This is a long thread so apologies if I cover something that others have already said.
On balance I think ship transfer is a positive.
I have concerns like others about what it means for the scale of the game and the variety of ships we’ll see as I imagine most will outfit an Asp with an engineered FSD as their taxi, only hopping into other ships when they need that role. It takes away the decision around what ship to take and what loadout would be best. Why even have multi-purpose ships if you can take your long jumper to a station then transfer your trader or fighter to your location?
On the other hand, it might increase the use of different ships. For instance I can’t stand travelling in the iCourier, it’s heat management and poor scooping ability (for my loadout) is a big negative but if I can just get it delivered then I might use it more.
It does remove FSD range as a characteristic of the ships which I think is a shame, they lose a little part of their individual personalities.
I think it should be balanced by cost but with no distance cap. It’s true that there are many commanders with multiple billions but they need a money sink so long range transfers should be very expensive. Want to get your Vette to Jacques? 500m credits minimum. Don’t like the price? Then fly it there yourself.
I also think it should be instant. If you’re going to implement a game mechanic then do it, don’t half implement it, making players wait will only cause frustration.
Module storage and transfer is probably even more exciting to me than ship transfer. Now we will only need to concentrate on engineering one of each core module to max in each size/class and then load them into different ships as we need them. I’d be keen to know if this includes hardpoints. If it does we’re essentially carrying around our own outfitting facility with us wherever we go. It also let’s us store engineered modules that have different secondary effects. Overall, it’s a great feature and if transfer means we don’t have to fly half way across the bubble to access our inventory then I’m all for it.
On balance I think ship transfer is a positive.
I have concerns like others about what it means for the scale of the game and the variety of ships we’ll see as I imagine most will outfit an Asp with an engineered FSD as their taxi, only hopping into other ships when they need that role. It takes away the decision around what ship to take and what loadout would be best. Why even have multi-purpose ships if you can take your long jumper to a station then transfer your trader or fighter to your location?
On the other hand, it might increase the use of different ships. For instance I can’t stand travelling in the iCourier, it’s heat management and poor scooping ability (for my loadout) is a big negative but if I can just get it delivered then I might use it more.
It does remove FSD range as a characteristic of the ships which I think is a shame, they lose a little part of their individual personalities.
I think it should be balanced by cost but with no distance cap. It’s true that there are many commanders with multiple billions but they need a money sink so long range transfers should be very expensive. Want to get your Vette to Jacques? 500m credits minimum. Don’t like the price? Then fly it there yourself.
I also think it should be instant. If you’re going to implement a game mechanic then do it, don’t half implement it, making players wait will only cause frustration.
Module storage and transfer is probably even more exciting to me than ship transfer. Now we will only need to concentrate on engineering one of each core module to max in each size/class and then load them into different ships as we need them. I’d be keen to know if this includes hardpoints. If it does we’re essentially carrying around our own outfitting facility with us wherever we go. It also let’s us store engineered modules that have different secondary effects. Overall, it’s a great feature and if transfer means we don’t have to fly half way across the bubble to access our inventory then I’m all for it.