2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Couldn't you come up with a real​ example?
-Ship roles being pointless , no need for short range fighters or long range fighters , just take the short range ones they are better at everything now.

-Powerplay ship meta gone. one of the cool things with powerplay was that in your ''home'' it was rare to see vultures and so on , because most would fly in ASPs as it was practical. no more.

-Jaques station , no longer a new frontiere but just the same as the rest of the universe now , you can just spawn in a magic ship. before jaques was going to be this epic story with pilots starting from scratch in unkown space... now , its just the same as the rest of human space only with a nebula and less stations
 
Yep, my point exactly. One of them, anyway.

And yes, Pecisk, the issue is ship transfer in general. I strongly suggest that Fdev kills this monster right now while it's still little and defenseless. My only reason for supporting a lengthy delay or cost prohibitive measures was as a kind of fall back position in the eventuality they didn't come to their senses.
Considering that incredible amount of people have been asking for ship transfer for more than year? Also that not having it really make little sense and feels forced?
 
this question for players who do want insta transfer: you realize that most of us that don´t like it being instantaneous do actually support the general concept of ship transfer? Do you know why? because ship transfer, even if it was done in "real" time by a hired pilot will prevent us from doing the tedious task of going there and back again. Half of the time is saved, you see, because you don´t have to go physically to the station. Plus you save all those boring hyperjumps. So, it brings some quite good benefits for sure, even in real time transfer.
Furthermore, I have made this question somewhere else: what do we expect to do in stations when we have space legs? will it be so unimportant as to not get us busy for half an hour at least? What use will have then this lazy, arcadey, immersion and possible game breaking mechanic?
 
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-Ship roles being pointless , no need for short range fighters or long range fighters , just take the short range ones they are better at everything now.

-Powerplay ship meta gone. one of the cool things with powerplay was that in your ''home'' it was rare to see vultures and so on , because most would fly in ASPs as it was practical. no more.

-Jaques station , no longer a new frontiere but just the same as the rest of the universe now , you can just spawn in a magic ship. before jaques was going to be this epic story with pilots starting from scratch in unkown space... now , its just the same as the rest of human space only with a nebula and less stations
Yet you have to travel to Jaques to summon your ship there. You don't have to do it twice. Ohh shock, horror and cats sleeping with dogs.
 
I did, but it was skipped over.

Take Jaques then. What is the point of the mining CG when we could all relatively easily skip there in long range ships, teleport over mining rigs and start mining?

If we could teleport them why couldn't Jaques do the same and not need our help? It devalues the effort put in by all those people, AND any who hauled a FdL all that way to try and stop it. Suddenly Jaques may as well sit next to Eravate.

This ^^^^

instant ship transfer is just ...incredibly... dumb and flies against everything DB has previous said about the game.

I'm thinking the reason they want to do this is because if they add a delay, all the xbox players will be up in arms about it. Lowest common denominator again.
 
I would agre but then again the same reason for instant ship transport aplies here as well. For gameplay, to just instantly get what you want without having to wait for something - and as I have seen in countless threads in the past many people just see supercruise as a pointless waste of time. So let them skip it, and people who like it can supercruise around. Same for combat, who likes it can do it who not skips it.
I would end up skipping it from time to time as well... and then , it would stop being space.

My ''house'' used to be in alioth. All my ships are parked there.
Every time I needed to switch roles I went back ''home'' it added a feeling of a living universe. it felt real.

Yes , sometimes I was bored because of it... but it felt real , it felt logical.
now those every day stories are gone , and instead its going to be more bland and generic.

I think they might end up adding a ''recall home'' function and even fast travel.
Its features that stop you from seing the full universe , we use them but they ruin the feeling of a real universe.
 
If we take Jaques as an example. The idea of being able to summon some of your ships there instantly just seems wrong. And if the penalty is simply a CR wall that's a shame.

I'd much rather order two of my ships and get etas for them. The longer jumping ship arriving quicker etc.

Just seems add a layer of planning/depth IMHO.

I agree. The credit barrier will only be one for people who doesn't grind. With a timer everyone have access to it
 
Yet you have to travel to Jaques to summon your ship there. You don't have to do it twice. Ohh shock, horror and cats sleeping with dogs.

Dunno. You can'f fly all your ships at once ..

I have to wait a week if I accidentally kill some guy I shouldn't, before my wanted status expires?
 
Let's just do away with supercruise entirely then, shall we?

Pick a point in navigation, press a button, instant warp to it.

I don't care if this is FD's idea. It's stupid. Something being the decision of the game creators doesn't absolve it from being a stupid idea and you just have to look at the results of the poll to confirm that the majority of people are against instant ship transfer and Elite Dangerous would not have been made without the community and Kickstarter. So, unlike a AAA game dev, FD actually owe a lot more to their customers. They sold us a particular game or set of ideas in the DDF which caused us to back the game and basically fund the development of their game. So it being 'Frontier's decision, not yours' is a strawman argument.

How Ship Transfer should be done

You go to your shipyard which shows the number of ships you have and where they are. You can select each ship and request a pilot to fly the ship to your location, a transporter if you will. You pay a fee, and the ship transports in real time, but continues while you're logged off. Allow us to transfer multiple ships simultaneously so that although it will take 'real time', you only have to do it once if you want to relocate or codify your fleet at your home base. Hell, maybe we could add 'transporter' missions for players to do as well, as a way to fly ships that they otherwise wouldn't be able to.

awesome idea!!! are you a game designer?

Ps. I'm not sarcastic :)
 
It's been sorted. The Dev's made it clear, only stored ships can be transported, and stored ships cannot have cargo. Done. They have also explained that even though it is a bit 'magical', the decision to have it all work the way it does was to benefit game play dorectly. They want players to be able to engage the available content at their own pace, without too many barriers of time.

WOW!! It really hurts. Deep in my stomach...

First time in two years I have the impreasion my favorite developer IS MAKING SO LAZY AND CHEAP SHORTCUT!!:((

It feels almost like both David Braben and Michael Brookes went for annual leave and this feature was implemented into the game without even consulting a word with them about it.

I feel a bit cheated, kicked in the crouch..., dunno..., but this is really odd feeling... I SO LOVE FRONTIER CREW..., WHY THEY ARE DOING THIS???:(

Someone hug me please...............
 
Yet you have to travel to Jaques to summon your ship there. You don't have to do it twice. Ohh shock, horror and cats sleeping with dogs.
But what about the powerplay meta? there is no strategy in it anymore.

Its dumbing the game down , and with the price having a max cap it just means its going to be as harmless as a 200cr fine.

You used to be able to sort of work out how and why a CMDR is somewhere based on there ship and all that , we used to have to adapt to new situations.

I have a short range fighter for heavy work and patrol of alioth and all that
I have a long range fighter ASP for far away fighting
A type7 for safe trading
A cobra for all of them mixed

then some vanity ships and nostalgia ships.

Now only the ASP , Type7 and Vulture are going to be usfull.
 
Dunno. You can'f fly all your ships at once ..

I have to wait a week if I accidentally kill some guy I shouldn't, before my wanted status expires?

Might be a nice option (I think) to tweak the ship transfer to .. SEND ships (to Jaques) ..
by the time I get there, they have already arrived .. instantly? Who knows because I'm behind them.
They just got there quicker than I did.
 
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Considering that incredible amount of people have been asking for ship transfer for more than year? Also that not having it really make little sense and feels forced?

I recognize that my view here is a bit extreme. Of course. All I can say is that I wasn't one of the people asking for it. I'm the type of player who's been to Beagle Point and back on a five month vision quest, jumped his FdL back and forth across the length and breadth of the bubble just to see if the CZ's were any more lucrative over there! I love the prodigious size of this galaxy and will strongly resist any and all efforts to shrink it down to a shadow of its current glory.

If we simply have to have ship transfer and there is no stopping it...the next best thing is to make it cost prohibitive to use; ie well beyond the average player's financial ability to actually pay to have the ship transferred from the bubble to Jaques, for example. Expensive enough that shipping my FdL from Cubeo to Maia darn near breaks the bank and I'm likely to do it only once in awhile.
 
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How Ship Transfer should be done

You go to your shipyard which shows the number of ships you have and where they are. You can select each ship and request a pilot to fly the ship to your location, a transporter if you will. You pay a fee, and the ship transports in real time, but continues while you're logged off. Allow us to transfer multiple ships simultaneously so that although it will take 'real time', you only have to do it once if you want to relocate or codify your fleet at your home base. Hell, maybe we could add 'transporter' missions for players to do as well, as a way to fly ships that they otherwise wouldn't be able to.

I like this very much. Would feel real.
 
I did, but it was skipped over.

Take Jaques then. What is the point of the mining CG when we could all relatively easily skip there in long range ships, teleport over mining rigs and start mining?

If we could teleport them why couldn't Jaques do the same and not need our help? It devalues the effort put in by all those people, AND any who hauled a FdL all that way to try and stop it. Suddenly Jaques may as well sit next to Eravate.
Judging by FD "teleporting" your mining rig over Jaques could be costing way more than you would get from CG.
 
Module Storage: YAY

Instant Ship Transfer: YAYYYYYY!!!!

There is no reason to complain about instant ship transfers. The feature does not affect anyone who does not want to use it. Further, anyone who feels the lack of timesink ruins their "immersion" when they do make use of the feature can easily pretend it's taking time by self-imposing their own wait time.

Calling the feature unrealistic because it *should* realistically take time is a bit of a fallacy, considering that:

-cargo loads and unloads instantly when trading-- never heard a complaint about that.

-refueling is instant

-repairing is instant

-refitting and ship building are instant

-Engineer upgrade rolls are instant

-transit from ship death to station is instant

-rebuy ship claim and construction are instant.

Why are these gameplay mechanics instant? The answer lies within the question: this is a game. Adding timesink to these mechanics for the sake of realism would be detrimental to the playing experience for most players because sitting and waiting is not fun or practical for the player and the real demands on their time. Ferrying ships to different systems can take an hour or more depending on the distance and fuel scooping ability. Why should people be forced to do this? There have been plenty of nights where I chose not to play Elite when I wanted to because I knew all I had time for was moving my ship, so I played other games instead. This is not good for the game when players are forced to make that decision. Mechanics that do nothing for the game besides adding tedious waiting periods are bad, regardless of realism.

I am very pleased that Frontier is releasing this instant transfer feature. It now means I and many other players like me will have the freedom to enjoy Elite Dangerous on our busy schedules. This will widen the appeal of the game and increase its success as a product. This is a wise decision Frontier. Thank you.

Many of the feature you list are place holders, if we should believe David Braben that will change . Unless he flip flopped on that one.

https://youtu.be/EM0Gcl7iUM8?t=4m6s
 
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it's about instant transfer screwing up jump range balance.

it has been said to boredom that fighters have short jump range for a reason. and i (flying a fighter 90% of the time myself) totally agree with it.

after this jump range is pretty meaningless.

and this is the main reason why frontier will back out of it. i'm afraid the solution will be to postpone transfers. i think this was intended as a goodie but not really well thought out.

This is incorrect. The reason for disparity in jump ranges isn't to add boredom for fighters. That's a really dumb reason anyway.

The reason is so that exploration vessels, which cannot be outfitted with the resilience and firepower of a fighter, remain useful. The balance is so all ships have a role. Otherwise everyone would just explore in combat ships and while they're at it, trade in them too.

This instant transfer feature does not undermine any balance. Combat ships still won't be able to pursue ships with greater jump ranges, and they still won't be practical for exploration. The only difference is that inter-station travel will no longer needlessly take so much time when the only objective is to move a ship. That's amazing.

Your logic is completely flawed, sorry to say.
 
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