Depth and Motivation in E:D - the case for corporations

You play in a private group and others still effect you the same exact way you effect them!, the is the main problem in ED, people play in Solo yet the shape the galaxy just like anyone else including those who play in open and risk it all, Risk and Reward are but a myth in ED..

And i don't think preventing others from entering a system is even possible considering the setup of ED with the three mods, the only way to it is by giving and denying docking rights thus preventing people from messing you system by UA bombing or what ever.


dont turn that to solo vs group vs open the evil threadnought is waiting :p
 
and whose is those?

Oh I knew you'd ask so I dug up the list for you - did you already forget the massive refund scandal when FD said that they would NOT have offline mode like initially promised? That alone should have been enough - but it's ok the list above is better.

There's also the neat bit about stations being built from scratch...
 
Oh I knew you'd ask so I dug up the list for you - did you already forget the massive refund scandal when FD said that they would NOT have offline mode like initially promised? That alone should have been enough - but it's ok the list above is better.

There's also the neat bit about stations being built from scratch...
station have see many community goals for that :p
offline was off before even game got released....
 
dont turn that to solo vs group vs open the evil threadnought is waiting :p

You are the one who diverted my points towards that...

FD won't change the three mods system for a simple reason, the current system means more money for them while keeping the fans of the old games happy besides they can call the game MMO even though its really not considering the MMO aspect is a ghost town...

Anyway iam off and i don't think iam coming back in case i don't respond to you!
 
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You play in a private group and others still effect you the same exact way you effect them!, the is the main problem in ED, people play in Solo yet the shape the galaxy just like anyone else including those who play in open and risk it all, Risk and Reward are but a myth in ED..

And i don't think preventing others from entering a system is even possible considering the setup of ED with the three mods, the only way to it is by giving and denying docking rights thus preventing people from messing you system by UA bombing or what ever.

So if every player faction has on average 10 systems under their control and prevents docking to anyone not in their group, with the number of player factons, there are, where would be left to dock?
 
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The idea of lockouts, and blocking commodities is exactly why the BGS has to be between the players and the economy. The entire Corp/Cult/Guild idea in E|D will go through the existing Player Faction route. There is no way FD are going to create a whole other system on top of that. Especially after having a player group rise up to be a Power Play "Power".

Learn about the current system, and propose improvements to that. The creation of the Player Faction system has ruled out those wicked plans for individuals to dominate any portion of the galaxy.
 
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So if every player faction has on average 10 systems under their control and prevents docking to anyone not in their group, with the number of player factons, there are, where would be left to dock?

I would only be OK with docking rights being controlled on stations that were built from scratch exclusively by a player faction where no station at all previously existed.
 
But... that would make too much sense. You can´t tell me to not enter the house you have built, it affects my gameplay !

I very much doubt players would prevent you from docking. After all most would be comming to trade and do other useful interactions with the station. Why would i kill the marketplace on my own station ?
 
Thank goodness there's pretty much no hope of this happening.

DOWN WITH THE CORPS! POWER TO THE INDEPENDENTS!

If I want to have something like a pirate gang consisting of 8 or so people i won´t jump through silly hoops like applying to the developer. It´s a basic functionality in any MMO.

It's not an MMO.
And if you want to throw a fit rather than follow the process, I don't see any reason it should be given to you.

Expanding without any control on the direction and the destination of your expansion is meaningless grind for any group, and i didn't say anything about removing the whole concept so please read well next time...

They could change it to give player groups the ability to direct their expansion.

Give the players the ability to form groups in game with the name of their factions(I want to have the tag/name of my faction on me just like any other NPC faction when you target them, i belong to the faction and i want to show it!).

Let the progress of controlling a system or the current state a bit more clearer and visible and the same goes to the effects of your actions, 24 hours is a long time to track it should be less than that.

Give benefits to controlling a system by you faction so the players will have a motivation to work on the growth of their minor faction.

There are many things which FD can do to improve the system...

Soooooooo... Power play, then?
 
