's 300ly away and you're taking your FDL. The getting there is part of the CG for me. It's about the journey, isn't it? I have always wanted a delivery system for the ships, in that it would cost a delivery time. But I only wished for it in terms of moving to a new home system. I'd even be happy if you could move all your ships just once within a set time period. Say, 30 days or something.
 
Last edited:
i'm in sol. i have fdl. i want to go to a combat cg 300ly away
i buy a hauler, fit it for range and fly there
i get my fdl teleported, voilà

you really don't see anything wrong with that?


Your right of course there is something wrong with that, the inst-group don't want to see it there in denial.
 
Had to think about this, but in the end I decided that:
- I definitely want both ship and module transfer in the game.
- A bit of a wait won't really be a problem. As long as we get a clear indication of how long the wait will be (an ETA countdown of some sort visible in the shipyard, for example), we can do other stuff in the meantime while waiting for the ship/module to transfer.
- Due to the above, I am very much against instant transfer. Plus it just feels wrong, regardless of the cost.
- The wait does not have to be equal to the time it would take for the ship itself to travel the distance. I'd be fine with it being around half the time an Anaconda would take to travel the distance, plus maybe a minute or two to avoid near-instant transfers for short distances - From an immersion perspective, this can be explained by having three pilots flying shifts for long-range ships, or having the ship loaded into a larger, longer-ranged, carrier for shorter-ranged ships (also incidentally explaining the cost of the transfer).
- For destinations within the bubble, wait times will never be severe if we use the above formula. Even a 400ly transfer would be less than 10 minutes if we ignore fuel scooping, use a reasonable 30ly/jump and 30sec/jump, plus a 2-minute 'startup' time - Just enough time to make a cup of tea, but no more than that. On the other hand, transferring to locations such as Jaques would still take a LONG time... as well it should. Given that, I see no reason why instant transfers should be necessary even from a gameplay perspective.

I voted for instant transfer but I've changed my mind now. It would make the galaxy seem smaller and it would harm ship balance. I think a formula like the one proposed by Carradin sounds about right.
 
They will and find the the instant-gratification kids like it and since Frontier is catering to more players of that generation it will stay

No.

Maybe they have understand that most of the people here, having a work and family, are the ones who most probably support the game being those whose opinions "weight" more than the others who have so time to spare...
 
The way I play has nothing to do with the way you play.

Are we discussing about the way I play or a bout a new function?

it was more about there's no point in further discussion once you spell 'period'.

if you are open to more discussion then you will take other's gameplay into consideration too, right?
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom