Should ship transfers have a time delay or not?

Should ship transfers have a time delay or not?

  • Yes, ship transfers should have a time delay.

    Votes: 673 74.9%
  • No, ship transfers should not have a time delay.

    Votes: 226 25.1%

  • Total voters
    899
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Yes for sure.

The 'bonus' for me in ship transfers is not so much wanting a ship at my location instantly, it's having a ship I need there (or anywhere for that matter) together with the ship I'm currently in without me messing about all night parking ships, buying taxi's, and flying low jump range ships across the galaxy to find that my valuable time for the night has been lost.

What ship transfers give you is the ability to carry on playing the game and doing enjoyable stuff while someone else couriers your other ship to somewhere that you will need it soon. This can take as long as me flying it for all I care it just means that I don't have to do the logistics of moving it personally and arranging taxi ships. Taking time to transfer the ships would be better in IMO as then it can't be used as a fast travel mechanic to abuse and still allows 'real' none magical gameplay.

Another thought is, to move out to say Jaques new bubble. I can now fly out there and order my other ships to be delivered there also to start my new life. That is impossible currently and with no shipyard at Jaques to buy new ones to replace the ones left behind.

On a side note, I must say Cmdr I`m a big fan of your "rescue" paint job, it's just a pity FD did not gift it to the Fuel Rats for their efforts.
 
Yes, transfer should have a delay, or at the very least, a meaningful cooldown. How the devs could not see the consequences of an unrestricted instant travel option in a space sim is quit disheartening to put it mildly.
 
Last edited:
didn't vote. i'd rather not have some arbitrary "delay", but the actual travel time computed depending on ship and distance, and of course only if the ship is at all capable of the trip.

to make things easier, i would assume the ship scoops on the fly, but a scoop should be a requirement regardless.
 
No. If you're going to add a delay, just don't bother adding the feature at all, it's pointless

That clearly is not true,

Current Situation :- you have to fly form where you are get your ship and fly to where you want to be.

Ship Transfer /w delay - you order the ship it arrives where you want it - 50% time saving (providing it was a long delay, many would be happy with slightly shorter).

Ship tranfer with a delay is still a QOL improvement on what we currently have, no ship transfer. as I said in the mega thread, if Frontier had announced it with a delay, most of you would have been happy with that. Sadly, after the stream many of you have heard the word 'instant' and can't see past it. I am really struggling to remember all the threads and posts with 'must have instant ship transfer' requests before the stream, so why exactly is it a must have now? Also, again repeated by many in the mega thread, if you CHOOSe to sit there doing nothing waiting for your ship to arrive, (if there was a delay), that is all on you, you are in a ship you can use, you could buy a 'make-do' ship for a different role, anything you like, if you would choose to sit twiddling your thumbs, waiting, more fool you.
 
Last edited:
Yes, transfer should have a delay, or at the very least, a meaningful cooldown. How the devs could not see the consequences of an unrestricted instant travel option in a space sim is quit disheartening to put it mildly.

Would people enjoy the game more? Is that the consequence? Heaven forbid!
 
Delay please.
If my ship is ten jumps away. Let it take ten jumps to arrive. (Saving me ten jumps to go and get it)
This feels good and correct...no magic...no struggling to justify incomprehensible science...

Flimley.
 
That clearly is not true,

Current Situation :- you have to fly form where you are get your ship and fly to where you want to be.

Ship Transfer /w delay - you order the ship it arrives where you want it - 50% time saving (providing it was a long delay, many would be happy with slightly shorter).

Ship tranfer with a delay is still a QOL improvement on what we currently have, no ship transfer. as I said in the mega thread, if Frontier had announced it with a delay, most of you would have been happy with that. Sadly, after the stream many of you have heard the word 'instant' and can't see past it. I am really struggling to remember all the threads and posts with 'must have instant ship transfer' requests before the stream, so why exactly is it a must have now? Also, again repeated by many in the mega thread, if you CHOOSe to sit there doing nothing waiting for your ship to arrive, (if there was a delay), that is all on you, you are in a ship you can use, you could buy a 'make-do' ship for a different role, anything you like, if you would choose to sit twiddling your thumbs, waiting, more fool you.

Yes, we should definitely introduce new features and immediately hamstring them so they can't live up to their full potential. If you'd like to read up to one of my last posts in this very thread, you'll find some real in-game examples of why having it be instantaneous is all that really makes sense except in other edge cases.
-
Either way it will be an improvement over no ship transfers...just a sadder, less useful improvement if we have to arbitrarily wait to have the ship.

