2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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The player base has never been asked to pick and choose elements of gameplay - realism - since release for many things. CQC, Powerplay, Engineers RNG.
When players like me, who want ship transfer with it taking it as long as it would manually, speak of realism it is NOT with reference to our daily existence outside of playing a software 'game'. Rather, it is with reference to the existing laws and lore, to the existing patterns of gameplay that are predicated on the ED universe being BIG, ergo taking a long to time to travel across it; with danger I might add.
So you have obviously missed this and therefore used a spurious argument of 'realism' especially as it is also obvious you do not care to the point of not even trying to empathise with others of a different perspective.
I desire this because it will add to my gameplay fun.
Plainly others see it as detracting from their gameplay fun.
FD knew that players wanted ship transfer, how I do not know. As far as I am aware FD has never given any indication of the implementation to its player base. It was quite out-of-the-blue this instant ship transfer 'solution'; a done deal, no picking or choosing as no choice given.
Granted at least cqc is in lore a videogame, so it being unrealistic is realistic :D
 
B) People still have to travel all the way to Jacques the first time to bring other ships there. So it's only accessible to those willing to make the trek, regardless of if it's easier to do in an Asp or not. Anyone dedicated enough to do that would've (and have) done it anyway.

You're just wanting to impose limitations on others. We've already covered why this doesn't affect you or anyone who elects to not use the feature.

and what about the example I brought up elsewhere. Should you be able to transfer your Vulture with a 2D FSD that you installed to reduce weight, increase maneuvering and speed, and reduce power use so you can fit more powerful weapons... Even though that 2D FSD can't even jump you out of your own system, let alone get them to Jaques?
 
That may be so - but we are quite a disparate minority. There are many here who don't usually post on this type of thread. There are white knights and black ones. Mods. The breadth of those raising concerns should at least make FD have a good second think about this instant mechanism.

actually this is the first time I feel so involved in discussing a coming feature for ED. I didn´t mind too much about the enginners controversy, for example. But this one? as Ziljan has posted previously on this thread, this one is one we have to fight for.
 
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The Russian are very active, have you checked there sites? Or the Germans? How do you even know how many sites there are where people talk about ED? ^^

And what comeback? I was retried or so?

You can pull that translation yourself. As far as I saw, they don't really seem to care. It makes their lives easier, what with the incoming Russian Power.

Yes, I didn't think you'd have anything to say. Hopefully I've changed your mind.

Taunting me with insults isn't the way to get me to reply, though it used to be a surefire way to get me some mod-provided slaps.

Your points are good and well written, but as I already pointed out (numerous times now), the minority here that is demanding the transfers not be instantaneous is indeed the minority.

Overall, we have roughly 800 or so individual players represented in the poll above, this going off of the 780 yay votes and 30 nay votes for ship transfers alone. I won't speculate on how many people visit the forums but from the DGs we know that over 2200 players participated in the events for the top two factions alone (EG & GalCop), that's not including the players who contributed to the other 4 teams. So here we have a minority vote that is still split pretty much 50/50 on wanting/not wanting instant transfers.

Dress up your opinion, and that of others, however you wish but the fact remains that it is a minority of players who are lamenting the instant ability to transfer ships and, of that minority, even fewer are crying out against it for reasons of actual immersion or believable content. Those few who can't form an opinion beyond "But they'll kill me with their attack ships!!!! :(" simply rally behind those of you (Like you yourself) who are able to lay down a more eloquent reason for fighting against the feature.

I don't care either way. I'll still have my fun with the game whether it takes 4 hours for a transfer to happen or its instantaneous. I only fly two ships as it is anyway and rarely venture this far outside of the bubble unless needed.
 
Not a PvP player by any means, couldn't care less about PvP implications. Still think people on this thread are losing their minds over this fairly minor change. As people have been saying, outside these forums, a lot of players seem to be shrugging and saying "OK, fine" or even, god forbid, like the change. Here it's apparently a personal disaster that forever ruins any semblance of realism the game has, and FD are literally leaning through the monitor and slapping them in the face.

Possibly because people on this forum may be more invested, in terms of overall time on average, to the game. And, don't get me wrong, that's not to denigrate them. Nor is instant travel going to cause the world to end tomorrow. I'm sure we'll all live through this. :)

And I'm not going to fault some people over the reasoning that 'hey here is an opportunity for more pvp! I like pvp! Therefore I need to grasp this opportunity!' and fighting against those they perceive as opposed to that. If my post seemed 'somewhat tetchy' it's simply because, personally, I don't like someone ascribing an ulterior motive to something, which I really don't think is true in a lot of cases.

I will admit that I don't always agree with the lead designer's decisions for this game, and would happily discuss said over a beer and currywurst. And I fully expect that ship transfer, now announced, will be implemented, warts and all. And we'll all live with that, and just ignore it, 'cus if we want to keep playing there isn't an alternative. I don't like that, but I'll accept it. I'll also admit I've only been in this thread this long as I'm waiting whilst Deus-Ex pre-loads, so have time to burn. This is all a lot of sound and fury that will ultimately signify nothing. :)
 
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I just think that this is sad. It's completely against internal consistency. I will not be playing if this is put into the game. My money will leave with me. It's a terrible choice. Announced in the week where David Braben goes on camera to say how much he likes realism and how it adds immersion.

Your prerogative. I promise to spend more on the FD store to offset the loss of earnings from your absence.

Or we'll be seeing you here anyhow. ;)
 
And if they jump in a vulture with a 2D FSD that couldn't have even left the system they were in, let alone reach Jaques?
And the trip costs them more than a larger FSD and they will have to pay it twice to get that vulture back and that might be more than they could make in the same vulture bountyhunting? (You can turn the FSD off to save power.. even automatically via power management. The weight advantage is negligible)
If properly priced, it's a simple time trade-off.
Travel time vs. time making the money you require.

If you still think it's funner to sit and stare at your screen while doing nothing but "waiting for your ship to arrive" you can do that just as well as you can play self-imposed iron man and wipe your save after every death.
 
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I just think that this is sad. It's completely against internal consistency. I will not be playing if this is put into the game. My money will leave with me. It's a terrible choice. Announced in the week where David Braben goes on camera to say how much he likes realism and how it adds immersion.

Nobody, least of all Frontier, will be upset by this loss.
 
Possibly because people on this forum may be more invested, in terms of overall time on average, to the game. And, don't get me wrong, that's not to denigrate them. Nor is instant travel going to cause the world to end tomorrow. I'm sure we'll all live through this. :)

And I'm not going to fault some people over the reasoning that 'hey here is an opportunity for more pvp! I like pvp! Therefore I need to grasp this opportunity!' and fighting against those they perceive as opposed to that. If my post seemed 'somewhat tetchy' it's simply because, personally, I don't like someone ascribing an ulterior motive to something, which I really don't think is true in a lot of cases.

I will admit that I don't always agree with the lead designer's decisions for this game, and would happily discuss said over a beer and currywurst. And I fully expect that ship transfer, now announced, will be implemented, warts and all. And we'll all live with that, and just ignore it, 'cus if we want to keep playing there isn't an alternative. I'll also admit I've only been in this thread this long as I'm waiting whilst Deus-Ex pre-loads, so have time to burn. A lot of sound and fury that will ultimately signify nothing. :)

Oh, I'm plenty invested. Or I wouldn't be on these forums. ;)

I suspect though, that when this change goes in, there might be less than five people still grumbling about it, and the rest of the playerbase, forums members included, will move on a little. No-one's life is ending, despite what you might have read in the past 133 pages.
 
You'll be informed when you try pirating in open and all you ever see is empty AspX/Anacondas zooming between stations.

You'll be informed when you see someone arrive in an Asp and depart in a Cutter, emptying that nice little trade commodity route you were looking forward to running 3 or 4 times between stations.

