2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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Thread Closed: Not open for further replies.
Seeing how much flak ED received for using time consuming systems like super cruise in the first place is doubly ironic now...
Funny thing is Supercruise happend because it was the players Idea, not FDs. Tough me might as well put in a option to skip it, since it too is just a timesink between you and what you wanna do just like waiting for a ship would be. I actually kinda like the Idea that we can skip stuff we dont like, they just should implement it across the board.
 

Yaffle

Volunteer Moderator
Sorry Yaffle, really not buying these arguments - most of those issues have nothing to do with instant ship transfer at all, but ship transfer in general. Also combat optimized fighters not using "special" FSD still would be able to travel far. How that's make it worse really not seeing it. Same with trade CG - ok, I will travel to place, teleport my combat ship - and it differs from me using same combat ship to travel there how? Unreachable systems? They ain't that many. With Engie mods even more so.

Most of all issues mentioned against *instant* ship transfer are basically issue with ship transfer in general.

Nope, you're missing my point.

A CG starts now, and I am to carry silver to station X. I know in my T7 it will take me 20 minutes, so I get a move on to keep ahead of the killing machines with low jump ranges.

Only the man in the killing machine jumps in his asp with a 40LY range, arrives in five minutes, teleports his short range ship and now waits for me. He has done the impossible. He has not had to plan, or compromise, or think. Just 'oh, this will be lulz' and done.

If he can teleport his ship - why can't I just teleport some silver?
 
Lots of good points from all viewpoints in this thread.

As much as I like immersion, I think game-play trumps that at mostly every point. This will allow you to do the activities you want to do - wherever you are and not have to pay a penalty for having the wrong ship in the wrong location.

We're already breaking rules - a few more for game-play purposes is fine in my opinion.
 
I think a simple solution would be 24 hours transfer for free. On hour transfer for a small fee such as 10% of the insurance cost. Instant just doesn't feel correct. An As p goes out to Jaques and the player teleports their E class mining t9 just doesnt sit well.
 
:) ... rly fun reading posts like 'i quit if they implement ...' :D . Myself like more idea with delivery delay, but can live very well also with instant variant ... will be seen after it gets live. No one is forcing player use it, if it broke personal immersion feeling. It ofc can be abused, but I highly doubt it will make any serious change to actual situation ... those who play in solo or pp will remain to do so.
 
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Funny thing is Supercruise happend because it was the players Idea, not FDs. Tough me might as well put in a option to skip it, since it too is just a timesink between you and what you wanna do just like waiting for a ship would be. I actually kinda like the Idea that we can skip stuff we dont like, they just should implement it across the board.
Skiping supercruise would make space pointless.

Sometimes not having something gives you more.
 
If he can teleport his ship - why can't I just teleport some silver?

Because, professor, the scenario you're describing already happens. In fact, if one was *really* in to gregarious griefing - he'd just buy the lowest-cost ship that can jump the distances to the nearest station he or she can purchase a combat vessel and give you a hard time.

Instant ship-transference (if that's even a word, lol), is just negating about 10-20 minutes worth of a pirates' time - compared with the benefits of having it for everyone else.


The allowance, which makes your scenario feasible, is the exception rather than the rule.


Happy hunting :)
 
Nope, you're missing my point.

A CG starts now, and I am to carry silver to station X. I know in my T7 it will take me 20 minutes, so I get a move on to keep ahead of the killing machines with low jump ranges.

Only the man in the killing machine jumps in his asp with a 40LY range, arrives in five minutes, teleports his short range ship and now waits for me. He has done the impossible. He has not had to plan, or compromise, or think. Just 'oh, this will be lulz' and done.

If he can teleport his ship - why can't I just teleport some silver?
That's really not about ship transfer, is it? Not seeing how it even covers that. CGs will be there, and pirates/griefers will be there. There are other mechanisms try to solve griefing problem, and not having ship transfer really won't solve it.
 
Nope, you're missing my point.

A CG starts now, and I am to carry silver to station X. I know in my T7 it will take me 20 minutes, so I get a move on to keep ahead of the killing machines with low jump ranges.

Only the man in the killing machine jumps in his asp with a 40LY range, arrives in five minutes, teleports his short range ship and now waits for me. He has done the impossible. He has not had to plan, or compromise, or think. Just 'oh, this will be lulz' and done.

If he can teleport his ship - why can't I just teleport some silver?
Couldn't you come up with a real​ example?
 
Skiping supercruise would make space pointless.

Sometimes not having something gives you more.

I wish I could Rep you more for this comment.

Sometimes mechanics in a game *seem* pointless, but once you start removing them, you start removing the soul/theme/depth of a game and it is reduced to clicking buttons.

Thank you for pointing out that, although some may find super-cruise boring, it does actually *add* to the game, rather than subtract.
 
I think a simple solution would be 24 hours transfer for free. On hour transfer for a small fee such as 10% of the insurance cost. Instant just doesn't feel correct. An As p goes out to Jaques and the player teleports their E class mining t9 just doesnt sit well.

Price to time scaling I like. Personally I'd consider logarithmically truncated, time to distance scaling, giving between three and five (maybe up to ten minutes right across in the bubble, but you'd have to be allowed to bring more than one ship at a time, simultaneously).

And maybe Jaques is just too far (I know plenty of taxi drivers who'd tell you to do one! lol)
 
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Nope, you're missing my point.

A CG starts now, and I am to carry silver to station X. I know in my T7 it will take me 20 minutes, so I get a move on to keep ahead of the killing machines with low jump ranges.

