Please FD make the transitions between SC and normal more like Star Citizen.

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Cobra does what it needs to do and for the games that (currently) use it (i.e. ED and PC) thats fine, but CryEngine is far superior in every way other than power requirements. I don't actually think you could make SC (in its current iteration) with Cobra, simply because Cobra is not designed for FPS and other such game types. Not that it couldn't do an FPS, but its not designed for it, hence why the walking around parts of ED are taking so long.

There is a reason why we are in the place we are with ED , and why SC is in the place its in and it very much comes down to the engines. But it matters not because as FD move forward with ED Cobra will become better as it will have to, and thats all good in the end.

Think yo need to revise your thinking on this. Here is a Video of the outsider that never got released:

https://www.youtube.com/watch?v=Glr71X-cr84

It is a 3rd person game, but it still uses the cobra engine.
 
Cobra does what it needs to do and for the games that (currently) use it (i.e. ED and PC) thats fine, but CryEngine is far superior in every way other than power requirements. I don't actually think you could make SC (in its current iteration) with Cobra, simply because Cobra is not designed for FPS and other such game types. Not that it couldn't do an FPS, but its not designed for it, hence why the walking around parts of ED are taking so long.

There is a reason why we are in the place we are with ED , and why SC is in the place its in and it very much comes down to the engines. But it matters not because as FD move forward with ED Cobra will become better as it will have to, and thats all good in the end.

Way most modern engines work has really zero to do with being tailored towards first person shooters. Cobra could easily do FPS if wanted to. It is not only a graphics engine, but framework which allows for FD to extend it while keeping building systems, etc. unified and thus cutting down to costs.

Walking around doesn't take so long because of Cobra graphics engine. But because FD wants us to have meaningful gameplay around it. People hate walking simulators for a reason. If you don't have to do it for some reason why do it at all? It is very costly. If people don't play it then what's the point?

No, Cobra engine is like universal soldier. It can do SC. CryEngine however is very small level based FPS engine. They had to hack their own hierarchy system - basically what CIG added to CryEngine in these two years - to make it work.
 
...and one other thing. How can multiplayer and load times be so smooth and ED suffer from such problems with instancing and load times when exiting supercruise (at times) and orbital cruise ????

Because it's a tech demo on a LAN?

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I really look forward to enjoying those seemless transitions while playing SC when it's released in 2018.

Maybe 2019.
The beta that is.

It was 2050 wasn't it ?
 
Cobra does what it needs to do and for the games that (currently) use it (i.e. ED and PC) thats fine, but CryEngine is far superior in every way other than power requirements.

This is untrue in multiple respects. They've basically had to gut Cryengine to make SC. Whether you're rolling your own like FD or using an existing engine like RSI, these types of games are just a lot of work. There isn't an off-the-shelf "space engine", unlike say first person shooters where something like CE would need basically just filling in content.

Cryengine is also the most optimized engine on the market. Now I don't know what RSI has replaced, or whether they are using properly the lower quality features available, so they may have undone some of Cryteks amazing optimization or simply not utilized it. Optimization typically comes late in development, but something like Crysis 3 will actually run on a toaster given the low preset. I imagine an optimized Star Citizen is going to be similar.
 
Oh dear... that video is amazing :/ i see myself investing in SC pretty soon + another 1080... i hope ED is something like that pretty soon, imo they should be working on the atmospheric landings ASAP!!!
 
No, it was just a hell of work to get it done. You can play the alpha to see it by yourself. But you also need a fast internet connection.
SC Alpha 3.0 will come out in 6 - 8 months. You can't play it yet. Current Alpha struggles a great deal and is choppy as hell. And it was on gigabit LAN, so you can't compare it with regular speeds on Internet.
 
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SC Alpha 3.0 will come out in 6 - 8 months. You can't play it yet. Current Alpha struggles a great deal and is choppy as hell. And it was on gigabit LAN, so you can't compare it with regular speeds on Internet.
Alpha 2.4 let you play together and travel. This has nothing to do with the streaming technology and the smooth jump from one place to another. ED could do it as well, if they had time for this.
 
Alpha 2.4 let you play together and travel. This has nothing to do with the streaming technology and the smooth jump from one place to another. ED could do it as well, if they had time for this.
And? In this case we were talking about smoothness of transitions in SC Alpha 3.0 demo :) But anyway, enough SC talk before we all are redirected to SC megathread.
 

Mu77ley

Volunteer Moderator
Stations are fully rendered in normal space (assuming they are within visual distance). As soon as you jump to SC however the station "disappears". Most players don't notice this because they are usually pointing away from the station when entering SC and don't usually see the station "disappear" upon entry into SC. I just got some screenshots to show what I'm referring to, if you try it yourself it is quite apparent and obvious.

First, this is Bluford orbital in normal space:

http://i.imgur.com/tNCPo4C.jpg

This is Blueford orbital once the FSD countdown timer starts, with the station still present as I'm still in normal space:

http://i.imgur.com/TqPHLIm.jpg

This is Bluford orbital as I'm making the transition to SC, it hasn't disappeared yet because I haven't "jumped" to SC yet and the game still has a station to render in that frame:

http://i.imgur.com/GSFDEhn.jpg

This is Bluford orbital the moment I enter SC, it has disappeared completely and I actually fly right "through" where the physical station should be. It simply does not physically exist in SC and cannot interact with me in any way. Assuming I don't actually hit the station itself I should at least instantly become masslocked and drop out of SC immediately upon entering SC. This doesn't happen however because there is no station to render and there is nothing to masslock me. The station simply does not exist as a physical 3D model in SC at all despite being directly in my path (less than 5 km distance) upon entering SC:

http://i.imgur.com/T2QfSr7.jpg

Try it yourself, with any station, you'll see that the stations do not exist as rendered objects in SC as soon as your FSD completes the transition to SC. They are just nav points on your HUD, that is all. The stations can only "masslock" you prior to entering SC but once you've entered SC the station only exists as a "point" on your HUD.

Now, look at your speed!

When you jumped to Supercruise you immediately hit 154km/s, and as you started the jump at 6km from the station this meant you shot past the station in 0.03896103896 seconds.

To put it in perspective if the game was running on your system at 60fps then the station would only be displayed on your screen for less than 3 frames (2.3 to be exact). This is why it appears to disappear.
 
Now, look at your speed!

When you jumped to Supercruise you immediately hit 154km/s, and as you started the jump at 6km from the station this meant you shot past the station in 0.03896103896 seconds.

To put it in perspective if the game was running on your system at 60fps then the station would only be displayed on your screen for less than 3 frames (2.3 to be exact). This is why it appears to disappear.

No, it appears to disappear because it's not rendered in supercruise as anything but a dot, and there is a giant clunky transition that occurs.
 
They should load the stations assets up as you approach safe disengage distance then make it grow when you transition out or add some equiv effect (like what it looks like they're doing with stars). At the moment it does look like you just stop and everything suddenly appears then youre moving again. Having the thing getting bigger as you instance will make it feel more seamless
 
...snip...

That is the issue with SC, they don't start players on an even footing. It's pay to win. You pay money and get a powerful ship, no in-game effort required.

BY that standard ED was pay2win too. I mean anyone in the betas was able to acquire huge amounts of cash via dubious means and guess what there was no wipe so you could say those of us that paid the big buck to play before live release paid to win for the same reasons.

Don't get me wrong I hope ED stays around a long time and just gets better as they add more to the game but ED or fans of it should be wary of casting those stones since ED has done some shady stuff itself like for example canning offline mode.
 
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BY that standard ED was pay2win too. I mean anyone in the betas was able to acquire huge amounts of cash via dubious means and guess what there was no wipe so you could say those of us that paid the big buck to play before live release paid to win for the same reasons.

Don't get me wrong I hope ED stays around a long time and just gets better as they add more to the game but ED or fans of it should be wary of casting those stones since ED has done some shady stuff itself like for example canning offline mode.
ED has never had content costing more than few hundreds.

SC ships are sold at 10k USD.
 
BY that standard ED was pay2win too. I mean anyone in the betas was able to acquire huge amounts of cash via dubious means and guess what there was no wipe so you could say those of us that paid the big buck to play before live release paid to win for the same reasons.

Don't get me wrong I hope ED stays around a long time and just gets better as they add more to the game but ED or fans of it should be wary of casting those stones since ED has done some shady stuff itself like for example canning offline mode.
Don't forget Engineers in Horizons. It's fun fighting with ships on steroids versus players with only base game
 
BY that standard ED was pay2win too. I mean anyone in the betas was able to acquire huge amounts of cash via dubious means and guess what there was no wipe so you could say those of us that paid the big buck to play before live release paid to win for the same reasons.

Don't get me wrong I hope ED stays around a long time and just gets better as they add more to the game but ED or fans of it should be wary of casting those stones since ED has done some shady stuff itself like for example canning offline mode.

Umm, what happens in beta, stays in beta.

Maybe you are thinking about gamma, and that one had its own mini scandal, because people demanded FD tell them if there would be a wipe at the end of Gamma. FD didn't want to say one way or the other. So in the end they said "assume there will be a wipe" So lots of people derped around and stuff, and wiped their saves, and lost money, and then ED went 1.0... without a wipe.

My, i laughed a lot at that one. I'd been carefully building up my ship and CMDR :D
 

nats

Banned
Star Citizen will be interesting but it wont be as good as everyone expects it to be. Just like No Mans Sky it will be missing something important. But we wont know what until it is released.
 
BY that standard ED was pay2win too. I mean anyone in the betas was able to acquire huge amounts of cash via dubious means and guess what there was no wipe so you could say those of us that paid the big buck to play before live release paid to win for the same reasons.

Don't get me wrong I hope ED stays around a long time and just gets better as they add more to the game but ED or fans of it should be wary of casting those stones since ED has done some shady stuff itself like for example canning offline mode.

ED 's Betas are in a separate Save with no progress carried over to live
 
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