Let's just do away with supercruise entirely then, shall we?
Wouldn't go too far off the deep end.
Ship transfer is a new thing. First things first, it has to work .. then there's scope for tuning it.
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Let's just do away with supercruise entirely then, shall we?
Funny thing is Supercruise happend because it was the players Idea, not FDs. Tough me might as well put in a option to skip it, since it too is just a timesink between you and what you wanna do just like waiting for a ship would be. I actually kinda like the Idea that we can skip stuff we dont like, they just should implement it across the board.Seeing how much flak ED received for using time consuming systems like super cruise in the first place is doubly ironic now...
Sorry Yaffle, really not buying these arguments - most of those issues have nothing to do with instant ship transfer at all, but ship transfer in general. Also combat optimized fighters not using "special" FSD still would be able to travel far. How that's make it worse really not seeing it. Same with trade CG - ok, I will travel to place, teleport my combat ship - and it differs from me using same combat ship to travel there how? Unreachable systems? They ain't that many. With Engie mods even more so.
Most of all issues mentioned against *instant* ship transfer are basically issue with ship transfer in general.
Skiping supercruise would make space pointless.Funny thing is Supercruise happend because it was the players Idea, not FDs. Tough me might as well put in a option to skip it, since it too is just a timesink between you and what you wanna do just like waiting for a ship would be. I actually kinda like the Idea that we can skip stuff we dont like, they just should implement it across the board.
If he can teleport his ship - why can't I just teleport some silver?
That's really not about ship transfer, is it? Not seeing how it even covers that. CGs will be there, and pirates/griefers will be there. There are other mechanisms try to solve griefing problem, and not having ship transfer really won't solve it.Nope, you're missing my point.
A CG starts now, and I am to carry silver to station X. I know in my T7 it will take me 20 minutes, so I get a move on to keep ahead of the killing machines with low jump ranges.
Only the man in the killing machine jumps in his asp with a 40LY range, arrives in five minutes, teleports his short range ship and now waits for me. He has done the impossible. He has not had to plan, or compromise, or think. Just 'oh, this will be lulz' and done.
If he can teleport his ship - why can't I just teleport some silver?
Couldn't you come up with a real example?Nope, you're missing my point.
A CG starts now, and I am to carry silver to station X. I know in my T7 it will take me 20 minutes, so I get a move on to keep ahead of the killing machines with low jump ranges.
Only the man in the killing machine jumps in his asp with a 40LY range, arrives in five minutes, teleports his short range ship and now waits for me. He has done the impossible. He has not had to plan, or compromise, or think. Just 'oh, this will be lulz' and done.
If he can teleport his ship - why can't I just teleport some silver?
Skiping supercruise would make space pointless.
Sometimes not having something gives you more.
I think a simple solution would be 24 hours transfer for free. On hour transfer for a small fee such as 10% of the insurance cost. Instant just doesn't feel correct. An As p goes out to Jaques and the player teleports their E class mining t9 just doesnt sit well.
Nope, you're missing my point.
A CG starts now, and I am to carry silver to station X. I know in my T7 it will take me 20 minutes, so I get a move on to keep ahead of the killing machines with low jump ranges.
Only the man in the killing machine jumps in his asp with a 40LY range, arrives in five minutes, teleports his short range ship and now waits for me. He has done the impossible. He has not had to plan, or compromise, or think. Just 'oh, this will be lulz' and done.
If he can teleport his ship - why can't I just teleport some silver?
Couldn't you come up with a real example?
Funny thing is Supercruise happend because it was the players Idea, not FDs. Tough me might as well put in a option to skip it, since it too is just a timesink between you and what you wanna do just like waiting for a ship would be. I actually kinda like the Idea that we can skip stuff we dont like, they just should implement it across the board.
I would agre but then again the same reason for instant ship transport aplies here as well. For gameplay, to just instantly get what you want without having to wait for something - and as I have seen in countless threads in the past many people just see supercruise as a pointless waste of time. So let them skip it, and people who like it can supercruise around. Same for combat, who likes it can do it who not skips it.Skiping supercruise would make space pointless.
Sometimes not having something gives you more.
That's really not about ship transfer, is it? Not seeing how it even covers that. CGs will be there, and pirates/griefers will be there. There are other mechanisms try to solve griefing problem, and not having ship transfer really won't solve it.
And going round again, just because one aspect of realism in the name of gameplay has been compromised in the past, doesn't mean all semblance of realism needs to be abandoned. Likewise those who want realism should be prepared to accept that compromises need to be made for everyone's sanity. And the line 'not to be crossed' on all of the options is personal. I'm sorry that your willing suspension of disbelief has been broken. But: 'Two wrongs don't make a right!', 'Don't throw the baby out with the bathwater' etc. etc.
I agree with you that Frontier have really failed in some aspects of their own lore - witness Sandro this morning failing to grasp the question about 'special cabins for slaves' and turning it into a weird 'what you want torture chambers thing?', though in fairness the question should have been 'why are we still transporting Imperial Slaves as Cattle' now that we have 'passengers' on the horizon?
Nope, you're missing my point.
A CG starts now, and I am to carry silver to station X. I know in my T7 it will take me 20 minutes, so I get a move on to keep ahead of the killing machines with low jump ranges.
Only the man in the killing machine jumps in his asp with a 40LY range, arrives in five minutes, teleports his short range ship and now waits for me. He has done the impossible. He has not had to plan, or compromise, or think. Just 'oh, this will be lulz' and done.
If he can teleport his ship - why can't I just teleport some silver?