You'll be informed when the player you blew up in a Hauler outside a far away station with only sidewinders in the ship yard suddenly appears in a Vulture and kills you.

You'll be informed when you participate in Community Goals but can't keep up with these guys who seem to be getting runs in 2, 3 or 4 times faster than you doing the round trip in one ship.

You'll be informed when the usual high paying mission ports you like to fly from are nerfed because they've turned into cash farms with a higher rate of payout than ever anticipated.

You'll be informed when your favourite sectors become desolate as players react almost instantly to BGS PP changes by summoning their 2D FSD fighers to reclaim the sector.

etc.....

Even in Solo or Private Group, you will be informed.....

You didn't think any of your arguments through at all. None of that would work, piracy is already dead, you can't transfer cargo, just ships-- so if piracy were worth doing it is still entirely possible-- but it's dead for lack of incentive and also the precious combat log. Lol, and no scrub will kill me in a Vulture, though I find that option appealing and I bet that hauler pilot would too! ;)
 
You can pull that translation yourself. As far as I saw, they don't really seem to care. It makes their lives easier, what with the incoming Russian Power.
No need to, since it doesn't really matter. The point I'm trying to make is caliming to know what the majority of the internet thinks s is silly, you can't. We can only guess and we should never try to present guesses as facts.
 
And the trip costs them more than a larger FSD and they will have to pay it twice to get that vulture back and that might be more than they could make in the same vulture bountyhunting? (You can turn the FSD off to save power.. even automatically via power management. The weight advantage is negligible)
If properly priced, it's a simple time trade-off.
Travel time vs. time making the money you require.

If you still think it's funner to sit and stare at your screen while doing nothing but "waiting for your ship to arrive" you can do that just as well as you can play self-imposed iron man and wipe your save after every death.

lol... The problems of exploiting this system will not arise from people who care to bring back a vulture.
 
Immersion has been core , and is in 2.1 and every update.

Repairing , refueling , rearming are minor things that could be done in 10mins real time.
Getting in and out of pads however... thats a placeholder for until we can walk.

That's a good example of how we can stretch actual reality to fit our perception of it. Fully refueling and rearming a modern jet or a chopper takes a bit more time than 10 minutes, really. And even then, ten minutes is not a nano second. And repairing? Let's not even talk about realistic vehicles, but when you bring back your battle torned FAS to the hangar, with more or less 10% hull left, no canopy, and many subsystems down, are you ok with the fact that clicking on a button does insta-repair the whole mess? I'm personally more than ok with that, but regarding your own view on the subject, should you? How is that so different from insta travel?

Not trying to be ironic, it's a real question. Let's say FD would have come with a somewhat believable way to explain the insta travel, would you be more comfy with it?

As for the spaceholder for walking around, it may be that. But we still don't walk around, and your immersion tolerance appears to have adapted to the situation. Do you think it would be that hard to do that again for the insta travel? I'm pretty sure not :)
 
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You're quite upset still? Just make an argument to counter mine. Instead of this pettiness. You're simply wrong. And you have nothing to say.

What's there to argue about? You've already announced you're leaving if the change goes in, and FD have yet to release a press statement saying this has changed their minds.

I'd rather debate where ED is going with people who are still committed to playing it.
 
Theoretically, the ships could be on station already and through a middleman you have effectively sold the ship in whatever station you left it in and established ownership of a new ship in the current station. Who cares? Why anyone cares is beyond me. This is a video game, not a real life simulation or even an accurate space simulation (Beyond the galaxy map at least, which is probably the best attempt at accurate portrayal of the stars in quite some time).

I mean, hell, if you want realism. You should be burned to a crisp while you sit in the coronal ejection of a sun, sipping hydrogen. Any arguments for more realism are daft.

this has already been answered: it basically kills any reason why engineers should exist at all. ED´s universe is not made of standard ships no more. In this sense 2.2 negates 2.1
 
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