2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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Goose4291

Banned
True... also, you can say about Christ Roberts whatever you will but he is an obsessive purist when it comes to simulation. A "convenience feature" like this would never fly with him.

...that could also be the reason the game might never come out, of course. ;)

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This is why I am coming round the the "send rather than summon" solution, combined with a check that the ship in its current loadout has the necessary jump range to reach the destination.

How big is the bubble? They can't plot beyond 1KLy, so wouldn't be able to properly determine if a system is reachable if it's beyond that. They could just assume if a ship has a (say) 15Ly jump range then it can be sent to any station. I don't know of any station that couldn't be reached with that jump range.
 
I think they said something along the lines of that it would be instant, so it wouldn't eat into peoples play sessions? Correct me if i'm wrong.


So while DB is full of admiration for those dedicating the time and effort to go to Jacques and beyond (see the livestreams), he's quite willing to make the shortcuts so it doesn't eat into peoples play sessions.

I just don't get it. Elite never was and never should be an insta-gratification game. But then thats the issue here really, not 3D printing of ships.
Its the 'Arcading' of the game.
 
I can't understand this either. I always thought that most of us who wanted to transport our ships did so because we wanted to collect our ships at wherever we saw as "home" at a given time. Not to create an instant swiss-army-armada to pick and choose what is needed at any given station you happen upon.

Exactly what I wanted from this. Just the ability to easily make a new station a semi-permanent home. Not a bypass the game mechanics. Really though, I do think that travel around space could be faster (especially for combat ships), but this is NOT the way that solution should be implemented. It's lazy. Immersion breaking. Pulls me out of my favorite ship and into a crappy taxi. Not fun.


Same for me, not that I have done some ragequit "not gonna play!" thing, just couldn't motivate myself. Maybe I can again, probably can, dunno.

I realise its kinda silly, tough I'm for the first time really don't know If I have a future with the Game. If had ask me not that long ago if i'm gonna buy season 3 you would have gottan a quick and clear "Hell Yeah!" now I don't know. I kinda suspect more stuff like is gonna come and while it will be fun game it wont be what I want. (And no, I'm not predicting doom, I know if I'm not gonna buy any more season it doesnt matter for FD business)

Right, no ragequits here either. Just stunned disappointment. My complete lack of desire to play though after the announcement surprised even me though... I figured I couldn't be alone in this. Just wanted to make sure :)

Immersion is REALLY important.
 
I would like a couple ships transferred but I agree. E : D is great in that there is a lot of realism, or theoretical realism to the game. Ship transfers should take time to complete. It's a simulator, not Call of Duty. At the very least, if it takes 15 hours of in game time to travel from point A to B, then it should take at least 15 hours to have a ship delivered from point A to B (ships aren't going to fuel and maintain themselves along the journey).
 
How big is the bubble? They can't plot beyond 1KLy, so wouldn't be able to properly determine if a system is reachable if it's beyond that. They could just assume if a ship has a (say) 15Ly jump range then it can be sent to any station. I don't know of any station that couldn't be reached with that jump range.
If you leave out far out locations like Maia and others I think everything fits into 1k Ly, tough its more a guess I could be wrong. Also don't think a 1K LY limit would be too bad of thing.
 
I'm sure new players will appreciate being able to transform their sidewinders in Cutters via that magic!

Come on guys... hyperbole. Stop it please. There are many good reasons to not want instant transfer without overly exaggerating everything. I know this is the internet... but try and restrain yourselves.

What they were meaning is that in effect it magically transforms your ship into any of your other ships. Assuming you gathered as much, you're intentionally choosing to look at their point out of context.

I noticed earlier that you also chose to lump "transfers should be instant" with "transfers should take a small amount of time," because that small amount of time seemed irrelevant to you, even though it wasn't for the people that voted for it.

Are you playing devil's advocate or something? Taken as a whole, I'm honestly a little confused by your posts in this thread.

We all have our own preferences and biases, I suppose. Mine is for a more immersive and compelling sci-fi space sim type game that tries to make sense where viably possible. Having instant ship transfers is a slap in the face to people who have those ideals and to people who worked on outfitting their ships based on already established principles.
 
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How big is the bubble? They can't plot beyond 1KLy, so wouldn't be able to properly determine if a system is reachable if it's beyond that. They could just assume if a ship has a (say) 15Ly jump range then it can be sent to any station. I don't know of any station that couldn't be reached with that jump range.

