The rumour was right...mines are brilliant!

When NPC pirates drop in to get their hands on my big haul of tasty fruit and vegetables (all 6 tonnes of it - for charity no less), i'm so very grateful to have 6 hardpoints worth of mine launchers with which to 'scratch their paint'. They soon go down in a hail (collective noun needed) of carefully placed, ahem no, hurriedly ejected projectiles which prove an impenetrable barrier for any ship of ill-intent.

Read about it a few times on the boards, but couldn't believe how great these were. When you get hassled continuously for carrying the most innocuous of household supplies it's just great to be able to dispatch them without lengthy engagements. Now I run these missions and often have a nice little bonus at the end of them.


Seriously and Please FD - don't touch this mechanic - it makes mission hauling and trading somewhat sane again!

Loving Elite Dangerous right now.
[yesnod]
DW
 
Trade Cutter with four medium Mines, two Large and one Huge Pulse Laser make short work of any would be NPC pirate. Spam mines until target is down to about 50% hull, turn around to KWS the assailant, and finish the job with the main weapons. Pick up remnants, cash in bounty, restock, rinse and repeat :)
 
Tried mines my trading python. I didn't get the same results Vindicator Jones was getting. Went back to my old loadout for maximum can opening potential.
 
Can confirm I have used mines on an ASP during long range smuggling and a Type 6 when gathering resources for engineers. Both ships were able to destroy various ships biggest I encountered as a Clipper but anything like a Viper, Cobra or Eagle had no chance. I did have a Siderwinder that some how flew around the mines but I was away and in supercruise no problem.

You have to remember to fly in a straight line! The Clipper I encountered manage to put shields on 3 red rings but the mines made short work of it really.
 
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Can confirm I have used mines on an ASP during long range smuggling and a Type 6 when gathering resources for engineers. Both ships were able to destroy various ships biggest I encountered as a Clipper but anything like a Viper, Cobra or Eagle had no chance. I did have a Siderwinder that some how flew around the mines but I was away and in supercruise no problem.

You have to remember to fly in a straight line! The Clipper I encountered manage to put shields on 3 red rings but the mines made short work of it really.

Not just in a straight line...the pursuing ship needs to be on the same "plane" for maximum effect. i.e. neither above or below you. And directly behind you of course.
 
My experience with mines has been quite "hit and miss."
One time I'll use them and they work great and the next it seems like I am wasting my time.
Not that I have a huge amount of interdiction experience with them.
 
ForeverN00b: on my Python the mines work like charm. You just have to line up the bogey on your dead six.

OP: I never go to the grocery store without my mines :D

o7
 
My experience with mines has been quite "hit and miss."
One time I'll use them and they work great and the next it seems like I am wasting my time.
Not that I have a huge amount of interdiction experience with them.

I would sort of concur with that - they have always worked for me (and like you, limited interdiction experience) but I have found this:

I am adept at keeping said NPC directly behind me, neither above or below or to the side. Constantly. And this is where the mines go to.
One salvo will kick the proverbial out of the NPC, the following one hitting a second later will often do diddly squat. And then the one after......and then randomly another salvo will remove all their shields and take off 15% hull!

Kinda weird. I just spam them constantly and eventually it works.

PS, should mention that they are nearly always Deadly or Elite and of the FDL/ Python/ 'Conda variety. So maybe they are doing some micro-evasion manoeuvres which I can't see at the back of the scanner!
 
I had mines but never bothered to drop.
Because you can always outrun NPCs, they don't boost off the start line.
Before that... baiting always work.
 
Tried them on my Annie during some CGs and fell in love with the deploy animations and them flying by the bridge : ) didn't use them much though cause staying around in a D fitted 'conda isn't exactly the safest choice out there.
 
I had mines but never bothered to drop.
Because you can always outrun NPCs, they don't boost off the start line.
Before that... baiting always work.

Ah, but there is something satisfying about running a non-combat ship with millions of creds of missions in the hold and yet STILL killing the Elite NPC after your "big haul"..........At least as a change from always boost/ high-wake......
 
Ah, but there is something satisfying about running a non-combat ship with millions of creds of missions in the hold and yet STILL killing the Elite NPC after your "big haul"..........At least as a change from always boost/ high-wake......
It is funnier to watch them crashing into... a B giant :rolleyes:, without the need to drop out of SC
 
Tried them on my Annie during some CGs and fell in love with the deploy animations and them flying by the bridge : ) didn't use them much though cause staying around in a D fitted 'conda isn't exactly the safest choice out there.

It does look cool indeed, too bad those mines just explode on my shields.

I could launch mines only from the C4 and the two C1 hardpoints on the Anaconda without them insta-destroying themselves.

Cutter is wonderful for this though, with 7x C2 mine launchers I can leave behind a nice thick welcoming mat.
 
Tried them on my Annie during some CGs and fell in love with the deploy animations and them flying by the bridge : ) didn't use them much though cause staying around in a D fitted 'conda isn't exactly the safest choice out there.

When I did that they kept hitting and ricocheting off the bridgeworks. I was not getting ship kills and figured the mines were being bounced away from my flight path.
 
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Kietrax

Volunteer Moderator
The other thing to watch out for, especially with higher rated NPCs is when the cops show up. Experience (mine & others) is that often the higher ranked NPCs can avoid the mines but the cops aren't so adept and will often fly into them, which can easily land you with a bounty & wanted tag if you are not careful ...
 
The other thing to watch out for, especially with higher rated NPCs is when the cops show up. Experience (mine & others) is that often the higher ranked NPCs can avoid the mines but the cops aren't so adept and will often fly into them, which can easily land you with a bounty & wanted tag if you are not careful ...
They are keep moving around because you haven't once getting close to them and they are carrying dumbfire. If you decelerate and get closer they will start flying in a straight line.
 
It does look cool indeed, too bad those mines just explode on my shields.

I could launch mines only from the C4 and the two C1 hardpoints on the Anaconda without them insta-destroying themselves.

Cutter is wonderful for this though, with 7x C2 mine launchers I can leave behind a nice thick welcoming mat.

Are you sure you were moving full-throttle? I had no such problem and had mine launchers even on the front-most hardpoints.
 
Yep, we don't need to "git gud" any more. Mines r gud for u.

Got them on my Asp (having the same trouble with the size 2 hardpoints as others have reported, have to make do with two C1 launchers in the two bottom slots) and on my Python (two C2s).

Very, very rarely, an NPC will break off after getting badly pummelled. Not sure why; when I've attempted to engage them anyhow, they turn and fire on me, so it's not like their weapons have been fragged.

Also had a nasty struggle with an Elite Anaconda, broke it down to 50% hull but it then started spamming SCBs to repair their shields and didn't stop until I ran out of mines.
 
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