I've been working this problem for a couple days now and the short answer is, it's is ship dependent.
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Been testing on Cobra, Asp, Python, Anaconda, and Cutter with Clean-5, Dirty-5, and Overcharged Powerplant-5. I'm having a hard time justifying Clean-5. With Dirty-5, There will be a little more heat while fighting, minimal additional heat in SC, and little difference while scooping but a significantly higher maneuverability and speed.
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However, the Powerplant has a big impact on scooping. Since all A-grade PP have a power efficiency of 0.4 (which is a multiplier of the MW being used by the ship), increasing this to 0.6 makes a big difference to larger ships that use more power. I can still scoop normally (on the FSD cooldown timer which is my reference) in the Asp, Python, and Anaconda but you will have to temper that with star-type and depth of scooping (you will get hotter much faster). But ships like the Imp Courier, FAS, and Cutter have issues staying in the corona to scoop with the overcharged PP and Dirty-5. Even switching to Clean-5 with overcharged PP, I still had issues. Cobra, DBE, DBS run cool anyway so shouldn't matter.
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So now I'm looking at the impact of fitting larger size PP with low-power modification for Buckyball jonking.
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RECOMMENDATION: Fit Dirty-5 on all ships. Period. If heat is an issue, mod powerplant with low-power modification. Ideally, you could get a heat coefficient of .24 which will dramatically reduce your background silhouette and make scooping easier.