It's not an MMO.
Oh? Really? Are you sure? How sure are you?

http://store.steampowered.com/app/359320/

"Massively Multiplayer[FONT=&quot] [/FONT]
[FONT=&quot]Experience unpredictable encounters with players from around the world in [/FONT]Elite Dangerous’ vast massively multiplayer space. Experience the connected galaxy alone in Solo mode or with players across the world in Open Play, where every pilot you face could become a trusted ally or your deadliest enemy. You will need to register a free Elite Dangerous account with Frontier to play the game. "
 
Oh? Really? Are you sure? How sure are you?

http://store.steampowered.com/app/359320/

"Massively Multiplayer
Experience unpredictable encounters with players from around the world in Elite Dangerous’ vast massively multiplayer space. Experience the connected galaxy alone in Solo mode or with players across the world in Open Play, where every pilot you face could become a trusted ally or your deadliest enemy. You will need to register a free Elite Dangerous account with Frontier to play the game. "

To many people on this forum Elite: Dangerous isn't an MMO because the first one wasn't. In the 80s. Or something.
 
Group Mode is there for coop stuff although I've not used one to meet up in yet. I don't really trust the instancing and have no funds to lose in the process of having fun - although a small ship would be fine I'd still have to Upgrade and MOD it to fit in.
Quite happy to raise my income but it'll most likely simply scale up to a Corvette and be the same story (Python now).
I really want Military Roles in loaned Ships to come out - that's the X-Wing features I miss.
 
I agree with the op. I would love to see this game developing in this direction where players can build up something substantial and not just a loose connection to the BGS.

I find it a shame that a game like E: D, which has incredible potential, is self-restricted to be a singleplayer experience rather than embracing the possibilities to make multiplayer a real aspect of the game.

So far I have drawn my motivation to play the game from my desire to own the biggest and best ship, now after that grindfest and owning a fully modded Corvette, I really don't have a goal in this Game anymore. Playing with my friends, which would be a great motivation, is just down right pointless at this state of the multiplayer part of this game.

I honestly don't see myself buying into Season 3, especially since I consider the last Gamescom as rather disappointing.
 
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The BGS is a bad joke, we tried to work on this BGS and all what we got is disappointment and confusion, there are very few who really knows how it work and most of it is unknown to us since most of it is in the background, you can't even decide the direction of your expansion let alone regulating who is backing the faction and who is not, there is no way to protect against actions against your faction other than engaging in a repetitive NPC farming or mission which gets really boring after you control one random system or two...

again the best way is to give players the power to shape the galaxy and remove this called the BGS...
So to paraphrase, you and your group can't work it out so it should be removed.

Right.
 
I agree with the op. I would love to see this game developing in this direction where players can build up something substantial and not just a loose connection to the BGS.

This.

And don't get me wrong, I see Engineers as something that goes in the right direction, since you don't just "own" something, but you build up a collection of enhanced modules and build a ship that is your own. Still at the end of the day it's just a ship. It would be great if using your ship is something you do to achieve something bigger. Building a home somewhere would be really amazing and it wouldn't really need all that much to get that kind of reward feedback.
 
For me I hope that FDev continue to tweak the actual game we have now and optimise it (no wing drop crashes etc). Once they have it running at 100% to then start looking at going beyond the basics of what the original Elite was(as it was a single player game from the 80's).
Do we need guilds and stuff like that? I'm not sure tbh, there are external comms methods, discord et al, which even games WITH guilds in use as the ingame guild broadcasts are never quite good enough, so should we have in game guilds with tags? I suspect it isn't needed.
On the other hand I don't see an issue with you being able to join an in game minor faction or maybe just one of the superpowers and have it attached to you when you are scanned as per the NPC's, this would allow players to interact with you based upon your affiliation, "oh they are an empire person so as a privateer for the empire I wont attack them" I don't believe we need to be flagged with guild names, as I don't want to see "my little pwny" etc etc as lets face it they are not immersive.

