If the Engineers uproar didn't "Kill" Elite .. I very much doubt this will.
FD starting a discussion?Then they should have said so, "look guys, we want to make the ship transfer, but there are complications, so in the beginning it will be "instantaneous", when we sort out the background mechanics, we will add it to the mechanics""
Or, GOD forbid, they could have started a discussion with the community how to do this, because this is not new, and they don't need to hide what they are doing in this matter.
Totally agree, the instant stuff are really a downer, too arcady and it opens a can of worms.
FDEV caved in for the instant crowd, give me now! well why can't we instantly teleport to a station, if ships can then I want that too!!!! (well not really)
Actually, I would prefer that we instantly teleport to where our ship is, rather then the ship teleport to us. That way, a player could have one ship out exploring, and one in the bubble and choose which one to fly, instead of needing two accounts.
Actually, I would prefer that we instantly teleport to where our ship is, rather then the ship teleport to us. That way, a player could have one ship out exploring, and one in the bubble and choose which one to fly, instead of needing two accounts.
I just wanted to say that, given the numbers we saw in the stream, one can try to estimate what kind of formula FD was using for computing the costs of ship transfer.
* It seems very clear that the price is proportional to the price of the ship (taken from coriolis.io for basic layouts).
* How the variation with distance is used is more complicated to estimate, since there are not many data points. But it seems clear that the price grows *stronger than linearly* with distance.
Even assuming linear growth with distance, which underestimates the price for transfer in the long run, a good fit (mostly for d = 184 ly) is
price for transfer = price of ship * distance * 0.000195567
If this were true (and we know that all of this is subject to change until October, or even in beta), then as soon as the transfer distance exceeds about 5113 ly, it is cheaper to buy the ship completely anew, rather than transferring it. To transfer a fully equipped Cutter to Jacques would cost vastly in excess of a billion credits.
So instant transfer over long distances, or even to Jacques, I believe, is a non-problem.
Cheers, CMDR Heisenberg6626
P.S.: Seems like the price for the Beluga Liner, calculated from the numbers of the stream, would be about 75 million credits. Seems reasonable, I feel.
lol, that's why the update is called 'wingardians leviosa'!
FD starting a discussion?
They have all our email addresses - there are things called surveys, and done by email.
Pretty easy to do this I would have thought. Framing the survey / poll and deciding on the results is probably not easy.
But why they do not do this is beyond me especially for contentious decisions such as 'instant transfer'.
But FD are creating ED on how they want to play ED not us existing players. IIRC David Braben said they wanted to create a game they would like to play themselves - it seems they're doing just that.
I still live in hope.![]()
I'm a bit confused as to how ship transfer works. Can you instantly transfer any ship, including the one your currently flying, to anywhere, or is it simply a case of you reach your destination (Jacques Station for example) and then can bring another ship you own to you?
If it's the former, then FD have basically added the equivalent of Transwarp beaming to the game and basically negated the need to actually travel.
If it's the latter, then I have no issue with it, because you've had to fly at least one ship to your current destination.
What I don't want to see, and what I think will totally spoil the game and make the galaxy feel too small, is being able to effectively teleport to anywhere in the game whenever you like.
Unfortunately this thread has started going in circles, so let's take a step back and look at the pros and cons of instant vs. delayed transfer of ships and modules:
Instant transfer.
Pros.Cons.
* No waiting, you can do whatever you want as soon as you want.
* Simple to implement and can't be cheated.
* No need for server side systems or resources.
* Other than for money reasons, no need to think strategically.
* Allows ships which would otherwise not be able to reach a location to be transported there.
* Ship hoarders with lots of money can relocate their whole fleets and re-equip on a whim.
Delayed transport (timed).Delayed transport (next day delivery)
Pros.Cons.
* Gives a sense of distance in the game.
* Requires that the player thinks strategically, does (s)he really want to initiate the transfer now or later? Does (s)he want to hang around this system that long?
* Ship hoarders with lots of money can relocate their whole fleets and re-equip within a couple of hours.
* Can't have everything you want *NOW*.
* Allows ships which would otherwise not be able to reach a location to be transported there.
* Takes a great deal of server side programming and resources determining, setting and triggering timing actions as doing it in the client is infeasible and prone to hacking.
Pros.Cons.
* Gives a sense of distance in the game.
* Requires that the player thinks strategically, does (s)he really want to initiate the transfer now or later? Does (s)he want to hang around this system that long?
* Can't have everything you want *NOW*.
* Takes a some server-side programming, setting up delivery request lists and then actioning them as part of each Galaxy "tick" but simple and not-real time.
* Allows ships which would otherwise not be able to reach a location to be transported there.
* Ship hoarders with lots of money can relocate their whole fleets and re-equip within a day.
As you can see with all of them the biggest issue with ship transfer is that it allows ships to move to locations where they shouldn't be able to get to, e.g. a FDL with tiny jump range, full of heavy weapons and no space for a fuel scoop being transferred to Jaques.
With respect to the delay, if you have it it adds to the strategic thought part of the gameplay but removes the instant ability to change to a situation.
Just a thought, why would you expect to be able to move ships around the whole galaxy faster than Amazon can deliver your goods to you today?
Just a thought, why would you expect to be able to move ships around the whole galaxy faster than Amazon can deliver your goods to you today?
They don't need to do a survey. They can see by the numbers they monitor in the background whether people like something or not. When it goes live, if the majority of people are using insta-transfer then it was a success for them.
I'm a bit confused as to how ship transfer works. Can you instantly transfer any ship, including the one your currently flying, to anywhere, or is it simply a case of you reach your destination (Jacques Station for example) and then can bring another ship you own to you?
If it's the former, then FD have basically added the equivalent of Transwarp beaming to the game and basically negated the need to actually travel.
If it's the latter, then I have no issue with it, because you've had to fly at least one ship to your current destination.
What I don't want to see, and what I think will totally spoil the game and make the galaxy feel too small, is being able to effectively teleport to anywhere in the game whenever you like.