Only FDev have the data, so this is only a hypothesis.
Let us say that for any given CG, they are seeing the same names at the top every time (from a pool) and the same participants (from a pool). So out of the 1.4Million units sold, they got 12,000 signing up for Arque, not sure how many actually participated.
This is only one facet of the game, but in some ways it is the most competitive. CMDR vs CMDR in the race to top 10, or CMDRs vs target in a race for completion. If they are modelling marketing, or player retention or something and they see the usual suspects in every "dynamic event", perhaps this has necessitated breaking the realism wall, in order to make the game more appealing.
The 10,000 of us that post on the forums can be vocal, erudite, passionate, annoying (sometimes all 4 in one post), but we may not be a data-derived representation of the behaviour of the majority of their player base.
I would have preferred some kind of lock, so maybe all ships instantaneous but use only once per week, or summoning takes the time of the sum of the jump n scoops. But FDev think that neuters the change to make it pointless to implement.
It will obviously not make the game better for everyone, it might make the game better for "The Silent Majority" of 1 hour session, dip in and out, play twice a week type consumers?