2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
Status
Thread Closed: Not open for further replies.
The difference is you wouldn't be able to trust any of the data coming from the client, so you need a scheduler. That's computationally expensive for a process involving a large number of pilots * however many ships.

Unless, of course, it's not a timer but a request queue which is actioned at the same time as a galaxy background simulation tick, i.e. once per day. In that case it's a relatively simple set of database transactions, one per ship transfer request, possibly with a message added to the commander's message list.
 
http://i.imgur.com/6bdVK9T.png

I think Sandy is doing fine.

It's a loaded question it does not separate the feature from the instant implementation that result does not surprise me, look at the top of this thread Sandy your not doing fine. 70% favor ship tranfere only 24% instant, your poll results don't have the scope to reflect the true feelings on this matter it is deceptive within the context of the debate here.
 
Sorry about your reading comprehension.

It's a little disingenuous to pretend that it's not a problem. Somebody who didn't watch the livestream, checks reddit to see what was announced, unaware of the issues raised around "instant", and sees that poll - ship transfer is definitely the first thing that will jump out at them, not the instant detail of it.
 

nats

Banned
If ED is a realistic space game it CANNOT have instant transportation, this isnt Star Trek. It ruins the very foundation of the game being grounded in reality. Yes its a game but is enjoyable because its so realistic. If people want unrealsitic instant gameplay there are millions of other games to go for. So I think this is a serious issue that once introduced will erode the whole game philosophy and quality of the last three years of solid game design. They should not do this, for any reason.

And once they have reversed that instant transport decision they should make a better external camera system for the game instead.
 
To be honest... <no it isn't>.
I meet up with a friend, having 2 Hours playtime. If you decide to go BH together in an CG and you just did Trading neear it, i want to start BH in an instant! Not 30 minutes of my Playtime later!!!!

That is what you want and your personal opinion. I respect your personal opinion, but personally (my opinion) I think that what you are describing is a different game. Now FD seem to agree with you here, and that is fine. But please stop using stupid remarks about other peoples opinion and arguments in a public discussion.
I think we should agree to disagree.
 
Last edited by a moderator:
It's a loaded question it does not separate the feature from the instant implementation that result does not surprise me, look at the top of this thread Sandy your not doing fine. 70% favor ship tranfere only 24% instant, your poll results don't have the scope to reflect the true feelings on this matter it is deceptive within the context of the debate here.

I'm perfectly happy to admit that 80% of the people voting in this thread would make poor game designers.
 
I don't think we should take polls to serious, or fd should listen to them too much. FD just should think about what kind of game they want and tell us, so we know what to expect. Is it for me or not? What David and what Sandro are saying are two diffrent things, I very much want the game David is talking about the one sandro is talking about I don't care for (can still be good and fun and all that, just not for me). What can I expect? A weird mishy-mashy of the two probably I guess, don't really want that either tbh.
 
To be honest... <no it isn't>.
I meet up with a friend, having 2 Hours playtime. If you decide to go BH together in an CG and you just did Trading neear it, i want to start BH in an instant! Not 30 minutes of my Playtime later!!!!

No need to be rude.

Gimi is pointing out that "loading cargo" would necessarily lock out your ship from doing anything whatsoever for the duration. Same as for "refuelling". Those act directly on your current ship, in which you sit.

A transfer of some other ship, from station A to station B, does not impact your current ship whatsoever... so it could quite easily occur in parallel to whatever you choose to do in the meantime.


Your own comment/example was not, in fact, related to UI or own-ship related actions... the focus of Gimi's comment.

So it was inappropriate to swear at them for it.
 
Last edited by a moderator:
Voted yes to ship and module transfer, also voted for 'should take a large fraction of manual time'.

Simply cannot get on board with instant transfer, it feels simplistic, as stated above, it feels lazy from a developer point of view and it bucks against the lore in so many ways that it hurts my head. Now, of course, we are playing a space game/sim that you have to jump a lot of mental hurdles to 'believe' as a possible path of humanities future, although it takes some handwavium and mental gymnastics, it is still, just about, conceivable. But instant ship transfer?, however you want to dress it up, be that 3D printers, space pixies or god like ship barges with insane insta jump capabilities is plain wrong. It won't break the game but it does screw with just about every bit of lore, fan fiction and shred of a believable and consistent future galaxy that you can think of.

Overall I am pretty happy/satisfied with GC and 2.2, but this is giving me a headache - though that may well be over use of vodkamahol at the weekend!
 
With the delay everybody wins. Ships get to where they are needed. Players continue to play, it sits with the universe rules. It actually adds a bit of depth over planning. The only loser is the player who wants a no-hassle, no thought about it zero range combat ship at Jaques or wherever which they can't have at moment anyway.

Unfortunately, a delay, however long, doesn't prevent the effect on the last sentence there. Only if there's a test to see if the ship in question could actually fly to the destination before allowing it would do that. This, rather than the lack of a delay (which I find jaring but is not game breaking), is the main risk to balance in the galaxy as you can by-pass the FSD range mechanic totally and allows any ship to be anywhere even if it would be impossible any other way.
 
Last edited:
I do find it faintly amusing that Frontier seem to be incapable of releasing an update which isn't highly contentious or outright derided by large swathes of their community.
 
I don't think we should take polls to serious, or fd should listen to them too much. FD just should think about what kind of game they want and tell us, so we know what to expect. Is it for me or not? What David and what Sandro are saying are two diffrent things, I very much want the game David is talking about the one sandro is talking about I don't care for (can still be good and fun and all that, just not for me). What can I expect? A weird mishy-mashy of the two probably I guess, don't really want that either tbh.

Unfortunately DB has grand visions that are not compatible with game development and current technology, he knows this of course as he isn't an idiot, but they are grand visions regardless. If Sandro had to build everything in the game that DB wanted we wouldn't be having this discussion right now as we wouldn't have a game at all.

Reality as always is somewhere in the middle which is what we have for the most part with the current state of the game.
 

Yaffle

Volunteer Moderator
Unfortunately, a delay, however long, doesn't prevent the effect on the last sentence there. Only if there's a test to see if the ship in question could actually fly to the destination before allowing it would do that. This, rather than the lack of a delay (which I find jaring but is not game breaking), is the main risk to balance in the galaxy as you can by-pass the FSD range mechanic totally and allows any ship to be anywhere even if it would be impossible any other way.

From a game balance point of view, yes. From a 'rules of the universe' point of view I can easily cope with the idea of some form of ship-transporter-ferry-like-a-capital-ship type thing that would carry ships from one place to another.
 
Unfortunately, a delay, however long, doesn't prevent the effect on the last sentence there. Only if there's a test to see if the ship in question could actually fly to the destination before allowing it would do that. This, rather than the lack of a delay (which I find jaring but is not game breaking), is the main risk to balance in the galaxy as you can by-pass the FSD range mechanic totally and allows any ship to be anywhere even if it would be impossible any other way.


Finally this is the real problem

With you i totally agree.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom