Red doesn't necessarily have to automatically mean Dead in any game anyway - conflict with human players is always an act of commission rather than one of omission, and that's what makes us different from the A.I.
I still vividly remember being part of a player get together of Horde and Alliance
within the walls of Stormwind itself in
WoW. We'd decided that no one was going to dictate to us who was supposed to be a friend or foe simply based on the colour they conned!
For me, that memory looms large in my time playing MMOs because we the players
chose to behave that way in defiance of what the game's rules of conflict expected us to do. Because we had the luxury of
choice.
Every fight starts with a first punch. But if no one raises their fist, there is no war
