2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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As long as one of your ships has an engineered FSD. There will be zero requirement for any others to be upgraded...or even past rating 'D'.
Just use the engineered ship to jump to your desired station and ping your other ships across. Which, really destroys in one blow everyones efforts so far upgrading their fleets. Could be very demoralising for many.

Flimley

Well, except personal pride. I'm not flying around in substandard ships. ;)
 
Slopey said this and he has a point :
''You'll be informed when you try pirating in open and all you ever see is empty AspX/Anacondas zooming between stations.

You'll be informed when you see someone arrive in an Asp and depart in a Cutter, emptying that nice little trade commodity route you were looking forward to running 3 or 4 times between stations.

You'll be informed when the player you blew up in a Hauler outside a far away station with only sidewinders in the ship yard suddenly appears in a Vulture and kills you.

You'll be informed when you participate in Community Goals but can't keep up with these guys who seem to be getting runs in 2, 3 or 4 times faster than you doing the round trip in one ship.

You'll be informed when the usual high paying mission ports you like to fly from are nerfed because they've turned into cash farms with a higher rate of payout than ever anticipated.

You'll be informed when your favourite sectors become desolate as players react almost instantly to BGS PP changes by summoning their 2D FSD fighers to reclaim the sector.''

It changes everything , the BGS , meta and ballance and ouright kills powerplay (or dumbs it down)

Before you had long range fighters , short range fighters.
The short range are better at fighting but dont jump far.
The long range are not as good at fighting but jump far.

Just those two facts made elite have depth beyond most other games.

It should have a 100 Ly limit and take AT LEAST a minute for every 10 Ly. Instant ship transfer is absurd. Courier missions are stupid, then. You can transfer a Python in a second, but you can't send 4 units of biowaste? Pleaseee. I'd almost prefer FD not to add the feature if that's the case.

Don't get me wrong, I absolutely love this game, and I expected this feature, but if it is going to be this absurd, I'd rather not have it. I COULD accept the "sell the one far away and the station giving you a ship with the same specs" excuse... ONLY if the station did sell the ship anyway. I can live with the modules transfer (even if the station don't have them), but at the LEAST the station should have the original ship in stock.

FD already has timers in the game. This shouldn't be that hard to fix.
 
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I don't really care about your dream.

FD is making a viable product and you can still play it just the way you dreamed. No one is forcing you to use the feature and you'll never be informed when other people do.

If you can´t see why this will affect the game in its roots, I think it´s safe to say that you don´t know what this game´s about. But I still appreciate your titanic efforts, basically alone in the defense of your arguments. How does it feel reading basically 130 pages of posts against them, I don´t know
 
Well, I don't know what to say. I'm disappointed in some of the people here. All they have are terribly formed strawmen, and arguments filled with fallacies. Why don't you just play a simpler game? I don't actually see how you came to be interested in this one.
 
22% think it should be instant. 78% think it should take time. Lumping in the "fractional" people to justify Frontier ruining the game for 56% of players because 22% are sort of on the fence but still annoyed by the idea of instant, that's a twisting interpretation of the poll.

Even if you put those 22% as "on the fence" then you still talking about 56% vs 22%. And that 56% will be extremely <censored> if gameplay is up ended. Meanwhile, that 22% wouldn't have much to complain about since the game will still get more convenient!

Exactly what I wanted to say, but you said it better.
 
Not quite true. If you are trading or mission running those FSD upgrades will come in handy. Anything involving cargo actually. Otherwise I agree, and this change has too much of an impact on current game play.
Even bountyhunting. I can make 3-4 mio an hour with the vette. If it costs me 2-3 mio to move it and I save 30minutes travel time (which is the best you can do in the bubble) what exactly have I gained?
 
Is there a fundamental misunderstanding? You and your cargo are not traveling in that ship. You still have to get there in the first place.
It would be completely stupid to send your 50ly conda somewhere and follow it in a 25ly hauler.

Yeah these people seem to forget you can't store a ship with cargo in it, and you can't transfer to systems where there are not stations.
 
Well, I don't know what to say. I'm disappointed in some of the people here. All they have are terribly formed strawmen, and arguments filled with fallacies. Why don't you just play a simpler game? I don't actually see how you came to be interested in this one.

