2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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You'll be informed when you try pirating in open and all you ever see is empty AspX/Anacondas zooming between stations.

You'll be informed when you see someone arrive in an Asp and depart in a Cutter, emptying that nice little trade commodity route you were looking forward to running 3 or 4 times between stations.

You'll be informed when the player you blew up in a Hauler outside a far away station with only sidewinders in the ship yard suddenly appears in a Vulture and kills you.

You'll be informed when you participate in Community Goals but can't keep up with these guys who seem to be getting runs in 2, 3 or 4 times faster than you doing the round trip in one ship.

You'll be informed when the usual high paying mission ports you like to fly from are nerfed because they've turned into cash farms with a higher rate of payout than ever anticipated.

You'll be informed when your favourite sectors become desolate as players react almost instantly to BGS PP changes by summoning their 2D FSD fighers to reclaim the sector.

etc.....

Even in Solo or Private Group, you will be informed.....

This needs repeating a few times....
 
So does the fact that I was able to take a combat fit Anaconda to Jacques bother you at all? Because I'm definitely not an "under equipped" explorer facing off impossible odds...
Haven't seen anybody be against transporting such ship there. Just should take the time it did take you to go out there (well, faster actually since the npc can fly 24/7)
 
So does the fact that I was able to take a combat fit Anaconda to Jacques bother you at all? Because I'm definitely not an "under equipped" explorer facing off impossible odds...
Pfff. Traveling in a conda is almost like cheating. :p
That thing jumps like a doped athlete. There were players in T9s going there.
 
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So does the fact that I was able to take a combat fit Anaconda to Jacques bother you at all? Because I'm definitely not an "under equipped" explorer facing off impossible odds...
No , because you did it.
Its its someone went in a ASP and then used magic to spawn in a vulture. ruining the narative , meta and BGS
 
Not a PvP player by any means, couldn't care less about PvP implications. Still think people on this thread are losing their minds over this fairly minor change. As people have been saying, outside these forums, a lot of players seem to be shrugging and saying "OK, fine" or even, god forbid, like the change. Here it's apparently a personal disaster that forever ruins any semblance of realism the game has, and FD are literally leaning through the monitor and slapping them in the face.

I'd say that's not to do with temprement, but interest in the game. People here tend to be hardcore (for good or ill, I can never make my mind up) supporters of the project as much as enjoying the game. They look to broader issues and maybe spot big problems before others would. Not because they're smarter, just invested and experienced. They have genuine and valid concerns about this step, some of which are not actually that apparent on the surface. You need to look at the mechanics a little deeper to see why this is a game-breaking shift away from the tone and game-mechanics of Elite.

It's like the real-world. Someone says you get free money, no one would say that sounds a dumb idea - until you look at the fine print.
 
It changes the ship ballance and powerplay meta.

It changes the narative in systems like the one jaques is in.

ignore my dream , no one should care , however the original vision , the one that made me and others back the game did not include magic

It doesn't change ship balance at all. You can't transport cargo in said ships because you can't park ships with cargo in them. You also can't transport ships to areas with no stations so it doesn't affect range balance. All ships roles remain intact. Exploration ships are still best for exploring, trade and multirole ships are still best for trading, and combat ships are still best for combat. Your points about that are moot.

Now, I know the exploration community is protective of their precious Jacques, but

A) nothing stops them from transporting their own combat ships up there for fun one protection...

and

B) People still have to travel all the way to Jacques the first time to bring other ships there. So it's only accessible to those willing to make the trek, regardless of if it's easier to do in an Asp or not. Anyone dedicated enough to do that would've (and have) done it anyway.

You're just wanting to impose limitations on others. We've already covered why this doesn't affect you or anyone who elects to not use the feature.
 
So does the fact that I was able to take a combat fit Anaconda to Jacques bother you at all? Because I'm definitely not an "under equipped" explorer facing off impossible odds...

No, because you did it under the game's rules and probably at a significantly sluggish rate. You put in the effort, now have your fun.
 
you have checked every side on the internet? How did you do that? :p

There's maybe half a dozen other public forums which discuss ED, and probably twice as many semi-private groups. It's not beyond the realms of possibility to get an idea of what non-forums posters are saying about the changes, and I don't think he needs to check every website. I doubt homesandgardens.com has much of a debate going on about ship transfers.

But hey, I guess this is the thread for histrionics, so someone had better go double check there and every other url in existence ;)
 
Because it really takes that long to look over the Frontier Forums, Reddit, the IGN forums and a few other key places where people post. C'mon now. At least be constructive with your comebacks.
The Russian are very active, have you checked there sites? Or the Germans? How do you even know how many sites there are where people talk about ED? ^^

And what comeback? I was retried or so?
 
I'm not trolling at all. I'm just sick and tired of the player base thinking it gets to pick and choose which elements of realism they'd like incorporated into the game. Scooping fuel may not be instantaneous but I can refill all 20 tons of fuel on my Anaconda in a single click. I can rearm all 5000+ rounds of MC ammo in a single click, all 100+ missiles in a single click for an operation that, logically, would take almost an hour to accomplish in real life analogies.

