2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
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Ship transport was a low order request, far below module storage, & I don't recall anyone ever demanding instant transport.

This was my point. It's a long standing request, heck even I'd like to be able to move my ships around; but most people were busy banging on about open/ solo, how hoarding materials is cramping their style and the usual daily "zOMG i've been shot at in open' posts. Also storage. Where's the storage at, homie?

Frontier has tried to offer a compelling mechanic, bless 'em. But man what a way to start. Instant. Costs can be absorbed into profit potential, given the massive time savings available; making the costs pretty much irrelevant for all but the most far flung stations.

Yes people still have to fly to destinations, but when the times are halved, quartered or more, it's pretty easy to justify the costs. That cost point will be rapidly identified in Beta. Other than pricing it out reach of most commanders, what can frontier do? Zip.
 
Seriously, why does everyone assume that its casuals who want instant transport? I am lucky if I get 2 hours a night to play (can't play tonight as I have other commitments) & I am dead set against allowing transport to occur instantly. Its a completely different group of players that want this.....I suspect its the grinders.

Because

A - every person On steam I see agreeing with it I can check there post history and its usually full of "the AI is too hard" "Interdictions shouldn't happen I just want to trade in peace" etc etc

B - Because instant gratification is the definition of casual gameplay.

Casual gameplay btw isn't a time issue. Its an attitude.

You can have casuals who play 10 hours a day. Or people who play 1-2 in the evening who like what others call "hardcore" the time you have to "sink" into the game is not determined by the mindset of how you want to play. Sure in some cases people with short times want casual gaming, but that's not always the case.

I often go through times where I only have limited time. And if I want a casual game to play I load Subnautica or something.

Like I said.... instant reward mechanics are the definition of casual gameplay. Not something I want to see in Elite, even when I have little time to play.
 
60981-Triple-Facepalm-YXpZ.png


Oh Sandro.
 
imo this would be better, however i could imagine the rage when kid comes home from school/dad comes home from work to learn snotty little brother/son has sent all your ships to Jaques leaving you broke and in a sidewinder at sol with no way to get them back other than to fly there :D

in fact.. i vote for it, it will be hilarious ;) (only joking)

Hehe. You wouldn't be totally stuck, you could remotely sell some or all of the ships at Jaques, losing only any engineer mods.
 
Ok, we are turning in circles. I posted the info we have about player time some 1000posts ago.
Not sure everybody knows what a "median" average is. Basically means half of EDs players is playing for less than 3:20 hrs in two weeks.
FD should have much better data on that to see how much time saving is required to make their game a good experience for those players.

Hahaha indeed. Someone actually argued with me when I suggested playing five hours a day wasn't anywhere near the average earlier in this thread.
 
I actually think that they have considered this very carefully and decided to go with instant for technical and game play reasons.
The fact that some of us don't like it and thinks that it takes away from other aspects of game play probably comes second to the potential gains in bringing in more players, concentrating players in areas to create player interaction and making the Galaxy more dynamic. Players who sink endless hours, enjoy the effort it takes to travel around in ED and are in for the very long term are probably a minority.
I hope that they can pull something magical out of the hat like they did with supercruise and make me happy again. Right now distance limitations and cost of transfer are the most realistic balancing tools I can hope for. I don't believe they will go for timed transfers because of development and server cost.

Hoping for something that is a fleet relocation tool rather than a ship transport tool.

I hear you but it's a myth that only those who can sink endless hours into the game appreciate the effort, or the internal consistency of the universe. I really only get to play on days off if I have no other plans, and between all the other IRL chores I very occasionally get to sit down for a 5+ hour session. Others have been here to point out their own limited playtime yet thinking instant transfer is absurd. There's plenty of arcadey games I can and do go to if that's the kind of action I want. I love playing rocket league. I love a bit of CS:GO. I don't come to ED for that kind of action or pace. This just feels like they're beginning to try and cater to an audience that they're never going to have.
 
Seriously, why does everyone assume that its casuals who want instant transport? I am lucky if I get 2 hours a night to play (can't play tonight as I have other commitments) & I am dead set against allowing transport to occur instantly. Its a completely different group of players that want this.....I suspect its the grinders.
I agree there's a good chance that most casual players don't care one way or another but a 12 hr straight player who's focus is solely on one thing could want anything that makes that easier. We have no data on any correlation between time played and desire for instant ship transfer and I suspect that there's none.
 
What does Epic Fail mean?


Definition of EPIC:

  • very imposing or impressive; surpassing the ordinary (especially in size or scale);”of heroic proportions”
Definition of FAIL:

  • Not meeting a desirable or intended objective; viewed as the opposite of success; falling short; being unsuccessful



cicEpicFail1.jpg



Unintended consequences, what unintended consequences.
 
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Threatening to quit in the way you can with the other models (such as we did in Battlestar Online, when they tried to inject using real world money to pay for your ship) isn't going to make one iota of difference to their balance sheets.

rofl cubit-only repairs. Funny thing is history shows that as being at the low end of the scale for their cash grabs compared to what followed.
 
I hear you but it's a myth that only those who can sink endless hours into the game appreciate the effort, or the internal consistency of the universe. This just feels like they're beginning to try and cater to an audience that they're never going to have.

Quote "snipped" for clarity.

I probably should have used or between my "controversial" player categorisations, sorry. As you, I'm not in a position to sink endless hours into the game (according to my wife, I'm way over my limit right now). But I am in for the long term. As for your last point, yes it does feel like it but I hope that is not true. That would be a different game.
 
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Going by the rate of decay of challenge and the sim aspects of the game, Star Citizen could be twice the sim that elite is when it comes out in.... 2018 maybe.

Mario cart srv material collection
Magic pockets for materials that don't disappear on death
Magic dust that you can use to "synthesise" fsd range
Roulette wheel gambling on supposed engineering mechanics
Instant magic transfer of ships all over the galaxy

Look after your hard core players frontier. They'll be the ones you lose after your continuous dumbing down of this game.

Pandering to casuals isn't a successful strategy. They will just move on to the next title that takes their fancy a few weeks later.
 
After reading more of this thread I still feel everyone is missing the point it is not about Instant ship transfer it is about the break of the forth wall of this game mechanic.

If they made it so that the player hauled the ships around as missions for other player you would be adding to the immersion of elite dangerous as well as give the players more ways to create emergent gameplay.

That is the point we all should be making and what we should be asking FDev for. We should be asking FDev to stop holding our hands but let us free to play the game as we see fit.

What we need is more FREEDOM!!!!!

FDev feels like the mother in the movie Bubbleboy
 
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We already have ship teleportation in game.

If you land at a ground port, deploy your SRV, drive to a different Ground port 100s of Km away, your ship is there when you get there.
 
We already have ship teleportation in game.

If you land at a ground port, deploy your SRV, drive to a different Ground port 100s of Km away, your ship is there when you get there.

There's a delay when you recall the ship and from orbit it can cover that distance FAST... But mostly, there's a delay.
Edit: sorry I misread your post. So, if you drive from one dock to another your ship is already instadocked at the next station?
 
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We already have ship teleportation in game.

If you land at a ground port, deploy your SRV, drive to a different Ground port 100s of Km away, your ship is there when you get there.

Because frontier can't "store" the ship in orbit. Where it should be. That's not really an excuse for more of the same.

There is a delay because the game basically has to reinsert the ship back into the same instance. It's done this way for the same reasons we get instant travel. It's just easiest.
 
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We already have ship teleportation in game.

If you land at a ground port, deploy your SRV, drive to a different Ground port 100s of Km away, your ship is there when you get there.

That is because your ship entered orbit and then landed.
I agree though, that has elements of teleportation, but it's time and distance limited and only involves your current ship. So I think the comparison fails, sorry.
 
After reading more of this thread I still feel everyone is missing the point it is not about Instant ship transfer it is about the break of the forth wall of this game mechanic.

If they made it so that the player hauled the ships around as missions for other player you would be adding to the immersion of elite dangerous as well as give the players more ways to create emergent gameplay.

That is the point we all should be making and what we should be asking FDev for. We should be asking FDev to stop holding our hands but let us free to play the game as we see fit.

What we need is more FREEDOM!!!!!

FDev feels like the mother in the movie Bubbleboy

Yes of course 4102 posts all missing the point, thank god we have you to point that out for us, i suppose the debate is over then. I would +1 rep you but i don't         want too.
 
We already have ship teleportation in game.

If you land at a ground port, deploy your SRV, drive to a different Ground port 100s of Km away, your ship is there when you get there.

It's not great, but it's not insta-teleport. It could be assumed the ship was moved. There's certainly a timespan to do it. Though yes, it's a game mechanic concession - unless ports have telepathy or one imagines a request is sent out en route via your commander avatar, unrequited by his Master player. :) It doesn't really break anything per se, but it ain't great either.
 
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