The Galaxy - Is its size now considered to be a barrier to gameplay by the Developers?

If you want to relax with elite and play one hour at the res site. What happens when you realize that you are in a wrong ship and manually it would take 40 mins to get in the right ship and to the right location. Your valuable one hour relaxation has shrunk to 10 mins. This is reality for those play one hour sessions. I have to skip my play sessions a lot cause I know that just getting to the right place with the right ship would take too long. When I have two hour sessions I can do that. I hope ppl would understand this dilemma.

Do you know what you want to do in tomorrow's session?
 
We will be given the ability to transfer any of our ships to our current dock in 2.2 - there will be no delay in this transfer as the Developers have done some testing and any delay at all was considered to be too much of an impediment to gameplay.

In the recent Gamescom streams a recurring theme was that of "lowering the barriers to gameplay".

It would appear that travelling back to the location of a stored ship to fetch it back to one's location takes too much time and is therefore a barrier to gameplay that is unacceptable in the eyes of the Developers (and a large number of players, of course).

In a game where we have been given, to the best of the abilities of the Developers, a 1:1 interpretation of the our galaxy - with hundreds of billions of stars it seems that the size of the galaxy itself would now appear to be a problem to solve in the eyes of the Developers.

It will be interesting to see what further concessions to convenience we are given in future releases that will facilitate the multi-player aspect of the game.

The Galaxy is fine, it's the human bubble that can be irritating to traverse. Ship transfers will take a lot of the tedious traveling-to-the-place-where-you-can-do-the-thing out of game. The balancing point will be the credit cost for transfer, which won't be much of an issue for the veterans with billions of credits. I've recently lost a bunch of time that I can play any game due to finally finding work in my area, so my gaming time has become very precious to me. I don't like wasting a bunch of time traveling around, so I look forward to this update just for that aspect.
 
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If you want to relax with elite and play one hour at the res site. What happens when you realize that you are in a wrong ship and manually it would take 40 mins to get in the right ship and to the right location. Your valuable one hour relaxation has shrunk to 10 mins. This is reality for those play one hour sessions. I have to skip my play sessions a lot cause I know that just getting to the right place with the right ship would take too long. When I have two hour sessions I can do that. I hope ppl would understand this dilemma.

Dilemma true, but still not a reason why insta-transport should be a thing. When I only have a short time to play, I plan my play session accordingly, as obviously you do. I accept that it takes time to do things and leave the time consuming tasks for when I do have time. When I don't have time, I satisfy myself with those things that I can accomplish in that time, even if it's only a couple of trade runs.
 

Robert Maynard

Volunteer Moderator
The Galaxy is fine, it's the human bubble that can be irritating to traverse. Ship transfers will take a lot of the tedious traveling-to-the-place-where-you-can-do-the-thing out of game. The balancing point will be the credit cost for transfer, which won't be much of an issue for the veterans with billions of credits.

If cost is used to deter players from transferring ships then that in itself remains a barrier to gameplay for cash poor players - the point of instant transfers seems to be reducing inconvenience - an inconvenience that would remain for those who can't afford the transfer.
 

Robert Maynard

Volunteer Moderator
Ship transfer and swapping ships. If you want to get to the dock where it was stored, you still have to travel yourself.

The currently required travel to that dock to fetch the ship then return to the current location has been neatly sidestepped by the forthcoming ability to insta-transfer ships to our current dock.
 
I'm the interests of consistency, it is only right that you lock your own thread.

to quote "please use the existing thread fir discussing shiptransport.

closing as duplicate."

https://forums.frontier.co.uk/showt...ey-should-work-in-the-perfect-ED-galaxy/page2

In fairness to the mod - although it appears we've strayed off topic - the question whilst having a base in the ship-transport-instantly controversy, was more aimed at what other short-cuts are potentially coming to the game in the interests of game-play and whether that's a good, or a bad thing.
 
If cost is used to deter players from transferring ships then that in itself remains a barrier to gameplay for cash poor players - the point of instant transfers seems to be reducing inconvenience - an inconvenience that would remain for those who can't afford the transfer.

Which, ironically, defeats one of the provided reasons for having the feature in the first place: To make owning multiple ships easier for new players...
 
The currently required travel to that dock to fetch the ship then return to the current location has been neatly sidestepped by the forthcoming ability to insta-transfer ships to our current dock.

Yes.

That's the entire point of the feature.

But travel still exists and is still required.

In fairness to the mod - although it appears we've strayed off topic - the question whilst having a base in the ship-transport-instantly controversy, was more aimed at what other short-cuts are potentially coming to the game in the interests of game-play and whether that's a good, or a bad thing.

Which essentially already exists as a thread as well:

https://forums.frontier.co.uk/showt...i-Crew-The-Introduction-of-CMDR-Teleportation

Which, ironically, defeats one of the provided reasons for having the feature in the first place: To make owning multiple ships easier for new players...

