For the record, I share the concern that many others have expressed here that this functionality might
a) Render all past balancing and decisions about FSD ranges and drive sizes redundant since you can just go wherever you want in an maxed out Asp and then call the rest of your fleet there instantly and
b) Render all outfitting scarcity of items for your ship redundant.
It's the first one that concerns me most as the second one is actually something that I found rather annoying in the past anyway.
On this morning's live-stream the devs pretty much stated that they had made this decision for game play reasons and they accept that it's "not very realistic". They touted the idea that if you see a combat zone you can instantly summon your Vulture to the fray as being a desirable thing to have.
I can partly see their point of view, since ferrying your ships from a to b is not exactly the most exciting part of the game.
The way I would justify this I suppose is to say that when you transfer your ship, you are not actually bringing your own physical ship - what you are doing is hiring a local broker who has intimate knowledge of the local area, and who can source all the parts and ship to make an exact duplicate of your own ship very quickly, in return for his/her fee, he would then take your old ship and would be responsible for going back and selling your old ship in his own time. This is how I would justify the shortened timeline, but this still doesn't justify it being instant transfer, and also doesn't explain it having the exact same engineer upgrades.
Also, this doesn't really explain it if you can pull your fleet to a very remote station like Jaques.
What we don't know is how much this will cost to do - if the prices are very high, this might help a bit with the situation.
I wonder if they have also considered some kind of cap on how many ships you can transfer in a certain length of real time.
Market hint for you - time to purchase shares in Lakon Spaceways as sales of Asp will be very high in future
