Yeah these people seem to forget you can't store a ship with cargo in it, and you can't transfer to systems where there are not stations.
But you can still bring them to any station with a shipyard.
That means any expansion region and any powerplay system , thus making mutlirole and long range ships not mandatory for long range missions.
When I saw a FDL in merope I was impressed. but that sort of gameplay will be removed.
If you like it , cool ! thats great.
But for me and many others it removes a lot of thinking and adapting to the game... it just removes depth.
Its ballanced for the players , but not towards the ships , powerplay , BGS and is just outright not lore friendly.
Its like if in an RTS you could transform all units into any other when you wanted
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Yes it is.
Its no DCS world , but it is a sim. its a science fiction sim.
Just like TieFighter was a Tie sim