2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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Pay a small fee (prop to basic ship cost); 1 Minute per light-year; receive comms message when ship has arrived.
A minute is to long. I jump from system to system in ~20 seconds, with honk only. I think something along this would do :


  • ETA = Distance / (Jump range *0.8) * time
.
  • Distance / jump range will reflect the ships jump capability. Low jump range, more jumps, more time; vive versa.
  • The 0.8 reflects that the route is zig-zag since stars aren't aligned on a string. Got this number from my Asp. Takes 45 jumps for 1000 ly with a range of 30 ly's. The number could be tweaked.
  • time per jump, could be between 2-10 seconds. Maybe depending on how much priority one is willed to pay. instant would set time to zero, but astronomical cost, a timed delay based on fees paid. No fee = real time.
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I want ship delivery. And could think of a Send ship to feature as well if there is a delay. Needs some planning, meet ship in 20 min at GC station.
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We'll see what they do in the end.
 
So, does anybody know how these things transport in the lore? Is some guy flying it to me? Are they shipping it in parts? Can they replicate it on scene at a price? Do they have teleportation technology that cannot send organic matter, but would allow ships and parts? Unless I know that I really can't suggest how long it should take. Anyone have information on that? I just know I want transfers. I know a lot about the 40k universe... couldn't tell you how it should work here.
 
My idea is that the game mechanic

a) Plots a route (in "economic" mode) to the destination and calculates the time based on that
b) Does not allow transfer if no possible route can be found (e.g. jump range to small).
c) Naturally, this would also mean ship transfer has a maximum range of 1000 Ly, which conveniently means that no, you cannot travel in your empty grade 5 Farseer'ed Anaconda to Jaques and then have your FDL delivered there.


This is the solution.
 
You aren't weird. This is a niche game sold on these ideals. Frontier trying to make the game more mainstream and accessible is just going to help in ruining it for everyone. It's a huge mistake.

This game has a chance to be genre defining and stand as a beacon of hope of what can be accomplished. Instead, the devs seem to want it to be forgotten in complacent mediocrity.

It's interesting, this game is not really that popular in America. I can't help but think that these kinds of moves are designed to attract the more "ADHD" American mmo gamer audience. Understandable, because I think this game SHOULD be bigger in America. Unfortunate that these kinds of moves are partly what is required for an indy developer to get traction in a fast moving market where people are playing 3-10 different games at the same time. They are not a corporate subsidiary of any big companies here in the US either, so their ad space is almost undetectable and hardly anyone knows about their game. I heard about it a full 5 months after launch, and I check on this kind of thing regularly!!!

Regardless though, you are right. Any move away from the Niche to cash in on this IP with casuals is likely going to turn the game into WOW. Veterans who stick around will remember the early days fondly.
 
Don't know if anyone else has noticed (go away for an hour or two and there are 20 more pages in this thread), but the Elite Dangerous Newsletter #138 refers to ship transfer without using the word 'instant'.
 
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Isn't the game so far perfect proof that not having instant ship transport works fine for a game? I'm bit baffeld how the big convenience feature of shiptransport only taking half the time and happenig in the background while you do whatever is not not enough and would ruin the game somehow because its not instant.

This indeed
 
It's interesting, this game is not really that popular in America. I can't help but think that these kinds of moves are designed to attract the more "ADHD" American mmo gamer audience. Understandable, because I think this game SHOULD be bigger in America. Unfortunate that these kinds of moves are partly what is required for an indy developer to get traction in a fast moving market where people are playing 3-10 different games at the same time. They are not a corporate subsidiary of any big companies here in the US either, so their ad space is almost undetectable and hardly anyone knows about their game. I heard about it a full 5 months after launch, and I check on this kind of thing regularly!!!

Regardless though, you are right. Any move away from the Niche to cash in on this IP with casuals is likely going to turn the game into WOW. Veterans who stick around will remember the early days fondly.

How I rue that day I bought the Lifetime Pass!
 
Don't know if anyone else has noticed (go away for an hour or two and there are 20 more pages in this thread), but the Elite Dangerous Newsletter #138 refers to ship transfer without using the word 'instant'.
It has been noticed. How much to put on it though is another question. As most of the time the Left hand doesn't seem to know what the Right's doing at FD.
 
Odd. Chrome here dropped me to your post. I don't think it's a forum thing, but I don't know why this thread alone is an issue either.

It's strange. I'll try logging out and back in. Don't want to derail further. I can deal with it (unlike instant transfers which ruin so much of the balance of the game).
 
It's interesting, this game is not really that popular in America. I can't help but think that these kinds of moves are designed to attract the more "ADHD" American mmo gamer audience. Understandable, because I think this game SHOULD be bigger in America. Unfortunate that these kinds of moves are partly what is required for an indy developer to get traction in a fast moving market where people are playing 3-10 different games at the same time. They are not a corporate subsidiary of any big companies here in the US either, so their ad space is almost undetectable and hardly anyone knows about their game. I heard about it a full 5 months after launch, and I check on this kind of thing regularly!!!

Regardless though, you are right. Any move away from the Niche to cash in on this IP with casuals is likely going to turn the game into WOW. Veterans who stick around will remember the early days fondly.
Up until this weekend I was thinking about buying a PC - I'm on a 5year old Mac - solely to play ED: Horizons on. This weekend and thoughts like this are making me seriously reconsider. I might just stick with 1.x for now.
 
