Gamescom 2016: am I the only one disappointed?

The Gamescom demonstration was great during day 1, 2 and 3 (except instant ship teleportation). Day 4 was mostly a recap.

It lacked that 1 huge thing that blows away the competition.... Last year we had Horizons and landing on lifeless, full-scale moons, planets. This year we don't have anything mind-blowing.

The other big upcoming space sim Star Citizen overshadowed Elite Dangerous again and stole the show at Gamescom.... so I thought we would see a preview of some amazing things to come for Elite Dangerous (space-legs, atmospheric planets).

I'm disappointed that there was nothing mind blowing.

this was exactly my (disapp)point: at least trailer could have shown us clear ideas and directions, ad could have pushed the pre-orders...
 
The Gamescom demonstration was great during day 1, 2 and 3 (except instant ship teleportation). Day 4 was mostly a recap.

What was lacking was that 1 huge thing that blows away the competition.... Last year we had Horizons and landing on life-less full-scale moons, planets. This year we don't have anything mind-blowing.

Then this other big upcoming space sim Star Citizen overshadowed Elite Dangerous again and stole the show at Gamescom.... so I thought we would see a preview of some amazing things to come for Elite Dangerous (space-legs, atmospheric planets).

I'm disappointed that there was nothing mind blowing.
... and this is where it's very personally evaluated. I have posted on one gaming site stuff presented on Gamescom and ppl there, which are very critical to some of ED aspects, were positively surprised with coming things. Having such feedback is for me personally very positive, and I give to FDEvs even more credist for chosen way how to present news coming to ED.
 
2.2 will sell lot of Horizon copies, people already saying it is finally worth to getting it.

FD is restraining themselves of hyping next updates because they aren't ready to speak about them. Because every time they do, people take awfully lot out of context.

It seems they decided at the beginning of the year they want to make it right and pack 2.1 and 2.2 releases with PvE content so people feel more enganged with universe. People have always said 'don't release new content, flesh out existing gameplay'. FD have complied. I think it shows they are listening and tweak development according to that.

That's great and all, but we didn't get a peek at season 3 like many people hoped. What is coming after 2.3? When can we finally walk with first person space-legs? Atmospheric planets? That's what I and others are most curious about.

If they showed just a few minutes long video of that at Gamescom, I would've been thrilled.
 
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You not the onlyone disappointed.

They reveal something that was well known from a half year from now. We all know that 2.2 will by a passenger missions (and evryone know that it would by normal cargo missions with new cargo holds) and evryone known about fighters. For my all that gamescom elite reveal was a massive disappointed. Ive looked at starcitizen presentation on gamescom and wow ! That was something. Maby that guy on twitter who said "I have images on my screen right now that'll blow @elitedangerous ... Faces off" was thinkig about starcitizen screens ?

And therein lies the problem. We have known about a large part of what was coming at GC because FDev told us before, thus taking away some of the 'bang' from the announcement. If they continue to pre warn us of possible releases then when it finally arrives, the release will always be a little less of a wow moment. The alternative is that they maintain a tight lipped radio silence until an event and launch with much fanfare. Both will have their detractors but for me, a little of the unknown gives me things to look forward to.
 
SC are great at marketing like NMS was...question when we can play SC ? In 2020 ?!

Even 2.2 is not great, but I am quite sure that we will get promised futures in October...

Judging by that SC Alpha 3.0 video 2018 is very optimistic guess. They even not releasing SQ42 this year.
 
And therein lies the problem. We have known about a large part of what was coming at GC because FDev told us before, thus taking away some of the 'bang' from the announcement. If they continue to pre warn us of possible releases then when it finally arrives, the release will always be a little less of a wow moment. The alternative is that they maintain a tight lipped radio silence until an event and launch with much fanfare. Both will have their detractors but for me, a little of the unknown gives me things to look forward to.

Well still SC overshadows Elite Dangerous at gaming conventions. CIG got much bigger crowds.... because Frontier didn't show jaw-dropping, amazing stuff at Gamescom (not on the same level). This makes a big difference with building hype and gaining customers, followers.
 
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... and this is where it's very personally evaluated. I have posted on one gaming site stuff presented on Gamescom and ppl there, which are very critical to some of ED aspects, were positively surprised with coming things. Having such feedback is for me personally very positive, and I give to FDEvs even more credist for chosen way how to present news coming to ED.

I think lot of people expecting to be "blown away" don't understand value of QoL/PvE content. FD did good on this one. They also did right on presenting it.
 
You're not alone, Earlier this year they showed off 2.3, 2.4 etc and gamescom should have been a big event to HYPE up the game by showing off some more of 2.3, 2.4 and a 3.0 teaser, Perhaps they wanted to lay low and let the butthurt of No Man's Sky die off till they really begin hyping Elite: Dangerous? If so, Frontier are playing 4D chess.
 
You not the onlyone disappointed.

They reveal something that was well known from a half year from now. We all know that 2.2 will by a passenger missions (and evryone know that it would by normal cargo missions with new cargo holds) and everyone known about fighters. For my all that gamescom elite reveal was a massive disappointed. Ive looked at starcitizen presentation on gamescom and wow ! That was something. Maby that guy on twitter who said "I have images on my screen right now that'll blow @elitedangerous ... Faces off" was thinkig about starcitizen screens ?

I dont think it is really fair to compare Elite Dangerous and Star Citizen.
I bought Elite at launch in January 2015. Played more than 2 000 hours on it.
I saw videos of Star Citizen in Feb 2015 and though "Wow it's even better than Elite, it looks great". Havent played more than a few hours on it.

Elite was good and playable at launch and only got better at every update. It still has issues and bugs but none are game breaking (IMO of course). I havent played any other game so much.

Elite cost me around 100 euros (with Horizon) maybe less, I dont really remember. Cost / hour less than 0.05 euros.
SC cost me 60 euros. Cost / hour 30 euros (and it wasn't fun).

So as I said, comparing Elite and SC isn't fair. SC has still to show me that the money I spent wasn't stolen. It really feels like it at the moment.
Elite was worth every euros spent and even more.

I wish Elite wouldn't start promising things they aren't sure to deliver or cant deliver before a few years.
 
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I dont think it is really fair to compare Elite Dangerous and Star Citizen.
I bought Elite at launch in January 2015. Played more than 2 000 hours on it.
I saw videos of Star Citizen in Feb 2015 and though "Wow it's even better than Elite, it looks great". Havent played more than a few hours on it.

Elite was good and playable at launch and only got better at every update. It still has issues and bugs but none are game breaking (IMO of course). I havent played any other game so much.

Elite cost me around 100 euros (with Horizon) maybe less, I dont really remember. Cost / hour less than 0.05 euros.
SC cost me 60 euros. Cost / hour 30 euros (and it wasn't fun).

So as I said, comparing Elite and SC isn't fair. SC has still to show me that the money I spent wasn't stolen. It really feels like it at the moment.
Elite was worth every euros spent and even more.

I wish Elite wouldn't start promising things they aren't sure to deliver or cant deliver before a few years.

SC dident cost my anything. But what im sayng is that they lie to us. There was no faceblowing. All the things was well known from a half of a year.
 
The OP isn't the only one... I loved the footage shown on FD's youtube, I have been looking forward to 2.2 since it was announced.
As the weekend passed and details on the implementation of 2.2 mechanics I became less and less enthused.
Many of the issues already being posted and discussed about on the forum: NPC perma deaths, only able to launch one fighter, no fighter outfitting, remote piloting instead of actual piloting, only one npc on your ship at a time, instant ship transfer etc. etc.

Top that off with the October delay and I am left disappointed as well. The excitement of the potential for 2.2 only to find it comes with lots of rules and a ball and chain.... Price for getting your hopes up I guess.
As this rate with an avg delay of 2 months per update, 4 updates per season, it's going to take 16.6 years for 10 years of content :p
 
But FD dont have any of it !

I dont judge SC until it will by finished (if ever)

I have a different view on this. During Public Beta to release there was.. lets say... a lot of "creative" marketing. The "dynamic universe" (background sim) for example, the mission system, ship descriptions (Anaconda´s fighter bay description was in the game since gamma, Orca´s passenger stuff also). This raised a lot of expectations for new customers the game wasn´t able to meet at the beginning. It´s changing by now, leading to almost "no" information regarding 2.3/2.4 and season 3 - but I like this approach much more than the high-expectations-hype-train-later-disappointment approach.
 
The OP isn't the only one... I loved the footage shown on FD's youtube, I have been looking forward to 2.2 since it was announced.
As the weekend passed and details on the implementation of 2.2 mechanics I became less and less enthused.
Many of the issues already being posted and discussed about on the forum: NPC perma deaths, only able to launch one fighter, no fighter outfitting, remote piloting instead of actual piloting, only one npc on your ship at a time, instant ship transfer etc. etc.

