From a game design point of view, deciding what is gameplay and what is an unnecessary timesink is good practice.
I don't understand how everyone got up in arms with slippery slope arguments left and right.
No, designers deciding on a time-saving suspension of disbelief for a particular mechanic, doesn't mean they'll make away with everything in the game that takes time.
Their train of thought in this matter is obviously this:
When a player wants to attend a combat oriented CG, but is in a far away system, he just doesn't bother to attend. And the ones that do attend by coming from far away do it this way:
1- Fit the ship lightweight with an extra fuel tank or a fuel scoop, the largest FSD the ship can take. Naturally sell all the combat equipment which is usually heavy.
2- Travel to the CG system.
3- Try to combat fit the ship again, if necessary, jump between several systems and stations until you have all you need.
4- Attend the CG, (before 2.1 it was stay in the area until the CG ends. Fortunately it ended with 2.1)
5- Travel fit the sahip again
6- Go back home
7- Combat fit again, if necessary by jumping between several systems and stations.
How do they know this? They have all the data they need who attends the CGs and what they do exactly before and after they attended.
They know exactly how much time any one player spends doing what.
This doesn't mean they think nothing should take time. They just obviously want to do away with frustrating back and forth, usually for no good reason.
The ship and module transfer (and storage) was something requested especially by those who want to attend CGs but can't be bothered due to the tedium of getting a suitable ship there. Their data obviously matched the requests and they decided to go this way. Stop g out about it.
However, if it's for CG participation purposes, in my experience all the CGs run for several days do they not? A transit time of, say, 2-3 hrs still ain't going to be an issue as far as CG participation goes, in almost all circumstances. Insta-transport still makes no sense even if it's specifically to increase CG participation as it's unlikely a wait time would ever prevent that participation (unless someone's very late on the scene in joining the CG, in which case they should've joined in sooner). And you hit the nail on the head in one respect - this insta-transport aspect seems to have been requested (has it? I know ship transfer has, many times, but instant ship transfer?) by those who want to attend CGs but CAN'T BE BOTHERED ....that's right CAN'T BE BOTHERED because they find the need to transport their ships around tedious. I have to wonder why such people, who seemingly can't be bothered to go through a little effort, even play this game at all given it's 1:1 scale representation of the galaxy....
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