But the amount of time they have to wait (assuming anything even remotely sensible) is irrelevant to your argument. The "balance" is broken regardless if you have to wait 5 seconds or 5 hours, you can still transform your ship into any other ship and you still have no need to fit good FSD to those ships. So are you against the whole feature?

It gives people the option of still participating effectively in the game through legitimate means instead of using magic cheats, if they so desire, at least to some extent. It also doesn't negate the effort people have already put into their ships based on already established game principles.
 
It's interesting, this game is not really that popular in America. I can't help but think that these kinds of moves are designed to attract the more "ADHD" American mmo gamer audience. Understandable, because I think this game SHOULD be bigger in America. Unfortunate that these kinds of moves are partly what is required for an indy developer to get traction in a fast moving market where people are playing 3-10 different games at the same time. They are not a corporate subsidiary of any big companies here in the US either, so their ad space is almost undetectable and hardly anyone knows about their game. I heard about it a full 5 months after launch, and I check on this kind of thing regularly!!!

Regardless though, you are right. Any move away from the Niche to cash in on this IP with casuals is likely going to turn the game into WOW. Veterans who stick around will remember the early days fondly.

With respect, I have to disagree in regards to the changes being focused towards ADHD folks. As I live here in the states and have ADHD. With Elite's open sandbox - plenty to do and simultaneously, (accepting multiple mission types at once, take a break and go mine for a bit, etc). Then there is always your second account!

I do agree it should be bigger here in America. I don't know how I missed out on the kickstarter.
 
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Ahoy!

As a second thought; we face a dilemma.

We want ship transfer, but getting your ship where you want it, without - actually - doing ANYTHING, is damaging the game. So what about risk and reward? Getting your FDL from Shinrata to Merope: flying it, should be rewarded. Ordering a ship transfer, must be slower.

Opinions please.



As I've said, I don't thinks so.

I think ship "transfer" should be limited to major stations where a shipyard is present and not actually be a transfer. It should be that ship X is sold at station A & ship Y should be bought at station B. That isn't game breaking, if the station has a shipyard. I wouldn't expect to me able to do that at say an outpost where no shipyard is available.

The same (in this case) shouldn't be applied to mods crafted by engineers. As the ship X is different from ship Y & in a different location, to get the Mods to your ship at your location they would have to be transported & this is the element that should take time.

Ship Y should be specced as Ship X was, but without the modifications made to it's systems, they should be transported or "locked out" in the module storage until they have arrived at your current station. At which time the mods are unlocked & ready to be fitted to your ship.

This should please the casual player, as they do not have to wait for their ship to arrive & they can continue to play without delay.

It should also please the rest of us that prefer a bit of immersion, as we have to wait before we can use our engineered mods (but we know that they will arrive). Also, makes the instant ship thing a bit more "realistic"
 
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Ahoy!

As a second thought; we face a dilemma.

We want ship transfer, but getting your ship where you want it, without - actually - doing ANYTHING, is damaging the game. So what about risk and reward? Getting your FDL from Shinrata to Merope: flying it, should be rewarded. Ordering a ship transfer, must be slower.

Opinions please.



Faultless game logic. That's exactly the point. If you get a reward, you need a cap of some sort. This is the most basic game mechanic: What You Want vs What You Don't Want. You decide whether its worth the balance. Do you like the trade? You get a ship to a place easy, but you lose the use of that ship over time.
 
As I've said, I don't thinks so.

I think ship "transfer" should be limited to major stations where a shipyard is present and not actually be a transfer. It should be that ship X is sold at station A & ship Y should be bought at station B. That isn't game breaking, if the station has a shipyard. I wouldn't expect to me able to do that at say an outpost where no shipyard is available.

The same (in this case) shouldn't be applied to mods crafted by engineers. As the ship X is different from ship Y & in a different location, to get the Mods to your ship at your location they would have to be transported & this is the element that should take time.

Ship Y should be specced as Ship X was, but without the modifications made to it's systems, they should be transported or "locked out" in the module storage until they have arrived at your current station. At which time the mods are unlocked & ready to be fitted to your ship.

This should please the casual player, as they do not have to wait for their ship to arrive & they can continue to play without delay.

It should also please the rest of us that prefer a bit of immersion, as we have to wait before we can use our engineered mods (but we know that they will arrive). Also, makes the instant ship thing a bit more "realistic"

Now THIS is an idea I can get behind! I really like this, a lot. Gives you your ship instantly, but you have to wait for your goodies. You also have to plot your destination carefully. +1 rep.
 
With respect, I have to disagree in regards to the changes being focused towards ADHD folks. As I live here in the states and have ADHD. With Elite's open sandbox - plenty to do and simultaneously, (accepting multiple mission types at once, take a break and go mine for a bit, etc). Then there is always your second account! I do agree it should be bigger here in America. I don't know how I missed out on the kickstarter.
I missed out on it as well, because nobody over here had any idea that this game existed. There was no marketing or word of mouth regarding it, since it's an indie studio in Europe. It also didn't have the nostalgia factor because Elite '84 wasn't anything that was big over here when it released. I'd never heard of it either, and I played a ton of Star Raiders and Rescue on Fractalus back in the day. I would have loved another option.
 
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