Top that off with the October delay and I am left disappointed as well. The excitement of the potential for 2.2 only to find it comes with lots of rules and a ball and chain.... Price for getting your hopes up I guess.
As this rate with an avg delay of 2 months per update, 4 updates per season, it's going to take 16.6 years for 10 years of content :p

They could make it so cool update, but im affraid that they ruin that. As you said real fighters not remote control, not one but as many fighterbays you have. And that printing lol you print your fighter with printed pilot thats so atupid ! And of corse new cargo called passangers . . .
But im waiting for beta becouse its still work in progres, and fd show to us that they read the forum and they "sometimes" lisen to the comunity:)
 
I have a different view on this. During Public Beta to release there was.. lets say... a lot of "creative" marketing. The "dynamic universe" (background sim) for example, the mission system, ship descriptions (Anaconda´s fighter bay description was in the game since gamma, Orca´s passenger stuff also). This raised a lot of expectations for new customers the game wasn´t able to meet at the beginning. It´s changing by now, leading to almost "no" information regarding 2.3/2.4 and season 3 - but I like this approach much more than the high-expectations-hype-train-later-disappointment approach.

I agree.

However, the question is as to why the sudden change?

Sometimes there is more to see in what is not being said, rather than what actually is...

My guess is that FD have a bunch of people working on a whole bunch of things. The releases are based around the headline features. These must be ready on time. The rest of the features can come out during any release as and when they are ready. These are filler features to bulk up the release. I do not think this particular 2.2 release is that rich, at least not as rich as the last one was. But this might just mean 2.3 will be that much richer as other planned features that did not quite make it to 2.2 get released in that.

I am almost sure I seen the dolphin landing in one of those station interior videos. I am guessing that ship has been held back to buff up 2.3.
 
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The OP isn't the only one... I loved the footage shown on FD's youtube, I have been looking forward to 2.2 since it was announced.
As the weekend passed and details on the implementation of 2.2 mechanics I became less and less enthused.
Many of the issues already being posted and discussed about on the forum: NPC perma deaths, only able to launch one fighter, no fighter outfitting, remote piloting instead of actual piloting, only one npc on your ship at a time, instant ship transfer etc. etc.

Top that off with the October delay and I am left disappointed as well. The excitement of the potential for 2.2 only to find it comes with lots of rules and a ball and chain.... Price for getting your hopes up I guess.
As this rate with an avg delay of 2 months per update, 4 updates per season, it's going to take 16.6 years for 10 years of content :p

I also want actual piloting, more than 1 launchable fighter and outfitting. Not fond of the delay either.

I'm not against NPC permadeath, otherwise they would be immortal. Or there has to be cloning like in Eve Online with insurance.
 
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To be honest, in my opinion FD did a great and outstanding job, I really like most of the new features and we will just need to see them in the BETA before I jump the Gun. My only issue and that is a biggy, are the instant ship transfer, I really do not like that feature at all.
 
To be honest, in my opinion FD did a great and outstanding job, I really like most of the new features and we will just need to see them in the BETA before I jump the Gun. My only issue and that is a biggy, are the instant ship transfer, I really do not like that feature at all.

Agreed.

I think insta ship transfer has the potential to break the game in a lot of places.
 
They could make it so cool update, but im affraid that they ruin that. As you said real fighters not remote control, not one but as many fighterbays you have. And that printing lol you print your fighter with printed pilot thats so atupid ! And of corse new cargo called passangers . . .
But im waiting for beta becouse its still work in progres, and fd show to us that they read the forum and they "sometimes" lisen to the comunity:)

True, I do hold some hope for the beta, but FD is playing catch up now. They need to get content out the door and free up resources for season 3 for their next batch of sales. I would presume they would want to cash in on the holiday sales as well. Delays, however, cost money and there is no subscription fees injecting a constant flow of cash to compensate. They are completely reliant on pushing out content to draw in new customers or energize the fanbase to buy the next season.

There will be a set team, no doubt to patch/tweak the latest updates after release but delegating resources for major changes to past released content is counterproductive, from a business standpoint. So in my opinion if the changes don't make into the release we are probably not going to see them down the line. The same can be said for major changes to 2.2 before October, as it would further delays.

I'm not against NPC permadeath, otherwise they would be immortal. Or there has to be cloning like in Eve Online with insurance.
True, but I would hate to see a npc pilot that I hired as harmless who is now Dangerous or Elite go poof. Unless the leveling mechanic is really fast. I can only see this encouraging more combat logging

Agreed.

I think insta ship transfer has the potential to break the game in a lot of places.

Doubly agree, especially pvp or CGs
 
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