My idea is that the game mechanic

a) Plots a route (in "economic" mode) to the destination and calculates the time based on that
b) Does not allow transfer if no possible route can be found (e.g. jump range to small).
c) Naturally, this would also mean ship transfer has a maximum range of 1000 Ly, which conveniently means that no, you cannot travel in your empty grade 5 Farseer'ed Anaconda to Jaques and then have your FDL delivered there.
 
So I fly to some outback, in my Asp with its 4A FSD and land on the station with a small and limited Outfitter.

I then 3D print my FAS with it's 5A FSD to the this station. Surely this station now has the technology at hand for 5A FSD's for anyone that comes to upgrade in the future.

And roll that on across the bubble, and sure if enough, every Outfitter that has a landing pad that can take a certain craft, that has a certain size module on it, should in theory be able to newly Outfit any other craft that can land there and take that size of module.

And all because, 3D printing says so.

(Redirected and amended to reflect goemon's comments)

3d printing is just something the community has invented as a possible explanation. I suspect as far as FD are concerned it has no "in-lore" explanation at all. It's just a game mechanic. Though if you had to apply one then I'd say the ship is flown/shipped in and the time it takes is simply skipped. Like a fade to black along with a "Later" message.
 
My idea is that the game mechanic

a) Plots a route (in "economic" mode) to the destination and calculates the time based on that
b) Does not allow transfer if no possible route can be found (e.g. jump range to small).
c) Naturally, this would also mean ship transfer has a maximum range of 1000 Ly, which conveniently means that no, you cannot travel in your empty grade 5 Farseer'ed Anaconda to Jaques and then have your FDL delivered there.
I think if you'd asked anyone before last week how it should be done, you'd have got an answer similar to what you suggest. It's what I'd have envisioned.
 
So while DB is full of admiration for those dedicating the time and effort to go to Jacques and beyond (see the livestreams), he's quite willing to make the shortcuts so it doesn't eat into peoples play sessions.

I just don't get it. Elite never was and never should be an insta-gratification game. But then thats the issue here really, not 3D printing of ships.
Its the 'Arcading' of the game.

Because, one has to actually get to what ever station in question before transferring ships. There will be restrictions to what stations you can transfer ships to. i.e. The station would have to have a Shipyard available.

So, the admiration for people who got all the way to Jacque's is relevant. Added to the fact that ship transfer is not available yet that admiration is not misplaced at all.
 
Unfortunate that the poll divides non-instantaneous ship transfer into three options. The 3:1 result in favour of non-instantaneous ship transfer isn't very obvious for a casual look from someone who didn't follow the discussion because of this.
 
3d printing is just something the community has invented as a possible explanation. I suspect as far as FD are concerned it has no "in-lore" explanation at all. It's just a game mechanic. Though if you had to apply one then I'd say the ship is flown/shipped in and the time it takes is simply skipped. Like a fade to black along with a "Later" message.
FDs only explanation I'm aware of is "For Gameplay". Lorewise it shouldn't be possible, but that they don't care about really.
 
Yeah, but they won't do this. It would work for people like you and me who plan and are efficient with their time. But the casual players aren't just impatient, they are also lazy. They will default to the least action possible. And even with a timer, the least action possible is to fly everywhere in your fastest ship and then sit around and wait. If the purpose of ship transfer is to make the game more accessible, then they will never add a timer because that means that casual complainers will be waiting more. Complaints of there being "nothing to do" in Elite will actually increase because that is how lazy people will use this feature.

They opened pandoras box with ship transfers. Now we know why they waited so long to do it. Immersion vs Human Laziness. They've probably had this discussion for months, and we are having it for a few days.


I'm a 30 something parent with a full time job and one night a week to game, so I classify as "casual". And know what? I want it to take time based on the ships jump range and number of jumps.
 
Instanateous transfer does feel "gamey" but I suspect we'd have an equally long discussion thread if ED had made it take time. Going to wait until I see how it feels in play before I form an opinion.
 
AFTER MONTHS OF LISTENING TO ELITE FANBOYS MOCKING STARCITIZEN’S LACK OF ‘REALISM’

http://i.imgur.com/fMpNsvJ.gif

CHRIS ROBERTS REACTS TO NEWS OF ED’S 2.2 INSTANTANEOUS SHIP TELEPORTATION PLANS​

Oh, thank you so much for that, Goose. I was sneaking a peek at the forums whilst at work, and now that I just sprayed coffee and a donkey like bray of laughter all over the workplace, everybody knows it wasn't work related.

Spot on.
 
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