2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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With instant ship transfer....

People could just use one fast personal courier to get where they want to go.
Order their main ship to be instantly delivered to them.

Will FDev take into consideration the FSD of the delivered ship.
If not then FSD class and any mods becomes irrelevant.
 

Goose4291

Banned
Thing is this is a slippery slope, if they are flying my ship to me anyway, why not remotely buy cargo and have them bring it to me as well? Give them a profit of the cuts. Give them a chance to get blown up or something, I dunno. Let's not half-ass the roleplaying opportunities, if that's where we are going, here

We are getting into the realms of AI wingman flying our transport ships while we run escorts aren't we?
I'd welcome it, but you know people would immediately start complaining the moment the first 4 player FDL supported by 4 AI FDL wing shows up to interdict them. Unless FDEV were to make your AI wingman totally passive, that is.
 
It seems many people desire it to take the same amount of time it would take to just fly them there yourself. THAT is what has me worried and I know that Frontier is crazy enough to go along with something like that for the sake of their most hardcore fans. If it comes to pass that I save no time with the feature, I just won't bother, I'll just do what I've been doing and sticking to 1 ship, which ultimately affects my overall enjoyment of the game right?

But that's so wrong, it actually would save you a lot of time, isn't that obvious? The time getting the ship to your current location would at least be twice as fast as it is now, because you would save the time flying to your other ship, and only the journey back to you would remain. In addition, you'd be free to do anything else while the ship is transfered to you, because you wouldn't have to conduct the transfer yourself.

So let's have it.. honestly, what's a fair amount of delay? Does anyone even have a number?

I'd propose to make it around as fast as the fastest buckey racers take between both endpoints. Than it would remain at least a little reasonable and pose as an interesting strategic element while still being fast enough not to anger those with a low patience.

In addition I'd propose a new kind of symbol in the galaxy showing you where your ship is right now. This could be a nice way to show the progress of the transfer and let you plan ahead.
 
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But that's the problem here: once instantaneous ship transfer has been established, it will be very hard, if not impossible, to later replace it with a more sensible time-consuming mechanic.

Fair point .. though of course we've seen other mechanics change,in order to zero in on a balance (missiles for eg?). I don't think it would present FD a problem to add a time delay .. they can just blame the 74% or so population on this poll, who voted for it! If anyone has a problem with that, maybe we can "talk about it" .. meet me and my Anaconda wing, Lave, 22:00 UTC :rolleyes:
 
I take it you have a lot of free time to play video games?

Would you be okay with a "death respawn" timer, as well?

I'll add that to the list.

Cargo should take time to unload
Modules should take time to install
Paint Jobs should take time to apply
Ammo should take time to reload, and not all ammo should be available at all stations
Death respawn timer
All act on the ship you're sitting in.
 
Come on guys, lets not start pretending that is only those with 'loads of free play time' who are uncomfortable with this insta-ship nonsense. I know for a fact that many of the posters in this thread and others against the instant element of this proposal have very limited time due to work, family and RL commitment restraints, myself included.

How are you even going to know if someone has used it.
 
Would the 'thumb twiddlers' approve of this proposition then?

Divide LY by 10 and round it down. A 13 ly transfer takes 1 minute, a 300 ly transfer takes 30 minutes.

...or is it still too much time sitting around twiddling?
 
I'll add that to the list.

Cargo should take time to unload
Modules should take time to install
Paint Jobs should take time to apply
Ammo should take time to reload, and not all ammo should be available at all stations
Death respawn timer
All act on the ship you're sitting in.

GalNet articles should probably be a couple centuries late to arrive once you get out there far enough. No need for back issues, though!

Maybe an hour for a KWS to get back to you (and there's a fee to use it)
 
Even if it does actually take time for an NPC to fly your ship to you, they can be doing this even when you are offline.

Let's say a player plays Friday, Saturday, Sunday. That's the days they play. They log in Friday night to do a CG, they spend the night hauling their ships to the CG. The "rested transfer Bonus" I talked about helps those people. They did not know last Sunday where the CG would be, so they could not set themselves up for the Friday play session. Rather then spending there Friday night hauling around ships they can spend it playing a game.
 
Would the 'thumb twiddlers' approve of this proposition then?

Divide LY by 10 and round it down. A 13 ly transfer takes 1 minute, a 300 ly transfer takes 30 minutes.

...or is it still too much time sitting around twiddling?

Nah, that's reasonable, the close I come for being an avocate against speedy instant transfers is moving stuff between the prime bubble and jaques bubble

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Read back a few pages KL, or, don't you have time for that? :D

I did but there was all this giant text everywhere that blotted the pages out.
 
But that's so wrong, it actually would save you a lot of time, isn't that obvious? The time getting the ship to your current location would at least be twice as fast as it is now, because you would save the time flying to your other ship, and only the journey back to you would remain. In addition, you'd be free to do anything else while the ship is transfered to you, because you wouldn't have to conduct the transfer yourself.



I'd propose to make it around as fast as the fastest buckey racers take between both endpoints. Than it would remain at least a little reasonable and pose as an interesting strategic element while still being fast enough not to anger those with a low patience.

In addition I'd propose a new kind of symbol in the galaxy showing you where your ship is right now. This could be a nice way to show the progress of the transfer and let you plan ahead.

This. All of this. +rep
 
Nah, that's reasonable, the close I come for being an avocate against speedy instant transfers is moving stuff between the prime bubble and jaques bubble

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I did but there was all this giant text everywhere that blotted the pages out.

Yeah, Jaques Station is a serious litmus test for any such mechanic.
 
I find the answers to be lacking is all. I don't see how this change would ruin the game. Then again, I've always been for progress.

Nobody is against progress as long as it respects ingame consistancy. It would open a path to ever more sacrifices on immersive gameplay just to satisfy instant gratification players. How long can you water a wine until it tastes only of water?
 
Would the 'thumb twiddlers' approve of this proposition then?

Divide LY by 10 and round it down. A 13 ly transfer takes 1 minute, a 300 ly transfer takes 30 minutes.

...or is it still too much time sitting around twiddling?

I find that with a fuel scoop (travelling a reasonable distance), it is about 1 minute per jump.
My ship automatically calculates how many jumps it will take, it is still 1 minute per jump approx.
 
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