Multi-Crew - The Introduction of CMDR Teleportation?

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Surely the logical thing to do is take some elements of the wing mechanic the rebuy mechanic and then stir it up with instant teleport recipe.

Here is a scenario.

Friend invites you to be crew member on their ship called BOB. You instantly teleport into their ship. I doubt this will be dependent on being in station. It would just be like a wing request.
Your ship LAURA returns to its last visited station
Players on BOB are now treated in same way as if in a wing sharing benefits.
When one player decides to leave the ship/wing they revert back to their ship located in the last visited station. So I would end up docked in LAURA. [big grin]

This has the benefit of allowing group gameplay which encourages players to get together and have fun together, at the same time it stops what would be an exploit of one person making a journey while the rest just crew up then leave and insta teleport their fleet to the new location.

I find nothing gamebreaking about this too. Pretty accessible and logical with no exploitations and downsides, other than some people obsessing over the physics of it all.

The only better solution in terms of immersion for me is the dedicated multicrew player group option as a separate main menu selection but that one has the possible downside of trying to meet up at the same time with your crew to play. Another downside is the ship size because, if the group is formed of four people and the host has a four person ship, everything is peachy. If the host decides to switch to a cobra mk3, what will happen and who'll get kicked? This means there has to be groups for dedicated ships.

This sadly renders the 'hop in, hop out' multicrew, the only logical option which will enable more people to participate in it.
 

Robert Maynard

Volunteer Moderator
If players crewing for others earn nothing for their CMDR when crewing for another CMDR then I expect that fewer players would be willing to offer their time as crew as there would be no benefit to their CMDR.
 
Now that we have been told to expect ships and modules to be able to be summoned instantly to our current dock, what does the furthering of the "concession to convenience" philosophy have in store for the future?

We are also expecting Multi-Crew to be implemented at some point. Previously we might have expected to need to travel to the system / dock where the ship was so that we could embark as crew. Following the concession to convenience of insta-transfer of ships and modules in 2.2, I now expect that players will be able to join ships as crew in a similar manner - if we don't need to go to where a ship is currently docked to collect it and bring it to our current location, why would we want to take the time to travel to where the ship we want to crew is?

Delete your post quickly before the devs see it! :D

The game is already being sodomized enough as it is...
 
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or: Friend invite you to be crew member on their ship called BOB and you will be able board this ship only on station where BOB will be docked at this moment. .... but with this can be better question as teleporting: Will be first 1st person "walk around" mode or "Multi-crew"? ... with 1st option you can leave your friend ship on any base/planet and wait for another ship there and so on, no teleportation needed ... players rescue on planets? ... endless chances for great play.

Which requires lots of different core mechanics to be added in the game some of which don't exist yet. We can start playing as soon as 2.3 hits with the instant joining option.
 
Same way as the CQC invite works?

CQC is a separate mode disconnected from the galaxy.
Without telling the game to play in private or open, how would the server correctly asses the matchmaking,
based on your choice?
Of course people could only join the same modes (private->private/open->open).

I simply don't grasp why there should be a dedicated login special to multi-crew,
other than being a boldly written warning, that this feature is not tested properly and use is
at your own risk.

It later would be anyway a on/off "mode" below open and private, like winging up.
 
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This is pure hyperbole. It's perfectly possible to enable players to join each other in their ships instantly but not let them disembark other than to teleport back to their ships.

Of course I've taken it to the extreme, but what do you expect with the kind of changes which have been or will be made to the game this season?

Personally I prefer a more complex multicrew mechanic where my character physically exists within the ship of my friend, and with all the implications resulting from this. Not just role-playing an AI on someone else's ship.

If the approach will be to just have eyes aboard a different ship, which I have !nothing! against, then they should just implement this as a secondary option in the game's menu. Some option to "join friend X" aboard his ship. Clean. To the point. No immersion discussions. No game balance required. No drama.
 
telepresence has a range of a few KM so it wont work how you think it will.... that is not to say FD wont try this reason... BUT it wont be consistent with what they told us about the fighters

I agree and I think that if they indeed go that way, they should add a dedicated module,
something like "broadband ansibe" or "Quantum communication array" or anything like that.
Also, it is not because it only work on a few km range for some application that it cannot
work on a lyr range using a different communication device. After all, I got my galnet news
at Sag A*, so in principle, transmiting data for remote control should be possible.
 
I find nothing gamebreaking about this too. Pretty accessible and logical with no exploitations and downsides
Also the benefit of doing one way exploration trips and returning with all data as you don't need to self destruct to be docked again.
;)

Another downside is the ship size because, if the group is formed of four people and the host has a four person ship, everything is peachy. If the host decides to switch to a cobra mk3, what will happen and who'll get kicked? This means there has to be groups for dedicated ships.

Pretty simple. You'll get a message that the ship you want to swap into does not have enough seats. Much like trying to swap into something that does not have enough cargo space.
 
If players crewing for others earn nothing for their CMDR when crewing for another CMDR then I expect that fewer players would be willing to offer their time as crew as there would be no benefit to their CMDR.

i dunno, if it was taking control of a CMDRs npc crew and levelling it up, i could imagine a you scratch my back i'' scratch yours kind of thing where you take it in turns being the captain. lets face it, MC is probably going to be done by friends rather than total randoms imo.

i would prefer the option of using your commander with all the complexities which go with it, but for those no where near the CMDR they want to play with then having an "npc" control option as well i think is a fair compromise.

ie everyone is happy... well not everyone i guess, but surely most would accept it.
 
