But you use all gimballed weapons... where is the fun in that? It takes no more skill than shooting someone with missiles.
Seems like the things you hate about PvP are the things that counter your build choices.
I've never quite understood the snobbery over gimbals.. If its in the game perfectly legit to use it (there is a counter to it as well) . If anything missiles are likely the least skill weapon to use - I long didn't use them because I thought they were low skill, but changed my mind when I put thermal cascade on them [haha]
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Using fixed multi's sacrifices maneuverability, a wider firing arc, AND a faster firing rate. I don't see the benefit in loosing those traits. The FUN comes from a flight model that is second to none.
The thing is, gimballed weapons have been sufficiently countered in various ways for years. Countering incoming missiles however, is not nearly as simple for a stealth ship. For example, as the game stands, SIX POINT DEFENSE on my FDL struggle to provide any form of missile defense. (This the embodyment of broken)
Furthermore, there's no reason why the effect of emmissive rounds should be essentially infinite. This is especially true when thruster sniping missiles are so easily added to the mix. I think a good balancing factor would be to base the module damage missiles inflict on how much overall hull damage they do.
Flying silent has always been the most challenging and risky way to fly.
Those who need a crutch use shields.
Actually, unlike so many others, I refuse to accept victory BECAUSE of a certain module. My victories in combat have always been gained by my ability to outfly my opponent(s).
lol.. Seems like you're salty there is a counter to your silent running build.. And its far from being the most challenging way to fly. You effectively want to be untargetable. As for immisive people need to keep hitting you for the effect to go on.
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