2.2's Instant Ship and Module Transport - Yay or Nay?

Do you want ship and module transfer, if so how long should it take?

  • Yes, I want ship transfer.

    Votes: 1,869 71.1%
  • No, I don't want ship transfer.

    Votes: 90 3.4%
  • Yes, I want module transfer.

    Votes: 1,522 57.9%
  • No, I don't want module transfer.

    Votes: 137 5.2%
  • Transfer should be instant.

    Votes: 638 24.3%
  • Transfer should take a small fraction of the time it would take manually.

    Votes: 656 25.0%
  • Transfer should take a large fraction of the time it would take manually.

    Votes: 585 22.3%
  • Transfer should take at least as long as it would take manually.

    Votes: 696 26.5%

  • Total voters
    2,629
  • Poll closed .
Status
Thread Closed: Not open for further replies.
It only removes gameplay if YOU want it to.

If I want to play Skyrim and use the fast travel option then I am removing gameplay. (I dont use fast travel systems in games like that btw). But there will be some who will want to, they are losing that potential gameplay, the point is it is a choice.
But in skyrim you can mod it out :p

However my issue is not that it helps players , no thats cool.

My issue is it removes :
FSD ballance
Feeling of areas being unique (far away from home , your ship tends to be weaker because its made for exploration)
Powerplay ship ballance based on distence from players HQ

I can live with the system , its just they said the price will be very low , making it just silly.
Lore is one side , I can put a limit on my self thats fine.
However I can not put a realistic limit on how the BGS , powerplay and far away systems are going to change from it
 
I like the space loach , I even think he is a cool guy (sandro , the loach is not real :p). I dont agree with him but he seems smart and funny.
and even when I dont agree with him he is intresting person to hear.

I hate ship transfer with a pasion , but I cant hate him for it.
He is doing his best , and maybe they will change it.

After all , FD did have it so POIs only spawned when in SRV because ''the SRV is a cool new toy'' so maybe they will change this (I dont think they will , but I hope so)

I fully appreciate the difficulties of design, especially for a diverse audience.
But I detest bad design over almost anything else.
The awful compromise disappearing POI circles being a typical example.
 
After the lave radio stream tonight, all I can say is this : *many* compromises were suggested in this very thread to keep instant ship transfer (which is needed for "casual" players) and not screw the "hardcore" players at the same time.

Yet FD (according to Sandro) decided to ignore them all...

Fine. This will be fun, cannot wait ! And count on me to RUB it in your face when you have to BACK OFF and put limitations to what is probably one of the stupidest features you ever put in the game, even worst than PP and CQC, which says a lot.
 
But if Skyrim was multiplayer, would that then be ok if fast travel didn't exist previously?

The point being nobody knows what effect (if any) this will have on the game.

You have to have some faith that someone at FD has 'run the numbers' and tried to work out what effect this may or may not have.

If they thought it was going to break the game then they wouldn't be doing it would they.
 
So then essentially the issue here isn't actually instant ship transfer, it's your own grasping and attachment that is causing you suffering and misery. If you let go of this attachment then you can find happiness, even in a world where ship transfers are instant.

But that's not the game we backed! Where is the cutthroat galaxy if we can send our ship round the place instantly at our convenience, if we can be summoned to multi-crew ships with no planning other than being online at the same time? That's not giving us a challenge to face, that only giving us the challenges we want to face = pampering and likely not really challenged at all.

Just like Slopey and others, I want the ship transfer to make sense in the game world, and not have it completely change the game mechanics. Instant, inconsequential and cheap transfer will steer the game completely away from where we thought it would be heading when we backed it.

:D S
 
I fully appreciate the difficulties of design, especially for a diverse audience.
But I detest bad design over almost anything else.
The awful compromise disappearing POI circles being a typical example.

Yeah, however I can live with that, on the other hand .....

71282402.jpg


cknal.jpg
 
After the lave radio stream tonight, all I can say is this : *many* compromises were suggested in this very thread to keep instant ship transfer (which is needed for "casual" players) and not screw the "hardcore" players at the same time.

Yet FD (according to Sandro) decided to ignore them all...

Fine. This will be fun, cannot wait ! And count on me to RUB it in your face when you have to BACK OFF and put limitations to what is probably one of the stupidest features you ever put in the game, even worst than PP and CQC, which says a lot.

Based on what happened after other community freakouts, I'm sure Ed has people looking at this and other threads and we'll be hearing something in the next few weeks. Keep in mind that most people are fine with the ship transfer feature, it's the how that most have a problem with and a lot of that is lore, not code.
 