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If my ship has proper NPC crew in place and friends are able to take their place, i have no problem with instant teleportation. If my ship goes from empty to crowded and vice versa... Hmmmm not so cool, but honestly, in that case i have a far higher tolerance, than with instant ship and module transportations.
But if it will be instant, there should be anti-hopping mechanics in place to prevent crews switching ships depending on the situation.
 
I never thought I would see the day where Star Citizen is staying truer to a realism mechanic than the way ED is going.

SC have players walking around and boarding the same ship together so that they can go off and do whatever, and here we are talking about how best to teleport pilots all over the galaxy "cos gameplay"

What an embarassment. It appears that FD are seriously having an identity crisis right now.
 
My worry is, ARE these new mechanics really the game the guys @ FD wants to play, or has it transpired that the game FD sold to us, the one they allegedly want to play is not financially viable after all so they are having to ditch it in favour of making the game that sells as many copies as they possibly can? :(
 
I never thought I would see the day where Star Citizen is staying truer to a realism mechanic than the way ED is going.

SC have players walking around and boarding the same ship together so that they can go off and do whatever, and here we are talking about how best to teleport pilots all over the galaxy "cos gameplay"

What an embarassment. It appears that FD are seriously having an identity crisis right now.

Keep in mind that SC went another way of development to be fair,
they started with the Cry-engine which allows you to walk around
and was developed for FPS games.
E: D started with the ships and now tacks that stuff on, on a later date.

We get solutions we ask for, they are not fleshed out currently,
as the missing links are not yet developed and released to us (space legs etc.).
 
Well, definitely they way they're going now.

Not sure I expected anything else though, even if I might have hoped for it.

Yes, me meeting up with a friend and him getting on my ship makes sense and and should work simple enough. The problem is when one wants to leave. What if I log off, is my friend in control of my ship? What if my friend logs off, where will he start next time? My ship makes sense if I'm online but what if I'm not? Does he get my ship or is he prevent from logging in? or is he just teleported back to his ship?

It's a feature that would probably always include some amount of teleporting...

I never thought I would see the day where Star Citizen is staying truer to a realism mechanic than the way ED is going.

SC have players walking around and boarding the same ship together so that they can go off and do whatever, and here we are talking about how best to teleport pilots all over the galaxy "cos gameplay"

What an embarassment. It appears that FD are seriously having an identity crisis right now.
SC also has plans to let a player take control of AI crew on your ship thus allowing you to multicrew without meeting up. Won't be your character though.
Not sure I've seen any concreted ideas for how they'll handle the problems I mentioned above.
 

Viajero

Volunteer Moderator
*Mod hat off

I fully agree with stopping the teleportation shenanigans. Gameplay depth and fun factor is fine without it imo.

I really hope Multi-crew does not heed to this nonsense.
 
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*Mod hat off

I fully agree with stopping the teleportation shenanigans. Gameplay depth and fun factor is fine without it imo.

I really hope Multi-crew does not heed to this nonsense.

Wouldn't that require Multi-crew to be postponed until all other necessary
aspects are developed and tied into the game?

I see it rather as ongoing development, like limpets, refineries and crime&punishment.
We still wait for further optimization and FD has to start somewhere.
If it will be impemented as expected, we will have time to put up feedback
and a lot of people will not enjoy the feature, as it lacks immersion and believability,
yet on a further date it will be fleshed out.

Surely the waiting is a sour time, i can tell ya;)
 
Multi-crew hasn't been shown in the slightest and he we are complaining about mechanics that we have no idea about .. yay us !

better to get it out there now i think and hopefully the devs will look at the ideas, and IF they were thinking of magic insta travel, they may thing again, OR at least be armed with a reasonable lore supporting excuse in advance for how it can work.

None of this would have happened if not for the magic teleportation of ships. So much of 2.2 sounded great, and yet that 1 feature has for me been the darkest day in ED history - well at least since it was confirmed no npc wings or crewmates (which i am hoping again FD are reconsidering)

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Wouldn't that require Multi-crew to be postponed until all other necessary
aspects are developed and tied into the game?

i think everyone is ok filling in the blanks in so far as if your ships are docked at the same station then they are "ok" to teleport to 1 ship.

As to what happens if the captain logs off? well its a damn good point. assuming you are on your ship as yourself and not simply controlling his npc crew, i suppose an npc could take the role of pilot and the ship fly to the nearest starport where you disembark and then transfer your ship over to where you are???

if you log out at the same time, on logging back in you would be back at the nearest station to where you logged out, on the understanding that you were dropped off there after you had logged off.
 
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I just a ask again with Multi Crew is it confirmed we will be our own Cmdrs. or just talking over NPC crew.

As they will make the "teleport" an none issue if it is just subsuming NPCs

All Multi Crew says is "Allowing teams of players to assume roles aboard the same ship."

Doesn't say your Cmdr will be taking the role of a crew man on another's ship.
 
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