Chill out guys no need to suicide over a game.
Bad words.
Chill out guys no need to suicide over a game.
A minute is to long. I jump from system to system in ~20 seconds, with honk only. I think something along this would do :Pay a small fee (prop to basic ship cost); 1 Minute per light-year; receive comms message when ship has arrived.
My idea is that the game mechanic
a) Plots a route (in "economic" mode) to the destination and calculates the time based on that
b) Does not allow transfer if no possible route can be found (e.g. jump range to small).
c) Naturally, this would also mean ship transfer has a maximum range of 1000 Ly, which conveniently means that no, you cannot travel in your empty grade 5 Farseer'ed Anaconda to Jaques and then have your FDL delivered there.
You aren't weird. This is a niche game sold on these ideals. Frontier trying to make the game more mainstream and accessible is just going to help in ruining it for everyone. It's a huge mistake.
This game has a chance to be genre defining and stand as a beacon of hope of what can be accomplished. Instead, the devs seem to want it to be forgotten in complacent mediocrity.
Isn't the game so far perfect proof that not having instant ship transport works fine for a game? I'm bit baffeld how the big convenience feature of shiptransport only taking half the time and happenig in the background while you do whatever is not not enough and would ruin the game somehow because its not instant.
It's interesting, this game is not really that popular in America. I can't help but think that these kinds of moves are designed to attract the more "ADHD" American mmo gamer audience. Understandable, because I think this game SHOULD be bigger in America. Unfortunate that these kinds of moves are partly what is required for an indy developer to get traction in a fast moving market where people are playing 3-10 different games at the same time. They are not a corporate subsidiary of any big companies here in the US either, so their ad space is almost undetectable and hardly anyone knows about their game. I heard about it a full 5 months after launch, and I check on this kind of thing regularly!!!
Regardless though, you are right. Any move away from the Niche to cash in on this IP with casuals is likely going to turn the game into WOW. Veterans who stick around will remember the early days fondly.
It has been noticed. How much to put on it though is another question. As most of the time the Left hand doesn't seem to know what the Right's doing at FD.Don't know if anyone else has noticed (go away for an hour or two and there are 20 more pages in this thread), but the Elite Dangerous Newsletter #138 refers to ship transfer without using the word 'instant'.
Odd. Chrome here dropped me to your post. I don't think it's a forum thing, but I don't know why this thread alone is an issue either.
Up until this weekend I was thinking about buying a PC - I'm on a 5year old Mac - solely to play ED: Horizons on. This weekend and thoughts like this are making me seriously reconsider. I might just stick with 1.x for now.It's interesting, this game is not really that popular in America. I can't help but think that these kinds of moves are designed to attract the more "ADHD" American mmo gamer audience. Understandable, because I think this game SHOULD be bigger in America. Unfortunate that these kinds of moves are partly what is required for an indy developer to get traction in a fast moving market where people are playing 3-10 different games at the same time. They are not a corporate subsidiary of any big companies here in the US either, so their ad space is almost undetectable and hardly anyone knows about their game. I heard about it a full 5 months after launch, and I check on this kind of thing regularly!!!
Regardless though, you are right. Any move away from the Niche to cash in on this IP with casuals is likely going to turn the game into WOW. Veterans who stick around will remember the early days fondly.
Oh dear welcome to ignore
But the amount of time they have to wait (assuming anything even remotely sensible) is irrelevant to your argument. The "balance" is broken regardless if you have to wait 5 seconds or 5 hours, you can still transform your ship into any other ship and you still have no need to fit good FSD to those ships. So are you against the whole feature?
You are going to ignore Ziljan? How dare you? How dare you, sir! [sulk]
Bad words.
It's interesting, this game is not really that popular in America. I can't help but think that these kinds of moves are designed to attract the more "ADHD" American mmo gamer audience. Understandable, because I think this game SHOULD be bigger in America. Unfortunate that these kinds of moves are partly what is required for an indy developer to get traction in a fast moving market where people are playing 3-10 different games at the same time. They are not a corporate subsidiary of any big companies here in the US either, so their ad space is almost undetectable and hardly anyone knows about their game. I heard about it a full 5 months after launch, and I check on this kind of thing regularly!!!
Regardless though, you are right. Any move away from the Niche to cash in on this IP with casuals is likely going to turn the game into WOW. Veterans who stick around will remember the early days fondly.
Ahoy!
As a second thought; we face a dilemma.
We want ship transfer, but getting your ship where you want it, without - actually - doing ANYTHING, is damaging the game. So what about risk and reward? Getting your FDL from Shinrata to Merope: flying it, should be rewarded. Ordering a ship transfer, must be slower.
Opinions please.
Ahoy!
As a second thought; we face a dilemma.
We want ship transfer, but getting your ship where you want it, without - actually - doing ANYTHING, is damaging the game. So what about risk and reward? Getting your FDL from Shinrata to Merope: flying it, should be rewarded. Ordering a ship transfer, must be slower.
Opinions please.
As I've said, I don't thinks so.
I think ship "transfer" should be limited to major stations where a shipyard is present and not actually be a transfer. It should be that ship X is sold at station A & ship Y should be bought at station B. That isn't game breaking, if the station has a shipyard. I wouldn't expect to me able to do that at say an outpost where no shipyard is available.
The same (in this case) shouldn't be applied to mods crafted by engineers. As the ship X is different from ship Y & in a different location, to get the Mods to your ship at your location they would have to be transported & this is the element that should take time.
Ship Y should be specced as Ship X was, but without the modifications made to it's systems, they should be transported or "locked out" in the module storage until they have arrived at your current station. At which time the mods are unlocked & ready to be fitted to your ship.
This should please the casual player, as they do not have to wait for their ship to arrive & they can continue to play without delay.
It should also please the rest of us that prefer a bit of immersion, as we have to wait before we can use our engineered mods (but we know that they will arrive). Also, makes the instant ship thing a bit more "realistic"
I missed out on it as well, because nobody over here had any idea that this game existed. There was no marketing or word of mouth regarding it, since it's an indie studio in Europe. It also didn't have the nostalgia factor because Elite '84 wasn't anything that was big over here when it released. I'd never heard of it either, and I played a ton of Star Raiders and Rescue on Fractalus back in the day. I would have loved another option.With respect, I have to disagree in regards to the changes being focused towards ADHD folks. As I live here in the states and have ADHD. With Elite's open sandbox - plenty to do and simultaneously, (accepting multiple mission types at once, take a break and go mine for a bit, etc). Then there is always your second account! I do agree it should be bigger here in America. I don't know how I missed out on the kickstarter.