Ship Transfers - how they should work in the perfect ED galaxy

Would you prefer this kind of game machanic to Insta Printing

  • Yes

    Votes: 20 55.6%
  • No

    Votes: 16 44.4%

  • Total voters
    36
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Pilot arrives at base and brings up his list of owned ships and locations.

Pilot selects remote ship and puts in fields where he/she wants it to be delivered. Does not have to be current location.

A list of NPC pilots capable of flying the ship to that location with skill levels and what they would charge as well as estimated time frame.

An option of insurance and if the npc is killed in transit another attempt can be made if insurance had been paid.

Time for delivery is realistic! If you order a corvette to Jacques, don't expect it for 2 weeks and the NPC is going charge a bundle as well as risk being higher.

Ship may arrive damaged or not at all.
 
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Pilot arrives at base and brings up his list of owned ships and locations.

Plilot selects remote ship and puts in fields where he/she wants it to be delivered. Does not have to be current location.

A list of NPC pilots capable of flying the ship to that location with skill levels and what they would charge.

An option of insurance and if the npc is killed in transit another attempt can be made after paying insurance.

Time for delivery is realistic! If you order a corvette to Jacques, don't expect it for 2 weeks and the NPC is going charge a bundle as well as risk being higher.

Ship may arrive damaged or not at all.

I get why people are against the instant mechanic but really, why would you pay an npc to take as long as you would anyway when you could just go get the ship yourself and fly it with more skill.
 
I get why people are against the instant mechanic but really, why would you pay an npc to take as long as you would anyway when you could just go get the ship yourself and fly it with more skill.

A. it would only be half as long
B. you could be doing something else. Even sleeping.
 
+ Ships will still have Integrity damage to repair. You'd best plot a safe course with the filter and hope it can get enough fuel as even we at times must alter course to scoop!
 
Why not just add a mechanic where every few days the game rolls a dice and sometimes randomly blows up your ship? Same thing.
 
I say just add a quick date-time tag to the ship arrival based on something like:
Time of delivery is equal to 1-5 minutes per 1 light year of travel.

I would even go so far as to make something similar to buying a ship. Why is it instant? Even a fast-food meal takes a minute or two to get. Buy a Anaconda, the ship yard starts building it. Come back in a few days, here's your ship. This is a simulator, no? It needs to behave like one, within reason.
 
I say offer it as a Mission to Fly your Ship and deliver it. They must first get to it and once they deliver it you could offer to take them back to their Station of choice. No teleports needed or they could use the Escape Pod huh.
 
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Pilot arrives at base and brings up his list of owned ships and locations.

Plilot selects remote ship and puts in fields where he/she wants it to be delivered. Does not have to be current location.

A list of NPC pilots capable of flying the ship to that location with skill levels and what they would charge as well as estimated time frame.

An option of insurance and if the npc is killed in transit another attempt can be made after paying insurance.

Time for delivery is realistic! If you order a corvette to Jacques, don't expect it for 2 weeks and the NPC is going charge a bundle as well as risk being higher.

Ship may arrive damaged or not at all.


This is one of the best ideas i have seen since the start of the ship transport debate and would have been the best option to go since it is consistent with lore and supplements suspension of disbelief.
 
OR add ability to Sell Ship anywhere in Galaxy and Buy one from nearest supplier - transfer the Upgrades + MODs from the coming Storage and buy a taxi Sidey to go pick her up.
 
I have zero problems with the current system, but I can see most of the appeal to this suggestion. However, no one, NO ONE is going to be happy paying a small fortune to have their cutter delivered and having RNG blow it up instead. If you want to make sure everyone avoids the new mechanic like the plague and throws a hissy-fit on the forums, that's definitely a mechanic you should include.
 
I really like that idea OP.
That is how i imagined the mechanic to be in the first place.
How about allowing the CMDR to pay a premium fee to the transporting service,
in order to hire NPC wingmen for the ship transfer, so they form a convoy wing?
 
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Pilot arrives at base and brings up his list of owned ships and locations.

Pilot selects remote ship and puts in fields where he/she wants it to be delivered. Does not have to be current location.

A list of NPC pilots capable of flying the ship to that location with skill levels and what they would charge as well as estimated time frame.

An option of insurance and if the npc is killed in transit another attempt can be made if insurance had been paid.

Time for delivery is realistic! If you order a corvette to Jacques, don't expect it for 2 weeks and the NPC is going charge a bundle as well as risk being higher.

Ship may arrive damaged or not at all.
... sounds good from "immersion" view but from gaming view is such proposed transportation RNG complete crap. It's better to do not have any transportation at all as use RNG in this process ... (ED will be imo much more perfect without such ideas applied ;) )
 
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... sounds good from "immersion" view but from gaming view is such proposed transportation RNG complete crap. It's better to do not have any transportation at all as use RNG in this process ...

Is the RNG a problem if this idea would be included in the design?

I really like that idea OP.
That is how i imagined the mechanic to be in the first place.
How about allowing the CMDR to pay a premium fee to the transporting service,
in order to hire NPC wingmen for the ship transfer, so they form a convoy wing?

As another option, how about to wing up with the NPC yourself and escort him?
 
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This is pretty much what the time delay emulates. If we have the ships actually fly around (even if we did it just at destination system) adds a lot of complexity. I'm not necessarily against that but it would take a lot more work for a small QoL improvement, FD has better things to focus on at the moment, probably why factors in to why they went with the easiest possible solution.

The risk factor, sure I guess, why not, but it'd only add an extra time delay. If the ship got blown up or even just damage during transit there's no reason you should pay for it, the ship is insured and I bet so is the company/pilot that got paid to move it, if something happens that's on them.
 
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