Reason why some ships won't be able carry fighters?

In general medium and definitely large ships should be able to fit fighter bays, so I'm wondering why so many ships have been left off of the list (below):

Anaconda, Type 9, Federal Corvette, Imperial Cutter, Beluga, Gunship, and the Keelback.

The Gunship and Keelback are medium sized ships.

Is the reason ship lore, balance or something else?
 
In general medium and definitely large ships should be able to fit fighter bays, so I'm wondering why so many ships have been left off of the list (below):

Anaconda, Type 9, Federal Corvette, Imperial Cutter, Beluga, Gunship, and the Keelback.

The Gunship and Keelback are medium sized ships.

Is the reason ship lore, balance or something else?
These ships have infrastructure to actually carry fighters and launch them. Where other ships do not. It is all about the internal infrastructure inside the ship that supports it or does not.
 
I don't know the official reason but it kind of ruins the fun factor of having ship launched fighters in the game when so many medium sized ships in the game can't even use them. Maybe they'll add more medium sized ships capable of mounting a fighter bay at some point but right now it's all a bit meh for me as I'm not a lover of piloting large ships and the two medium ships selected for fighter carrying capability are remarkably useless in the way they've been designed/balanced by the devs.

I think the Asp and Clipper should be able to carry a fighter bay. That would make the fighters portion of the update more accessible and fun.
 
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The ship launching fighters has to fulfill some prerequisites:

-Multi-crew possible, like having a second seat for a pilot to sit and control the figher
- size for the carriage, self explanatory
- maybe some jurisdiction restrictions, as all those ships are used by navies and defensive fleets of systems
 
I don't know the official reason but it kind of ruins the fun factor of having ship launched fighters in the game when so many medium sized ships in the game can't even use them. Maybe they'll add more medium sized ships capable of mounting a fighter bay at some point but right now it's all a bit meh for me as I'm not a lover of piloting large ships and the two medium ships selected for fighter carrying capability are remarkably useless in the way they've been designed/balanced by the devs.

I think the Asp and Clipper should be able to carry a fighter bay. That would make the fighters portion of the update more accessible and fun.

They would actually have a way to fit them, those two ships can't. The Cutter can already launch SLFs so no need to double up on Imperial large ships doing it. What they do need is a medium size ship that can though to match the Federation fleet's ability to do so.

Here is the current SLF bays. The Cutter covers the bay up but uses the exact same one as the other ships aside from the Anaconda.

http://imgur.com/a/GiNUq

Compare that to the Asp X and there just isn't any room to add a bay for the ship.

 
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These ships have infrastructure to actually carry fighters and launch them. Where other ships do not. It is all about the internal infrastructure inside the ship that supports it or does not.
Good point. In that case the ship bay module probably should have been added as a core module on those ships, like the planetary landing suite. Surely those ships dedicated to launching fighters should have the dedicated internal space just for that purpose.
 
So essentially as the above shows, it's more lore than anything else.

I think it's nice for ships to have their own flavour :)

I'm hoping they do more, with the T6,7,9 being able to fit larger cargo racks.

The Viper/Courier/Vulture already have huge shields for their size/price as a unique thing.
 
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They would actually have a way to fit them, those two ships can't. The Cutter can already launch SLFs so no need to double up on Imperial large ships doing it. What they do need is a medium size ship that can though to match the Federation fleet's ability to do so.

I can imagine an Imperial patrol craft with the ability to launch a fighter as backup,
the clipper really shouldn't be the choice, as it already is a superheavy large ship.
We have got a small combat scout in the game the DBS,
why not have guatamaya adapt some ideas from the combat/exploration ship
and integrate it into a medium sized stylish yacht?
 
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They would actually have a way to fit them, those two ships can't. The Cutter can already launch SLFs so no need to double up on Imperial large ships doing it. What they do need is a medium size ship that can though to match the Federation fleet's ability to do so.
What stops the Asp from fitting one?
 
These ships have infrastructure to actually carry fighters and launch them. Where other ships do not. It is all about the internal infrastructure inside the ship that supports it or does not.

Except that would throw off the balancing impact of these. The main balance reason these are needed is that larger ships are not maneuverable. Medium size ships generally are. It doesn't make any sense for a fairly maneuverable ship to have fighters from a balance perspective as they are able to do plenty of maneuvering themselves. Fighters allow big ships to have fragile, but maneuverable things that players have to worry about when attacking a larger ship. Otherwise the large ship is fairly easy to maneuver around and there isn't much it can do without being in a group. Large ships, both in RL and in game require support ships that protect them while they are platforms for large damage. It adds an element to 1v1 combat beyond "stay behind the slower ship and blast it until it runs or dies".
 
Except that would throw off the balancing impact of these. The main balance reason these are needed is that larger ships are not maneuverable. Medium size ships generally are. It doesn't make any sense for a fairly maneuverable ship to have fighters from a balance perspective as they are able to do plenty of maneuvering themselves. Fighters allow big ships to have fragile, but maneuverable things that players have to worry about when attacking a larger ship. Otherwise the large ship is fairly easy to maneuver around and there isn't much it can do without being in a group. Large ships, both in RL and in game require support ships that protect them while they are platforms for large damage. It adds an element to 1v1 combat beyond "stay behind the slower ship and blast it until it runs or dies".

The two medium size ships that can launch fighters are NOT maneuverable though. However I feel like they both are far more useful when 2.2 launches compared to now. For the price point the FGS(along with its normal fire power) can really pack a punch now.(I in all honesty want the Imperials to get something comparable.)
 
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I see now. Thanks for the images @h347h

No problem, FD actually has to use the internal space of ships as when we get to float/walk around them it has to make sense on the inside. I imagine you will even be able to admire your fighters inside your mothership while walking around.
 
The two medium size ships that can launch fighters are NOT maneuverable though. However I feel like they both are far more useful when 2.2 launches compared to now. For the price point the FGS(along with its normal fire power) can really pack a punch now.(I in all honesty want the Imperials to get something comparable.)

I should have been more clear. I have no issue with low maneuverability medium ships having fighters. I think they should. It would also probably make sense for some of the transport specific ships to have the option as well. I was more responding to the people saying they wanted things like the AspX to have fighters because they want to use fighters in the ships they like, rather than the ships they make sense in from a combat balancing perspective.
 
The same reason not all ships have huge hardpoints, or class 7 internals or a class 8 distributor. Balance and variety.
 
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