You're making docks for Farraguts. We've seen them, you've shown them, but you can't make a separate kind of station for the Beluga as you originally showed us in concept art?
There is absolutely nothing threatening you in the gaming industry, Frontier. Why are you rushing this thing?
If you release the Beluga as it is you're really shooting yourself in the foot.
a. People really hung a lot of hopes in dreams on this thing since it was to be one of two of the last ships you've said you'll ever put into the game.
b. The Orca is just a yacht flipped upside down.
c. The present Beluga is just a cruise ship with a bunch of wings stuck on it like you couldn't decide what to do
d. None of this looks like science fiction: it looks like you ran out of ideas on how to make a ship and weren't willing to make anything that might be competitive with the Gutamaya ranked ships in aesthetic appeal.
e. All of this summarizes to the image that your development where gaming, rather than simulation, is concerned has run aground.
Let's look at this from an outside perspective, too.
- EVE? Lots of fascinating ships, right?
- Star Citizen? Are you even trying to compete?
You have the Road-Map and the Road to develop and then build. However, we're waiting in the Wagons you already constructed.
- A lot of people are desperately bored with the Wagons available as they aren't keeping up with the content updates and some of them just weren't much good to begin with: Keelback, Orca. Where it comes to everything else you take your time. Why are you slap-dashing ships together like this?
There aren't enough ships in your game and there isn't enough game in your plans for you to be cutting corners on ship design. Especially if you're done adding ships to the game post Beluga and the Panther thing. I'm pretty sure if you finish off with the Beluga the way it is, too you're done adding a lot more players as well. You're whole direction with ships is not just near-sighted, but unfocused.
I say this out of love for the game, but there's no reason to sugar coat any of this either. If I'm thinking the thing looks a copy-paste from Spaceballs people thinking about buying the game are really going to have second thoughts. I don't know anyone at college who talks about Elite first. It's always Star Citizen and always because of ships and multi-crew. Whereas Elite seems to be heaving the other direction: not enough variety to ships of the same class or cost. Not enough imagination towards new ships: not even much mention of it since most everyone is convinced these are our last two ships. Add this in with Wings not working right and whatever bad happened to Power Play (or maybe just not enough didn't come to power play) ...that's kind of sketchy ground to be going out on. Dangerous ground, if not Elite: more like presumptuous that people won't just walk off.
I think you've got an amazingly sound and well planned Road, but you're looking like you forgot all there is to do with Wagons and the people it was for.
There is absolutely nothing threatening you in the gaming industry, Frontier. Why are you rushing this thing?
If you release the Beluga as it is you're really shooting yourself in the foot.
a. People really hung a lot of hopes in dreams on this thing since it was to be one of two of the last ships you've said you'll ever put into the game.
b. The Orca is just a yacht flipped upside down.
c. The present Beluga is just a cruise ship with a bunch of wings stuck on it like you couldn't decide what to do
d. None of this looks like science fiction: it looks like you ran out of ideas on how to make a ship and weren't willing to make anything that might be competitive with the Gutamaya ranked ships in aesthetic appeal.
e. All of this summarizes to the image that your development where gaming, rather than simulation, is concerned has run aground.
Let's look at this from an outside perspective, too.
- EVE? Lots of fascinating ships, right?
- Star Citizen? Are you even trying to compete?
You have the Road-Map and the Road to develop and then build. However, we're waiting in the Wagons you already constructed.
- A lot of people are desperately bored with the Wagons available as they aren't keeping up with the content updates and some of them just weren't much good to begin with: Keelback, Orca. Where it comes to everything else you take your time. Why are you slap-dashing ships together like this?
There aren't enough ships in your game and there isn't enough game in your plans for you to be cutting corners on ship design. Especially if you're done adding ships to the game post Beluga and the Panther thing. I'm pretty sure if you finish off with the Beluga the way it is, too you're done adding a lot more players as well. You're whole direction with ships is not just near-sighted, but unfocused.
I say this out of love for the game, but there's no reason to sugar coat any of this either. If I'm thinking the thing looks a copy-paste from Spaceballs people thinking about buying the game are really going to have second thoughts. I don't know anyone at college who talks about Elite first. It's always Star Citizen and always because of ships and multi-crew. Whereas Elite seems to be heaving the other direction: not enough variety to ships of the same class or cost. Not enough imagination towards new ships: not even much mention of it since most everyone is convinced these are our last two ships. Add this in with Wings not working right and whatever bad happened to Power Play (or maybe just not enough didn't come to power play) ...that's kind of sketchy ground to be going out on. Dangerous ground, if not Elite: more like presumptuous that people won't just walk off.
I think you've got an amazingly sound and well planned Road, but you're looking like you forgot all there is to do with Wagons and the people it was for.