2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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Unfortunately DB has grand visions that are not compatible with game development and current technology, he knows this of course as he isn't an idiot, but they are grand visions regardless. If Sandro had to build everything in the game that DB wanted we wouldn't be having this discussion right now as we wouldn't have a game at all.

Reality as always is somewhere in the middle which is what we have for the most part with the current state of the game.
I'm not expecting wonders, just things like ship delivery taking time in an attempt to create a beliavable world where its possible, which I understand isn't possible everywhere.
 
Unfortunately DB has grand visions that are not compatible with game development and current technology, he knows this of course as he isn't an idiot, but they are grand visions regardless. If Sandro had to build everything in the game that DB wanted we wouldn't be having this discussion right now as we wouldn't have a game at all.

Reality as always is somewhere in the middle which is what we have for the most part with the current state of the game.

What about having a delay to ship transfer is incompatible with game development or current technology? We accept the things that cannot happen due to technological limitations or extremely prohibitive game design (i.e. respawn after death) - a delay on ship transfer is not one of these things.
 
I'm perfectly happy to admit that 80% of the people voting in this thread would make poor game designers.

Another redditor created this shortly thereafter...



It's a pity it didn't get more traction at the time, and had fewer contributors.


From the way it was going at the time, 63% of contributors to that poll would make poor game designers! But results were inconclusive!
 
Unfortunately, a delay, however long, doesn't prevent the effect on the last sentence there. Only if there's a test to see if the ship in question could actually fly to the destination before allowing it would do that. This, rather than the lack of a delay (which I find jaring but is not game breaking), is the main risk to balance in the galaxy as you can by-pass the FSD range mechanic totally and allows any ship to be anywhere even if it would be impossible any other way.

I imagine capital cargo spaceships carry the requested ships and modules to their destinations. Thus it should take a while to arrive, not instant.
 
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Finally this is the real problem

With you i totally agree.

The ship you are transporting isn't 'bypassing' and limits though, as if we were to take the reality of the situation a ship would be packed up into a transporter which would have a larger jump range.

Also you can buy a ship from pretty much anywhere in the bubble so its not like you couldn't get ships to pretty much anywhere.

Sorry that point falls flat on its face.
 
While I agree that teleporting stuff would be crap from a consistancy POV, from a multiplayer quick-play together POV it would be a god send.

And, BTW, we already have teleportation : how else can you fill up 700 tons of cargo in zero time ?

Last, you're playing with a friend and decide to BH. You have a cobra, he has his T6 :

1) Instant transfer, get the viper, go play in wing.
2) 30 min transfer => disconnect go play WoT or Overwatch. Because waiting 30 min for your ship to come to play with someone is not fun. Playing something else together right now is.

It s a SPACE SIM for crying out loud ... if you want fast starts without planning ahead and quick action go play star conflict or any other non space sim out there.

if i m at jaque's station and a friend is at sol who would seriously say say:
"look how this game is awfull if you want to play with friends, it really need to add a feature allowing me to instant telleportation to my friend.Let s implement clones like EvE online"

obviously no one would be stupid enouth to ask for that ...


right? :eek:
 
I'm not dumb enough to link to the games I make, nor do I care if anyone actually believes me. But I know the truth and that's good enough for me.

Well I play around with Unreal quite a bit and have been looking at building some sort of game. Does that make me a games developer?

I have been playing game for nigh on 40 years so does that make me an authority on what works or doesn't over your 'credentials'. And so on ....
 
Unfortunately, a delay, however long, doesn't prevent the effect on the last sentence there. Only if there's a test to see if the ship in question could actually fly to the destination before allowing it would do that. This, rather than the lack of a delay (which I find jaring but is not game breaking), is the main risk to balance in the galaxy as you can by-pass the FSD range mechanic totally and allows any ship to be anywhere even if it would be impossible any other way.

For sake of argument that could be explained by the assumption that the ship is cargo of a transport ship. That takes it down from "impossible" to "awkward".
 
So did I... but the remuneration was as bad as the project management, so I changed disciplines!

