Now that we have been told to expect ships and modules to be able to be summoned instantly to our current dock, what does the furthering of the "concession to convenience" philosophy have in store for the future?
We are also expecting Multi-Crew to be implemented at some point. Previously we might have expected to need to travel to the system / dock where the ship was so that we could embark as crew. Following the concession to convenience of insta-transfer of ships and modules in 2.2, I now expect that players will be able to join ships as crew in a similar manner - if we don't need to go to where a ship is currently docked to collect it and bring it to our current location, why would we want to take the time to travel to where the ship we want to crew is?
Using that logic I think it's not at all unreasonable to have our ships stored in pokeballs that we can summon at will to the place we choose to teleport to....
also I would like to be able to teleport to my friends that I am winged with... for instance if I have a buddy at beagle point that's feeling alone because there is no one to play with there, I would like to be able to warp to his position with a teleportation "friendship drive" allowing us to play together.
also I think trading could benefit, I would like to sit at a station and summon cargo I would like to sell to that station, because going to fetch the trade goods is a bit much to ask
perhaps we could also install a ammo teleportation system (I mean we had it in 2.1) where our ammo racks can be restocked via the transactions tab.
adding to that, I would like to be able to teleport cargo from my SRV to my ship in orbit, because recalling my ship to deposit just 2 tonnes in is too much to ask imho