This is factual, no matter how much some people want to twist it into something else.
This disagreement is between (primarily) 2 camps; camp #1 likes to run marathons and likes space to be full of bigness.These CMDR's like to have to think ahead about how to properly balance their ships for travel/defensiveness/combat efficiency and don't mind taking the time necessary to manage their fleets and move them manually. They also don't mind supercruise, or hyperdrive jumping. In fact, in many cases they think this adds to the fantasy of being in space flying their version of the Millennium Falcon. Camp #2 does not like bigness and wants to effectively shrink it down to a more manageable size. Camp #2 wants gameplay similar to what one poster said about liking the idea of being able to stop in at a station, see what missions on the board grab his interest at that moment, dial up the appropriate ship from his fleet, do those missions, stop at another station and do the same thing, but this time a different style of mission and a completely different kind of ship. This kind of gameplay makes many (this one, at least

) members of camp #1 want to projectile vomit.
The above dynamic is just a simple difference of opinion about what parts of the current game are "fun" and don't even scratch the surface of the problems inherent with insta transport.
My mind keeps going back and forth between David Braben's sparkly eyed enthusiasm about science and Sandro's casual dismissal of the concept of science in favor of handwavium.