Yeah, the thing that keeps going through my mind right now is "what brought you to a sim game?"
 
this has already been answered: it basically kills any reason why engineers should exist at all. ED´s universe is not made of standard ships no more. In this sense 2.2 negates 2.1

If FSD upgrades are the only thing you're seeking from Engineers then the problem is with you, not the rest of us who have spent time seeking out very different upgrades.

No need to, since it doesn't really matter. The point I'm trying to make is caliming to know what the majority of the internet thinks s is silly, you can't. We can only guess and we should never try to present guesses as facts.

What's so hard for you to comprehend about hitting the major players, watching the stream comments as they happened and putting that together to form a, check this out, informed opinion. You seem to be struggling with this line of thought.
 
Forgive me, I should have said the game universe's rules. Less effort is fine. We're asking that you contract an NPC to fly the ship out to you for a fee. That is significantly less effort already. What we don't want to see is you contracting a wizard to teleport the ship out to you for a fee.

This is never going to strain my credulity while my ship can be destroyed around Sag A* and I can reappear halfway across the galaxy, instantly, in an exact copy. That horse has bolted a long time ago. "A Wizard did it" is standard RPG-ese for "we can't be       explaining the minutae of what just happened" - I imagine even a barely competent scifi hack writer could give you an in-universe explanation for any major change in the rules for that universe in about ten minutes - comicbooks have been doing this for decades.

Game changes should be informed by quality of life to the player, not the supplemental story or the game itself. Lore can be rewritten if it makes for a better experience for the player.
 
Yeah these people seem to forget you can't store a ship with cargo in it, and you can't transfer to systems where there are not stations.
And that it costs money, which is convertible into time.
If it was free and instant, I'd see an issue, too.
If it's costly enough it's just trading things I like to do vs things I don't like ... such as completely risk free travel in a flying fortress.
 
Yeah these people seem to forget you can't store a ship with cargo in it, and you can't transfer to systems where there are not stations.
But you can still bring them to any station with a shipyard.

That means any expansion region and any powerplay system , thus making mutlirole and long range ships not mandatory for long range missions.

When I saw a FDL in merope I was impressed. but that sort of gameplay will be removed.

If you like it , cool ! thats great.
But for me and many others it removes a lot of thinking and adapting to the game... it just removes depth.

Its ballanced for the players , but not towards the ships , powerplay , BGS and is just outright not lore friendly.
Its like if in an RTS you could transform all units into any other when you wanted

- - - - - Additional Content Posted / Auto Merge - - - - -

It's not a sim game.
Yes it is.
Its no DCS world , but it is a sim. its a science fiction sim.
Just like TieFighter was a Tie sim
 
Transfer could be rationalised as you actually have a license to fly a certain ship, and you can check on out of the local star port if you have purchased the right to fly. But then availability of ships and modules would have to be limited to what was available in the current star port. Engineer mods totally scupper this rationalisation though.
 
How did we manage without instatransfer for a year and a half? Oh wait we did. And the galaxy up until 2.2 will feel like a huge place. After that: not so much.

On a positive note; I can effectively skip all engineered FSD's and focus on weapons because "GTA in spayz". All the ASPs i'm gonna interdict and pew. ouwezome!
 
Well, I don't know what to say. I'm disappointed in some of the people here. All they have are terribly formed strawmen, and arguments filled with fallacies. Why don't you just play a simpler game? I don't actually see how you came to be interested in this one.
Hmm, good question. Tough thinking back when I started to play at release and what is now you can see how most of the game slowly over time has been made more gamey and less sim over time. Think back at stuff like repair and refuel matter! there was cost attached to it that was relevant, there was much tought to be had about when a fuelscoop will come you cheaper then playing fuel in a hauler. Making money was much harder, missions, bountys, all paid much less. Things like that got bit by bit patched out and I guess it makes sense that more and more people got attracked by the game looking for something simpler since that is what the game more and more turned into.

People like me are probably the weird one here, the Frog not noticing that the water he sits in his getting hoter slowly over time and now wondering why its hot.
 
https://en.wikipedia.org/wiki/Elite:_Dangerous

http://store.steampowered.com/app/359320/

Quote all you like, but Newtonian physics begs to differ, as does instantaneous ship repair / rearm / refuel / commodity purchase and sale. Also being able to instantly outfit a ship the way you want to. It's just so easy to fit military composite. Takes less than a second. IMMERSION or HYPROCRISY?
 
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