Simple mechanics for simpletons, I`m afraid a lot of people have the attention span of a goldfish and the memory to match. We know now who FD have put their fate in, roll on seasons 3,4 & 5 when Mr. Sammarco will introduce God mode for those with even a lower attention span. The only problem with such people is that they get bored quick and tend to move onto the next shiny thing.
I wonder what rabbit FD will pull out of their hat then.
 
Last edited:
Yes and we all play in a shared universe. So I might not exploit it, but someone else will.

Whether it can be exploited or not remains to be seen. Lets face it, it wont be the first one we have seen in the game (exploit) and it wont be the last either.

As long as it doesn't break the game completely then it doesn't matter, I would be far more worried about 'other' things that are about to happen in game!
 
The point being nobody knows what effect (if any) this will have on the game.

You have to have some faith that someone at FD has 'run the numbers' and tried to work out what effect this may or may not have.

If they thought it was going to break the game then they wouldn't be doing it would they.
Good points.
I still think its terrible and could kill ballance.
However , I will wait and see for my final opinion , but I still think its going to be horrible

It just seems to be aimed at players who dont want to take time , think and adapt
 
Braben needs to make an executive decision and kill this instant transfer . Casuals and consoles, the weakening of this game continues.
 
It only removes gameplay if YOU want it to.

If I want to play Skyrim and use the fast travel option then I am removing gameplay. (I dont use fast travel systems in games like that btw). But there will be some who will want to, they are losing that potential gameplay, the point is it is a choice.
Skyrim is single player. ED is not. What you do and how you do it does effect others. Going out to some hard to reach spot and suddenly finding a pack of low jump heavy hitters affects others. Instead of admiring the effort that someone took to lug that thing around you suddenly are met with, oh, it was teleported in. Instead of going to a CG and finding a variety of ships for the tasks at hand because people came from different spots of the bubble you will find one or two meta builds because they hopped over and swapped out. The point of multiplayer is exactly that what you do has an effect on others. Skyrim is a fine single player experience and as such not an apt example. I wonder how someone with the base game feels who likes to do combat, every time they realise that unless they pay real money they can never compete. There has been a schism recently with FD and they've done some serious 180s in terms of what they want this game to be. As I mentioned before, you may as well no longer have a universe to play in, just a menu with option settings so you can hop strait into your favourite scenarios and backdrops because after this, people will be playing two very different games with serious advantage given to those who could not care less about the background or scope of the game universe.
 
Last edited:
The pro-instant people have still yet to make a case for why having to wait about 60-90 minutes (maximum) for their ship to travel 400+ Light Years is such a big deal. After all, its still hundreds of times more convenient-& safer-than traveling the 400+ Light years and back to fetch the ship......yet still retains some internal consistency for the game. Also, it isn't as if you can't do other things-in game & out of game-whilst you wait for your ship to arrive.
 
But if Skyrim was multiplayer, would that then be ok if fast travel didn't exist previously?

Skyrim is multiplayer, well as Elder Scrolls Online. Skyrim was fun, if limited compared to games like Daggerfall. ESO is just another WoW clone. The only fantasy MMO I have seen recently that differs from the pack is Black Desert Online. Because there isn't much fast travel going on - you have to slog it from A to B. That means planning is required, and immersion is a lot greater.

:D S
 
Here's the absurd direction this crap is going in:
You may as well cut out that DBE/Asp/Jumpconda from the loop. Just go in a goddamned menu where you can put in your settings (sector type, mission type/player ship/NPC opposition) and load right to your pewpew of choice. Like if the main game was swallowed whole by CQC or if CQC and SC had an orgy. There is no point in travel and distances and anything that makes elite dangerous elite dangerous anymore. Do a loading menu and be instantly where you want, with who you want and in your ship of choice because clearly all that traveling and planning is a nuisance.

I hear what you're saying - and that wouldn't necessarily be a bad game. The issue here is Elite is treading water in the middle, although not the developers wont, it is what it is liking to do too often. And taken to extremes, why not just allow us to create scenarios from available systems and load into them through a lobby like many of the great sims out there? It would have taken them far less time to create a game like that and they could have made far more gameplay too.

Because the size of the galaxy is supposed to mean something - but then not - but then it is again. "Look at this realism here a moment", "Now look at this arcade game we made".

It's easy to see why some of the contributors here are getting dizzy, not easy to see why others don't get it.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom