Woof peoples!
Been chatting in IRC about some ideas for implementing autopilot modules in the game.
A few ideas have been thrown about including...
*Different classes of AP: Simple 1 target of destination port, Allowing multi system jumps etc
*Frameshift Drive Cooldown extended when using
*Easier to be interdicted
*Module failure possibly leading to misjumps in multi system travel
*Warning text showing the pilot you are in AP mode and could be at risk
*Lore regarding it coming back into use: Could even say that it was technology that was
developed before, and abandoned because of
reliablility problems, but brought back due to
overwhelming demand.
*Restrictions on use based on module class(and not being able to use in combat)
this one could have AP target restrictions IE: Number of jump/destination targets and not
being able to select ships as targets.
One of the valid concerns brought up was players complaining about having their ship on
AP mode and going afk and complaining about loss of ship from being interdicted and
attacked. I personally felt that this wouldnt bother me as thats the risks you take when
you use the module.
Anyways its some food for thought for the players and Devs. Please comment your thoughts
on this. And add any other ideas you think could be added if such a module was added to the
came.
Cheers folks.
Been chatting in IRC about some ideas for implementing autopilot modules in the game.
A few ideas have been thrown about including...
*Different classes of AP: Simple 1 target of destination port, Allowing multi system jumps etc
*Frameshift Drive Cooldown extended when using
*Easier to be interdicted
*Module failure possibly leading to misjumps in multi system travel
*Warning text showing the pilot you are in AP mode and could be at risk
*Lore regarding it coming back into use: Could even say that it was technology that was
developed before, and abandoned because of
reliablility problems, but brought back due to
overwhelming demand.
*Restrictions on use based on module class(and not being able to use in combat)
this one could have AP target restrictions IE: Number of jump/destination targets and not
being able to select ships as targets.
One of the valid concerns brought up was players complaining about having their ship on
AP mode and going afk and complaining about loss of ship from being interdicted and
attacked. I personally felt that this wouldnt bother me as thats the risks you take when
you use the module.
Anyways its some food for thought for the players and Devs. Please comment your thoughts
on this. And add any other ideas you think could be added if such a module was added to the
came.
Cheers folks.