As for space stations, I do believe they could, at some point, put in the ability to setup your own stations/land bases, which would take a HUGE amount of shipping of goods to even get it started, probably so it would need to be a group effort. Though I would also say that even if they can organise the huge setup, that once the station is running that to keep it running certain requirements are met (this would be basics like food and water that people don't really ship for a start) so the group/player who do set up the station have too ship in those requirements or the station closes down/becomes un functioning and after a set period of time could possibly be destroyed or taken over by a minor faction. In exchange the grp/player would have storage space they can play with, and use it as a meeting point.
 
For me I hope that FDev continue to tweak the actual game we have now and optimise it (no wing drop crashes etc). Once they have it running at 100% to then start looking at going beyond the basics of what the original Elite was(as it was a single player game from the 80's).
Do we need guilds and stuff like that? I'm not sure tbh, there are external comms methods, discord et al, which even games WITH guilds in use as the ingame guild broadcasts are never quite good enough, so should we have in game guilds with tags? I suspect it isn't needed.
On the other hand I don't see an issue with you being able to join an in game minor faction or maybe just one of the superpowers and have it attached to you when you are scanned as per the NPC's, this would allow players to interact with you based upon your affiliation, "oh they are an empire person so as a privateer for the empire I wont attack them" I don't believe we need to be flagged with guild names, as I don't want to see "my little pwny" etc etc as lets face it they are not immersive.

As for space stations, I do believe they could, at some point, put in the ability to setup your own stations/land bases, which would take a HUGE amount of shipping of goods to even get it started, probably so it would need to be a group effort. Though I would also say that even if they can organise the huge setup, that once the station is running that to keep it running certain requirements are met (this would be basics like food and water that people don't really ship for a start) so the group/player who do set up the station have too ship in those requirements or the station closes down/becomes un functioning and after a set period of time could possibly be destroyed or taken over by a minor faction. In exchange the grp/player would have storage space they can play with, and use it as a meeting point.

In terms of guild names, it's not very hard to have a naming policy in placed - it worked like a charm on WoW RP servers - anyone with a stupid character or guild name had it changed by a GM. No LeetShadowBlade2000 from <Pwners> existed at all.

As far as stations go, initial construction should basically start with just a basic landing pad where landing you get to see what materials are missing for construction and your faction would then need to donate the tons of materials and money needed to build it. When the station/outpost is completed only basic repair/refuel services should be avainable and other functionality would have to be built up. Station would require food, minerals and money in upkeep - the quantity of each depending on how many services it has. At the same time usage of the services would kickback anywhere from 5-10% to station income so it'd be possible for a station to become profitable. You could invite NPC factions or player factions that you have good standing with to the station to make them be able to issue BGS missions and so on.

You could take it a step further and create synergies between stations that can be built. For example building a mining outpost on the surface of a planet would create minerals that would be made available to a refining outpost that could then be used to produce machinery sold at a discount to the faction and maybe getting it that far would also create a discount on outfitting and shipyard prices at the main station.

If you are a die hard solo player - you need not take part in any of the above and none of it will affect you as this would happen in previously empty space.
 
Elite has depth to it. Far more depth than you'll find in 99% of games on the shelf.

It might not be the depth that you specifically desire in areas you desire, but there is still depth. It cannot be condemned for not having depth simply because it does not support the simulation of every aspect of life in the 4th Millennium.

The game is so broad in its reach that the game appeals to many types of players. But that's been a stick for its own back because the game caters for so many types of player that many players decide that it has to cater to exactly their desires: A consumer wishing to shape a specific product to meet their desires, rather than consumer selecting the most appropriate product from the shelf. Kinda: "I want this Ford Ka, because I really like most of the features, but I need 6 seats. I want you to make it with six seats". Or: Grand Tourismo is not deep and engaging, because I cannot do what I want to do. Wouldn't it be better if you could drive the cars around an actual city and get out of the cars and do jobs, and get involved with criminals, do hold-ups, make money, steal airplanes and boats... Hang on... isn't that another game?

There are some really awesome games for running a massive interstellar corporation, but this isn't it, nor should it be turned into one.

This is a simple pilot's story.

This is really a wonderful post. Rep.
 
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