- - - - - Additional Content Posted / Auto Merge - - - - -

Delay please.
If my ship is ten jumps away. Let it take ten jumps to arrive. (Saving me ten jumps to go and get it)
This feels good and correct...no magic...no struggling to justify incomprehensible science...

Flimley.

What if you don't have a fuel scoop equipped? What if it gets interdicted? What if it's FSD range wouldn't otherwise allow it to arrive in any possible way at your destination? Let's be honest, you're okay with magic, just not useful magic.
 
if you CHOOSe to sit there doing nothing waiting for your ship to arrive, (if there was a delay), that is all on you, you are in a ship you can use, you could buy a 'make-do' ship for a different role, anything you like, if you would choose to sit twiddling your thumbs, waiting, more fool you.


What if i'm in a Type 9 and there is a conflict zone near me that i want to check out ? I don't think anyone would bother looking for a trade route during the transfert time.
 
A "reasonable" delay is the way to go for me. If its based on a certain amount of time per light year that's fine, but if that's massively hard to code then I'd settle for an hour or whatever for the trip.

What I think is anathema to the Elite tradition and the principles that David Braben talks of so eloquently is the instantaneous arrival of your ship.


What's next, some of the new players find landing on a planet rather arduous, so we're putting a button on the ship's dashboard that places your SRV on the planet's surface. It lifts the barriers to the fun, and hey, fun trumps realism.



Its ironic that Elite is set in the cold emptiness of space but what actually holds the game together is its atmosphere, please don't mess with that.
 
Yes, we should definitely introduce new features and immediately hamstring them so they can't live up to their full potential. If you'd like to read up to one of my last posts in this very thread, you'll find some real in-game examples of why having it be instantaneous is all that really makes sense except in other edge cases.
-
Either way it will be an improvement over no ship transfers...just a sadder, less useful improvement if we have to arbitrarily wait to have the ship.

Been loitering in the mega thread mate, no need to, all the arguments, counters and possible 'new ideas' I, (and others), have read 3, 4 or 5 times. Explain this 'full potential' to me? - honestly, there is no potential to build on instant transfer, none, with delays there are, NPC's, players and more that could be intergrated. And instantaneous makes the least sense possible, it really does, I am really struggling to see what bloody sense it makes at all.
 
But as Morghan pointed out the whole transfer delay is nothing more than a roleplaying solution anyway. My ship won't actually be travelling, it won't appear in any mode, on anyone's scanner, ever. You won't be sitting there and watch it dock and drop into a hangar. It will just disappear from one station and appear at the other, the transfer is all in your head. For some reason it requiring a delay to show up at the other end makes that all better? I'm not buying it. As far as flying 55Ly anacondas to move FdLs, adding a delay will not change that, you'll just force a bunch of players to sit there and wait. The delay is nothing more than a chastisement.


Roleplaying eh? You actually see NPC ships flying in and out of the stations all the time. However, you *never* see capital ships storing corvettes in their hold, and you *never* see them flying up to stations.

If people want to buy 55LY and then sit and wait at a station, that is a personal choice to be lazy, because they were trying to exploit the transfer mechanic. It's not a requirement of gameplay. However, Frontier won't keep it that way regardless whether it's instant or has a time delay. As soon as they allowed ship transfers of any kind they opened the door to the 55LY Anaconda shuttle meta. They will eventually concede that the 55LY Anaconda meta will make all jump ranges irrelevant, and they will likely make all jump ranges the same via some new tech advancement lore.

So the core argument here is really, should there be a time delay. Not, why do I have to wait? Not unless you frequently switch from trade to combat to exploration. In which case, why not fly a multirole ship? But I am guessing you just want this exploit option to get your FDL/Corvette to a combat CG faster anyway. :p
 
Last edited:
They will eventually concede that the 55LY Anaconda meta will make all jump ranges irrelevant, and they will likely make all jump ranges the same via some new tech advancement lore.

That's not true if you take Exploration into account, jump range are then still relevant.

I
 
Hello Bacalao,
I am happy to accept a certain amount of magic, for instance... When planet side and sending your ship into orbit it enters 'invulnerability' mode.
But in this case its far too grating for me to accept, it may well change the dynamic of gameplay for the worse, belittle galaxy scale and affect how ships are set up in out-fitting.

Flimley
 
That's not true if you take Exploration into account, jump range are then still relevant.

Frankly, I don't see any issue in opening up exploration to all types of ships. Exploration is boring enough, and being able to at least enjoy the cockpit view in your favorite ship would be a big help. Explorers have been begging for this option for a long time. Most of them are quite sick to death of the Anaconda/Asp cockpit. In fact, being one of them, that is a BIG part of my objection to the new Anaconda/Asp Shuttle Meta.
 
Last edited:
Would people enjoy the game more? Is that the consequence? Heaven forbid!

The consequences I'm referring to have nothing to do with realism, it is a matter of balance, as it was explained a thousand times in the threadnaught. You didn't, as far as I know, provide a way to prevent the fact that haulers / asps / condas will become the virtual carriers for specialized ships, making the range of the ships a useless feature and introducing an unseen imbalance in the game.

A simple cooldown would solve this problem, and yet you refuse it : why ? Can you explain what scenario needs multiple instant transfers in a game session, when this feature is supposedly introduced to help casual players who play maybe 3 hours a week ?

In fact, a cooldown wouldn't change anything for casual players (still instant delivery) but would prevent exploits.

I know you, you're not an exploiter so, really, I don't understand why you can't even discuss this option ?
 
Last edited:
Repost but I think justified, delete if you disagree.

Disclaimer: Wall of text but here it goes: I have not read the whole thread and what I write may have been said. I do it so I put my view in case FD are looking at this thread.
I am a casual player due to family commitments I can only afford 0 - 4 hrs a week, I play to relax no particular target like getting the biggest ship, if I had nothing important or meaning full in my life then ED would be that thing but fortunately i have other interesting things and try to balance them out.
Although I am not a hard core gamer (meta-gamer is that right?) I suppose that I'm one of the target audience for the game because I'm one who will not get exhausted from this game in a year or two I can play it for a decade or more - I quit Frontier Elite II because it became limited in comparison to other games however i still longed for it.

My view:
Ship transfer is a good thing but it should take as much as doing it yourself.

My reason:
Distance and travel time is a crucial element in this game that gives it perspective and ambience to me. If FDev decide to come out with a new drive that one can go anywhere in the galaxy instantly that would kill the game for me.

My rationale for why I accept other non realistic elements of the game but I do not accept instant ship transfer:
I accept the fact that repairs are instant and loading/offloading are instant but the difference between those and immediate ship transfer is that to me ship repair and loading unloading are not reasons that attract me to play the game. The Travel and the Distance and real world time are elements that flavour the game for me and attracts my taste. Even if the automated transfer takes up time as much as I do it manually (1 way) it is still a huge gain in my view because I do not have to make the 2 way trip and I can do something else while I pay someone to fly my ship, instead of wasting time going back and forth. I think this is the crucial element that Sandro wants to address when he said he wants to keen the fun element flow and not get interrupted.

there youhave it
 
There is a need for this poll here on the forums as well since there is not a clear distinction of community preference made in other polls elsewhere, i.e., the mega thread. (I've read most of it most of the way through, but it's an uphill battle trying to keep up. My goodness we're a passionate bunch!)

It is clear that most of the community seems to prefer some form of ship transfer or are indifferent about it, so that is not what this thread is about. If you want to discuss that, please use the thread linked to above.

So, simple and direct... Which would you prefer? (Again, if you'd prefer some other solution or don't want ship transfers at all, please use the mega thread to voice your opinions and concerns.)

Thanks!

Cheers for this poll. For the record -- I didn't add one to the other thread I made, it was tackled on by a mod, after several threads got closed/merged; I prefer to actually read feedback on the issue, but I guess a poll was inevitable... and having one as simple as this one helps to get a clearer message across, I reckon.
 
Last edited:
The consequences I'm referring to have nothing to do with realism, it is a matter of balance, as it was explained a thousand times in the threadnaught. You didn't, as far as I know, provide a way to prevent the fact that haulers / asps / condas will become the virtual carriers for specialized ships, making the range of the ships a useless feature and introducing an unseen imbalance in the game.

A simple cooldown would solve this problem, and yet you refuse it : why ? Can you explain what scenario need multiple instant transfers in a game session, when this feature is supposedly introduced to help casual players who play maybe 3 hours a week ?

In fact, a cooldown wouldn't change anything for casual players (still instant delivery) but would prevent exploits.

I know you, you're not an exploiter so, really, I don't understand why you can't even discuss this option ?

Of course he can't, there is no reasonable answer and they all just ignore it and stamp their feet.



EDIT - I've added most of the stampy feet insta-kids to my block list which I have named "Kanja Club". It's so much more peaceful now.
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom