It doesn't change ship balance at all. You can't transport cargo in said ships because you can't park ships with cargo in them. You also can't transport ships to areas with no stations so it doesn't affect range balance. All ships roles remain intact. Exploration ships are still best for exploring, trade and multirole ships are still best for trading, and combat ships are still best for combat. Your points about that are moot.
Now, I know the exploration community is protective of their precious Jacques, but
A) nothing stops them from transporting their own combat ships up there for fun one protection...
and
B) People still have to travel all the way to Jacques the first time to bring other ships there. So it's only accessible to those willing to make the trek, regardless of if it's easier to do in an Asp or not. Anyone dedicated enough to do that would've (and have) done it anyway.
You're just wanting to impose limitations on others. We've already covered why this doesn't affect you or anyone who elects to not use the feature.
Slopey said this and he has a point :
''You'll be informed when you try pirating in open and all you ever see is empty AspX/Anacondas zooming between stations.
You'll be informed when you see someone arrive in an Asp and depart in a Cutter, emptying that nice little trade commodity route you were looking forward to running 3 or 4 times between stations.
You'll be informed when the player you blew up in a Hauler outside a far away station with only sidewinders in the ship yard suddenly appears in a Vulture and kills you.
You'll be informed when you participate in Community Goals but can't keep up with these guys who seem to be getting runs in 2, 3 or 4 times faster than you doing the round trip in one ship.
You'll be informed when the usual high paying mission ports you like to fly from are nerfed because they've turned into cash farms with a higher rate of payout than ever anticipated.
You'll be informed when your favourite sectors become desolate as players react almost instantly to BGS PP changes by summoning their 2D FSD fighers to reclaim the sector.''
It changes everything , the BGS , meta and ballance and ouright kills powerplay (or dumbs it down)
Before you had long range fighters , short range fighters.
The short range are better at fighting but dont jump far.
The long range are not as good at fighting but jump far.
Just those two facts made elite have depth beyond most other games.