2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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Well, except personal pride. I'm not flying around in substandard ships. ;)
Do you consider installing a grade 'D' FSD to one of your ships renders it substandard? In normal flight those ships manoeuvrability and speed will be superior...... Yes, its true my friend.
I advocate the use of a time delay.
Flimley
 
Just popped over to a well know social media service, and 'straw polled' and Elite group that. Two threads about how wonderful instant transfer is 250+ 'likes'. Thread about how immersion breaking it is '6' likes. Very much 'I have a job and this will save me loads of time' as the winning argument.

Sorry for being annoyingly persistent, but if the price is high enough, it doesn't save you time, it trades it from "sitting around fiddling your thumbs" to "making the money back trough some activity that the trip set you back". :)
 
I'm a little bit surprised they haven't said that they 3D print the ship at the new location and take the old one as part payment. It also helps with explaining why cargo isn't transferred.
 
Of course it should be instant, or at the very least an option to be instant in which it costs more to do so. Those that say it breaks immersion can just not use the feature.
 
I can understand that they "want to lower barriers" having this ability available only in the bubble would be fine with me, outside the bubble not so much, the whole idea of this game I thought is that space is very big?

Please reconsider FD, don't have this ability galaxy wide.

Mick. :)

The ship transport (as mentioned and showed at Gamescom by FD) is not universal and galaxy wide. Firstly you must personally travel to the destinaton place where must already exist a station with shipyard. And only at this destination shipyard, you can order and pay the transfer of other ship(s) to you.
It is not like "select point on Galaxy map, select Anaconda and whoosh - you are instantly there in your Conda".
 
the game isn't "believable" as it stands but no one complains when they can repair their ship instantly or the myriad other immersion breaking elements. Lets get the storage and instant transfer and worry no more about it. if it breaks your immersion you have the choice not to use the feature.
 
Very true. I mean, you'd think people might actually wait to see how it works in beta before declaring it game-destroying, but... ;)

But ... they know better.

Maybe you're new to the game but those forums hysteria moments usually work and FD act upon them quite swiftly more often than not. Forum lobbying worked since alpha, when they nerfed fixed weapons so gimballed users would stop yelling like crazy.
 
This is the answer (IMHO):

Player has a ship in Mars High and wants to send it to Ekhi Science Orbital . They fly to Sol and dock at Mars High. They go into the galaxy map and select Ekhi, then go into the system map and select the Orbital. This gives them a menu option 'Transfer Ship'. A sub menu lists the ships currently docked at Mars High.

They select the ship they want to send. The server calculates cost based on distance/fuel. Player confirms the transaction. Ship disappears from Mars High. Behind the scenes it is already marked on the database as being provisionally at Ekhi. An icon appears at Ekhi in the Galaxy Map saying 'Ship on route'.

Player flies to Ekhi in their current ship. The transferred ship is waiting for them having arrived a few seconds before. Docking at Ekhi resets the Galaxy Map ship icon back to normal.

Result: Player has their ship where they want it. They only made one journey to Ekhi. The transferred ship took the same amount of time to get there as they did (not perfect but reasonable). No timers were necessary. No FTL communication. No teleportation. No magic. No immersion has been broken. No extra time spent waiting at stations for ships to arrive. No real performance hit to the server as it is only making a single calculation. No complicated database calls - it's simply updating one join table record with the new location of the ship and setting a flag to say it is 'on route'.

YW :)
 
Well I sincerely hope that FD implement a time delay. The game will become completely ridiculous, when you can move your whole fleet on the vanguard of your hauler. Let's see whom the Frontier gods favour.
 

Yaffle

Volunteer Moderator
I'm a little bit surprised they haven't said that they 3D print the ship at the new location and take the old one as part payment. It also helps with explaining why cargo isn't transferred.

If I can 3D print a ship why not a resonating separator? Why can't I buy a new 3D printed ship at some stations with a shipyard? Ad-hoc lore is a problem. I am interested to see how this is crowbarred into the universe, or even if FD bother. By the sounds of the stream it's simply going to be magic. Accio Anaconda.
 
What about people (like me, possibly) putting off Elite because of badly implemented mechanics? You know, I don´t feel like spending my time in a game that doesn´t respect it´s own rules

I find myself in the same boat. I refrained from playing ever since Engineers dropped, the two main reasons being because I hated it's artificial OP nature, and because I felt it would have been pointless to play without module storage.

I was really happy to hear about module storage, and even module transfer, I started planning my comeback, but when news about instantaneity came in, I lost all desire to play once more. We'll see how I feel in October about all this, but right now I'm really bummed about what E : D is becoming.
 
This is the answer (IMHO):

Player has a ship in Mars High and wants to send it to Ekhi Science Orbital . They fly to Sol and dock at Mars High. They go into the galaxy map and select Ekhi, then go into the system map and select the Orbital. This gives them a menu option 'Transfer Ship'. A sub menu lists the ships currently docked at Mars High.

They select the ship they want to send. The server calculates cost based on distance/fuel. Player confirms the transaction. Ship disappears from Mars High. Behind the scenes it is already marked on the database as being provisionally at Ekhi. An icon appears at Ekhi in the Galaxy Map saying 'Ship on route'.

Player flies to Ekhi in their current ship. The transferred ship is waiting for them having arrived a few seconds before. Docking at Ekhi resets the Galaxy Map ship icon back to normal.

Result: Player has their ship where they want it. They only made one journey to Ekhi. The transferred ship took the same amount of time to get there as they did (not perfect but reasonable). No timers were necessary. No FTL communication. No teleportation. No magic. No immersion has been broken. No extra time spent waiting at stations for ships to arrive. No real performance hit to the server as it is only making a single calculation. No complicated database calls - it's simply updating one join table record with the new location of the ship and setting a flag to say it is 'on route'.

YW
smile.png
Yep, this is a perfect solution. I would suggest adding it to the startport lobby menu, where you hire pilots to fly the ship.
 
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this is mmo's dunjon and raid finder ALL OVER AGAIN

the argument of thoses who are for instant transfer are EXACTLY the same as thoses who wanted lfr and lfd ... "muh my time is precious"
exept that this game is a space sim.
 
the game isn't "believable" as it stands but no one complains when they can repair their ship instantly or the myriad other immersion breaking elements. Lets get the storage and instant transfer and worry no more about it. if it breaks your immersion you have the choice not to use the feature.

I find the game very immersive , and more beliveable than most other space games (freelancer , X , NMS and so on)
Yes it has terrible flaws like NPC spawning and so on , but all in all I fee like the universe is real when I play
 
It's called opinions - creating hyperbole isn't very constructive.
There is a quite trivial solution to it: call your ship at the end of your game session, log out, log in the next day and it will have "arrived with 20 hour delay".
That's what I usually do when I get shot down and respawn instantly (main reason is because I usually die because I'm tired so it's bedtime anyway).
And that whole insurance/respawn thing is not really consistent or "instant gameplay", but acknowledging that takes away too much of the argument I guess.
 
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I find the game very immersive , and more beliveable than most other space games (freelancer , X , NMS and so on)
Yes it has terrible flaws like NPC spawning and so on , but all in all I fee like the universe is real when I play

Absolutely. That's why I enjoy it so much. It is a platform for roleplaying, because up until now, it has had consistent rules and a basic framework that it seldom deviated from. I cannot believe they're even considering changing this. Money must be tight.
 
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