Yeah it's a pretty crappy industry for the most part. There are a lot of good people and a few good studios, but landing a decent job is tough with all the competition. I'm lucky to be in a small independent game company that found a niche. Pay isn't super great but I get to work from home and spend a lot of time with my kids so it's worth it.
 
Are there any reasons why they simply couldn't give the option to remotely sell your old ship instead?

You get credited the sale amount (plus a small additional transaction fee perhaps) and then are free to buy/equip a new ship in your new location or nearby (thereby still being restricted by what is available where etc.so certain areas are not inundated with ships that couldn't normally get there) but not hurting game lore.
 
I imagine capital cargo spaceships carry the requested ships and modules to their destination. Thus it should take a while to arrive, not instant.

be careful what you wish for... AFAIK capital ships use the old fashioned "Frontier" jump drives and the crew uses suspended animation to "sleep" through most of the journey. IF our ships were transported via those, they would take weeks - possibly months - to arrive ;)

Are there any reasons why they simply couldn't give the option to remotely sell your old ship instead?

You get credited the sale amount (plus a small additional transaction fee perhaps) and then are free to buy/equip a new ship in your new location or nearby (thereby still being restricted by what is available where etc.so certain areas are not inundated with ships that couldn't normally get there) but not hurting game lore.

i am beginning to think this is a better way of doing it to be honest and bin the whole ship transfer.... 2.2 will bring remote selling.. however that said, there is not a snowballs chance of FD going down that route imo.

for better or for worse ships transfer will be here, the best we can hope for is FD implement it in a remotely realistic way imo.
 
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What about having a delay to ship transfer is incompatible with game development or current technology? We accept the things that cannot happen due to technological limitations or extremely prohibitive game design (i.e. respawn after death) - a delay on ship transfer is not one of these things.

Yeah I agree ... I want a delay on ship transfers!
 
It s a SPACE SIM for crying out loud ... if you want fast starts without planning ahead and quick action go play star conflict or any other non space sim out there.

if i m at jaque's station and a friend is at sol who would seriously say say:
"look how this game is awfull if you want to play with friends, it really need to add a feature allowing me to instant telleportation to my friend.Let s implement clones like EvE online"

obviously no one would be stupid enouth to ask for that ...
right? :eek:

Nope, its not a sim. It's a space game. Sim would mean a realistic space flight model, such as newtonian physics, nuclear warheads and km/s speeds.
To my knowledge this was only really well done in IW-2.
 
Are there any reasons why they simply couldn't give the option to remotely sell your old ship instead?

You get credited the sale amount (plus a small additional transaction fee perhaps) and then are free to buy/equip a new ship in your new location or nearby (thereby still being restricted by what is available where etc.so certain areas are not inundated with ships that couldn't normally get there) but not hurting game lore.
The ability to remote sell ships you have somwhere else will come too.
 
It s a SPACE SIM for crying out loud ... if you want fast starts without planning ahead and quick action go play star conflict or any other non space sim out there.

if i m at jaque's station and a friend is at sol who would seriously say say:
"look how this game is awfull if you want to play with friends, it really need to add a feature allowing me to instant telleportation to my friend.Let s implement clones like EvE online"

obviously no one would be stupid enouth to ask for that ...


right? :eek:

Idk man. It was awfully annoying having to spend 30mins or more corralling up friends I have played with to one location so we could do something in the already limited time we had to play, especially when I was in a low jump range combat ship. Calling this game a sim is a misnomer anyway.
 
I do NOT want any more delays when playing the game. When you have a fleet of 100 ships or so scattered around the bubble with special fits and dozens bought just for module storage things get complicated. All of my time lately (since rngineers) has been going to traveling from point A to B to fetch stuff and use the clunky buy back feature. ED has enough time wasting properties as it is and I would rather be having fun than worry about logistic problems and WAIT for them to happen.

I think you may be the victim of your own management process.
 

Yaffle

Volunteer Moderator
Why do you want to stop someone having fun? What do you gain?

Who are we stopping having fun? Have fun while your ship is delivered. The game would not force you to look at a loading screen for X minutes. If all you can do is have fun in ship X, then why on earth would you ever be in a different ship?
 
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