"Space is big. Really big. You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to space."
"Looking up into the night sky is looking into infinity—distance is incomprehensible and therefore meaningless."
---The Hitchhiker's Guide to the Galaxy---
So the megathread regarding Instant ship transfer in Elite Dangerous are still going strong, the pros and cons exchange fire, like the trench wars in WW1.
I would like to discuss something that relates to time spend in the Elite Universe, because all of us are spending precious time, we could use on other matters like family, other games, sleeping, getting drunk or whatever is on your "to do" list.
AutoPilot!
This feature was actually discussed back in 2013, it didn't reach the final released version of the game <insert reason> and we now see that "for gameplay reasons" will form precedence to reopen this case.
I present AutoPilot in Elite Dangerous.
Now, that sounds gorgeous doesn't it?
to explores this feature will make long distance travel much more fun, and for GAMEPLAY reason it will make the game more complete and fun to play.
Plotting a route to distance world's, engage the autopilot and travel among the stars while you spend you precious time on other thing, like completing that report you have pushed to next week because you would like to play Elite Dangerous instead. Of course you can get attacked and destroyed if unlucky, however for the overall GAMEPLAY reasons your time will not be used to jump and repeat all the time.
There will still be fuel management, and so on that is already plotted into the NAV computer so that when its time to refuel, the ship will get into orbit of the sun, release the fuel scope and you can manage the ship until its refueled. Then you simply resume the travel on AutoPilot until you reach the final destination.
Travels will be more FUN, and for GAMEPLAY reasons we will have a more FUN game to play.
UPDATE!: This is only star to star travels, not to the station or planet, you will need to do that as we normally do, manually.
Source
"Looking up into the night sky is looking into infinity—distance is incomprehensible and therefore meaningless."
---The Hitchhiker's Guide to the Galaxy---
So the megathread regarding Instant ship transfer in Elite Dangerous are still going strong, the pros and cons exchange fire, like the trench wars in WW1.
I would like to discuss something that relates to time spend in the Elite Universe, because all of us are spending precious time, we could use on other matters like family, other games, sleeping, getting drunk or whatever is on your "to do" list.
AutoPilot!
This feature was actually discussed back in 2013, it didn't reach the final released version of the game <insert reason> and we now see that "for gameplay reasons" will form precedence to reopen this case.
I present AutoPilot in Elite Dangerous.
If the journey consists of more than one jump the hyperdrive automatically begins to charge for the next jump
The player can cancel the journey at this point
These multiple jumps for a journey go via dark systems, rogue bodies surrounded by lightless, dust-filled space, which will:
• support all sorts of interesting encounters in their own right
• become useful physical star map locations to discover
• Allow multiple routes to a destination
• allow players to meet each other far from civilisation
We also have an “under the hood” match-making requirement, to allow the game to silently hook up players with each as much as possible. The reason we all need to be very aware of this is that it limits the precision to which players can choose their arrival point – we need to keep it somewhat vague so players can “happen upon” each other.
Multiple Jumps
Journeys that require multiple jumps can be mapped out in advance (you will have a delay at each jump destination whilst your drive recharges)
Beacons in core systems (less regularly on the frontier) that you can use as ‘bookmarks’ for future jumps
Now, that sounds gorgeous doesn't it?
to explores this feature will make long distance travel much more fun, and for GAMEPLAY reason it will make the game more complete and fun to play.
Plotting a route to distance world's, engage the autopilot and travel among the stars while you spend you precious time on other thing, like completing that report you have pushed to next week because you would like to play Elite Dangerous instead. Of course you can get attacked and destroyed if unlucky, however for the overall GAMEPLAY reasons your time will not be used to jump and repeat all the time.
There will still be fuel management, and so on that is already plotted into the NAV computer so that when its time to refuel, the ship will get into orbit of the sun, release the fuel scope and you can manage the ship until its refueled. Then you simply resume the travel on AutoPilot until you reach the final destination.
Travels will be more FUN, and for GAMEPLAY reasons we will have a more FUN game to play.
UPDATE!: This is only star to star travels, not to the station or planet, you will need to do that as we normally do, manually.
Source
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