Theoretically, the ships could be on station already and through a middleman you have effectively sold the ship in whatever station you left it in and established ownership of a new ship in the current station. Who cares? Why anyone cares is beyond me. This is a video game, not a real life simulation or even an accurate space simulation (Beyond the galaxy map at least, which is probably the best attempt at accurate portrayal of the stars in quite some time).

I mean, hell, if you want realism. You should be burned to a crisp while you sit in the coronal ejection of a sun, sipping hydrogen. Any arguments for more realism are daft.

The player base has never been asked to pick and choose elements of gameplay - realism - since release for many things. CQC, Powerplay, Engineers RNG.
When players like me, who want ship transfer with it taking it as long as it would manually, speak of realism it is NOT with reference to our daily existence outside of playing a software 'game'. Rather, it is with reference to the existing laws and lore, to the existing patterns of gameplay that are predicated on the ED universe being BIG, ergo taking a long to time to travel across it; with danger I might add.
So you have obviously missed this and therefore used a spurious argument of 'realism' especially as it is also obvious you do not care to the point of not even trying to empathise with others of a different perspective.
I desire this because it will add to my gameplay fun.
Plainly others see it as detracting from their gameplay fun.
FD knew that players wanted ship transfer, how I do not know. As far as I am aware FD has never given any indication of the implementation to its player base. It was quite out-of-the-blue this instant ship transfer 'solution'; a done deal, no picking or choosing as no choice given.
 
Things that are instantaneous in this game:

-Refueling
-Repairing
-Rearming
-Getting out of and into new ships on pads hundreds of meters apart.

Stop crying for immersion when it's already lost.

Stop ignoring the fact that you will only see ASPx in the galaxy after InstashipTM
 
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The reason it's contested is because most of the players that frequent this specific forum despise PvP players-- and they see this feature as one that PvP players could directly benefit enjoyment from.

That's why these people are here struggling to manufacture a viable argument about imposing a wait time on a feature that doesn't affect them at all if they choose not to use it.

There is not one point that they've made against this feature that can stand up to a logical analysis. They're just spiteful, that's all.


Still alone there, man?
 
The player base has never been asked to pick and choose elements of gameplay - realism - since release for many things. CQC, Powerplay, Engineers RNG.

Which has never stopped people acting as though they've been asked, of course. Nor indeed are being people being asked now, but there's no stopping them.
 
It doesn't change ship balance at all. You can't transport cargo in said ships because you can't park ships with cargo in them. You also can't transport ships to areas with no stations so it doesn't affect range balance. All ships roles remain intact. Exploration ships are still best for exploring, trade and multirole ships are still best for trading, and combat ships are still best for combat. Your points about that are moot.

Now, I know the exploration community is protective of their precious Jacques, but

A) nothing stops them from transporting their own combat ships up there for fun one protection...

and

B) People still have to travel all the way to Jacques the first time to bring other ships there. So it's only accessible to those willing to make the trek, regardless of if it's easier to do in an Asp or not. Anyone dedicated enough to do that would've (and have) done it anyway.

You're just wanting to impose limitations on others. We've already covered why this doesn't affect you or anyone who elects to not use the feature.

Slopey said this and he has a point :
''You'll be informed when you try pirating in open and all you ever see is empty AspX/Anacondas zooming between stations.

You'll be informed when you see someone arrive in an Asp and depart in a Cutter, emptying that nice little trade commodity route you were looking forward to running 3 or 4 times between stations.

You'll be informed when the player you blew up in a Hauler outside a far away station with only sidewinders in the ship yard suddenly appears in a Vulture and kills you.

You'll be informed when you participate in Community Goals but can't keep up with these guys who seem to be getting runs in 2, 3 or 4 times faster than you doing the round trip in one ship.

You'll be informed when the usual high paying mission ports you like to fly from are nerfed because they've turned into cash farms with a higher rate of payout than ever anticipated.

You'll be informed when your favourite sectors become desolate as players react almost instantly to BGS PP changes by summoning their 2D FSD fighers to reclaim the sector.''

It changes everything , the BGS , meta and ballance and ouright kills powerplay (or dumbs it down)

Before you had long range fighters , short range fighters.
The short range are better at fighting but dont jump far.
The long range are not as good at fighting but jump far.

Just those two facts made elite have depth beyond most other games.
 
It doesn't change ship balance at all.
...snip...

It does actually. By how much remains to be seen, but creating combat builds with a tiny FSD to save power may well be a thing, even if a lot of people put the FSD on low power priority.
Another thing, as Slopey said, maximising cargo space and doing a one way trade route with two ships (long range Asp and shorter range trade Cutter) may well infuence how you choose to fit out your ships.

The more I think about this one, the more I see avenues for exploiting this.
 
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