Only the man in the killing machine jumps in his asp with a 40LY range, arrives in five minutes, teleports his short range ship and now waits for me. He has done the impossible. He has not had to plan, or compromise, or think. Just 'oh, this will be lulz' and done.

If he can teleport his ship - why can't I just teleport some silver?

Yep, my point exactly. One of them, anyway.

And yes, Pecisk, the issue is ship transfer in general. I strongly suggest that Fdev kills this monster right now while it's still little and defenseless. My only reason for supporting a lengthy delay or cost prohibitive measures was as a kind of fall back position in the eventuality they didn't come to their senses.
 

Yaffle

Volunteer Moderator
Couldn't you come up with a real​ example?

I did, but it was skipped over.

Take Jaques then. What is the point of the mining CG when we could all relatively easily skip there in long range ships, teleport over mining rigs and start mining?

If we could teleport them why couldn't Jaques do the same and not need our help? It devalues the effort put in by all those people, AND any who hauled a FdL all that way to try and stop it. Suddenly Jaques may as well sit next to Eravate.
 
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Robert Maynard

Volunteer Moderator
Funny thing is Supercruise happend because it was the players Idea, not FDs. Tough me might as well put in a option to skip it, since it too is just a timesink between you and what you wanna do just like waiting for a ship would be. I actually kinda like the Idea that we can skip stuff we dont like, they just should implement it across the board.

Not correct.

The DDF opposed Frontier's initial proposal. Frontier then went away and came back with SuperCruise.
 
Skiping supercruise would make space pointless.

Sometimes not having something gives you more.
I would agre but then again the same reason for instant ship transport aplies here as well. For gameplay, to just instantly get what you want without having to wait for something - and as I have seen in countless threads in the past many people just see supercruise as a pointless waste of time. So let them skip it, and people who like it can supercruise around. Same for combat, who likes it can do it who not skips it.
 
Module Storage: YAY

Instant Ship Transfer: YAYYYYYY!!!!

There is no reason to complain about instant ship transfers. The feature does not affect anyone who does not want to use it. Further, anyone who feels the lack of timesink ruins their "immersion" when they do make use of the feature can easily pretend it's taking time by self-imposing their own wait time.

Calling the feature unrealistic because it *should* realistically take time is a bit of a fallacy, considering that:

-cargo loads and unloads instantly when trading-- never heard a complaint about that.

-refueling is instant

-repairing is instant

-refitting and ship building are instant

-Engineer upgrade rolls are instant

-transit from ship death to station is instant

-rebuy ship claim and construction are instant.

Why are these gameplay mechanics instant? The answer lies within the question: this is a game. Adding timesink to these mechanics for the sake of realism would be detrimental to the playing experience for most players because sitting and waiting is not fun or practical for the player and the real demands on their time. Ferrying ships to different systems can take an hour or more depending on the distance and fuel scooping ability. Why should people be forced to do this? There have been plenty of nights where I chose not to play Elite when I wanted to because I knew all I had time for was moving my ship, so I played other games instead. This is not good for the game when players are forced to make that decision. Mechanics that do nothing for the game besides adding tedious waiting periods are bad, regardless of realism.

I am very pleased that Frontier is releasing this instant transfer feature. It now means I and many other players like me will have the freedom to enjoy Elite Dangerous on our busy schedules. This will widen the appeal of the game and increase its success as a product. This is a wise decision Frontier. Thank you.
 
That's really not about ship transfer, is it? Not seeing how it even covers that. CGs will be there, and pirates/griefers will be there. There are other mechanisms try to solve griefing problem, and not having ship transfer really won't solve it.

it's about instant transfer screwing up jump range balance.

it has been said to boredom that fighters have short jump range for a reason. and i (flying a fighter 90% of the time myself) totally agree with it.

after this jump range is pretty meaningless.

and this is the main reason why frontier will back out of it. i'm afraid the solution will be to postpone transfers. i think this was intended as a goodie but not really well thought out.
 
And going round again, just because one aspect of realism in the name of gameplay has been compromised in the past, doesn't mean all semblance of realism needs to be abandoned. Likewise those who want realism should be prepared to accept that compromises need to be made for everyone's sanity. And the line 'not to be crossed' on all of the options is personal. I'm sorry that your willing suspension of disbelief has been broken. But: 'Two wrongs don't make a right!', 'Don't throw the baby out with the bathwater' etc. etc.

I agree with you that Frontier have really failed in some aspects of their own lore - witness Sandro this morning failing to grasp the question about 'special cabins for slaves' and turning it into a weird 'what you want torture chambers thing?', though in fairness the question should have been 'why are we still transporting Imperial Slaves as Cattle' now that we have 'passengers' on the horizon?

You are right, I do see now how this could be the last straw that broke the camel's back for those who had still some feeling of realism. I would be upset also if I were in this group.
 
Nope, you're missing my point.

A CG starts now, and I am to carry silver to station X. I know in my T7 it will take me 20 minutes, so I get a move on to keep ahead of the killing machines with low jump ranges.

Only the man in the killing machine jumps in his asp with a 40LY range, arrives in five minutes, teleports his short range ship and now waits for me. He has done the impossible. He has not had to plan, or compromise, or think. Just 'oh, this will be lulz' and done.

If he can teleport his ship - why can't I just teleport some silver?

Yes, and what do that point to? game design that was not moved out of the napkin design process, but implemented as is. In the DDF there were a good, well founded design foundation to implement this, however what is presented by FDEV,
is not even close to that one.
 
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