It should still be easier for any player, because transfer scales with ship value. If you have Sidewinder/Eagle/Hauler scattered across the galaxy, transferring them surely won't cost as much as transferring a T9/FDL/Python.
 
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Only FDev have the data, so this is only a hypothesis.

Let us say that for any given CG, they are seeing the same names at the top every time (from a pool) and the same participants (from a pool). So out of the 1.4Million units sold, they got 12,000 signing up for Arque, not sure how many actually participated.

This is only one facet of the game, but in some ways it is the most competitive. CMDR vs CMDR in the race to top 10, or CMDRs vs target in a race for completion. If they are modelling marketing, or player retention or something and they see the usual suspects in every "dynamic event", perhaps this has necessitated breaking the realism wall, in order to make the game more appealing.

The 10,000 of us that post on the forums can be vocal, erudite, passionate, annoying (sometimes all 4 in one post), but we may not be a data-derived representation of the behaviour of the majority of their player base.

I would have preferred some kind of lock, so maybe all ships instantaneous but use only once per week, or summoning takes the time of the sum of the jump n scoops. But FDev think that neuters the change to make it pointless to implement.

It will obviously not make the game better for everyone, it might make the game better for "The Silent Majority" of 1 hour session, dip in and out, play twice a week type consumers?
 
The currently required travel to that dock to fetch the ship then return to the current location has been neatly sidestepped by the forthcoming ability to insta-transfer ships to our current dock.


Right it's blatantly obvious that this thread is just a rehash of the ship transfer thread which if this was any other topic would of been locked or merged by now. As a moderator you should really know that, your personal feelings are irrelevant.
 
I think the real issue here is not whether the new mecahnics will make the world believable or not.

The real issue is will it actually break the game or not?

I believe that for a lot of aspects FD has gone to the trouble of adding to the game, much of that value will be lost simply by adding this feature in the manner they are.

I am not aginst ship transfer, I am against it being instant and if it must be instant then it should be ridiculously expensive.

1) Everyone will travel everywhere in an asp since it has the highest jump range and then will simply pop back into their ship of choice.
2) Traffic reports will read almost exclusively asps (meaning people passing through) any other ship can be viewed with suspicion. Combat zones will read as all FDL, Python, vulture in the traffic report.
3) All combat zones will be filled with FDL, vulture and top end combat ships.
4) All balancing FD has done to ships vs their jump range is now irrelevant. Who cares how rubbish my jump range is when I can just asp my way around and summon my FDL?
5) All ship builds can forego power hungry expensive FSD's. Just asp your way around and cast your magic summon ship spell.
6) Fancy doing a raid on a player faction? No problem. Asp your way across the galaxy and cast your magic summon ship spell. Done in a jiffy!
7) Remember that FSD upgrade you spent ages collecting materials for on your FDL? Do you still want it? Are FSD upgrades even worth bothering with now?
8) All the trouble FD have gone to providing variety in outfitting services around the galaxy? Who cares what standard of outfitting exists in a location? Pointless. Just bring your magic bag of ships and modules with you. Now the galaxy is even more all the same!

Off the top of my head. I am sure I can think of more if I put my mind to it.

Who cares about realism? Seriously, you people are having the wrong argument. This should be about game breaking change that will go to destabilize and cheapen the game mechanics that FD spent so much time to create.
 
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This is reality for those play one hour sessions. I have to skip my play sessions a lot cause I know that just getting to the right place with the right ship would take too long. When I have two hour sessions I can do that.

There have been some other suggestions from the community (check the threadzilla) which would allow commanders to do just that: jump in the ship of their choice the moment they sit at the computer and fire Elite: Dangerous. All without interfering with travel mechanics at all.
 
Who cares about realism? Seriously, you people are having the wrong argument. This should be about game breaking change that will go to destabilize and cheapen the game mechanics that FD spent so much time to create.

Worry not, those arguments have been given too... multiple times.
 
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I think the real issue here is not whether the new mecahnics will make the world believable or not.

The real issue is will it actually break the game or not?

I believe that for a lot of aspects FD has gone to the trouble of adding to the game, much of that value will be lost simply by adding this feature in the manner they are.

I am not aginst ship transfer, I am against it being instant and if it must be instant then it should be ridiculously expensive.

1) Everyone will travel everywhere in an asp since it has the highest jump range and then will simply pop back into their ship of choice.
2) Traffic reports will read almost exclusively asps (meaning people passing through) any other ship can be viewed with suspicion. Combat zones will read as all FDL, Python, vulture in the traffic report.
3) All combat zones will be filled with FDL, vulture and top end combat ships.
4) All balancing FD has done to ships vs their jump range is now irrelevant. Who cares how rubbish my jump range is when I can just asp my way around and summon my FDL?
5) All ship builds can forego power hungry expensive FSD's. Just asp your way around and cast your magic summon ship spell.
6) Fancy doing a raid on a player faction? No problem. Asp your way across the galaxy and cast your magic summon ship spell. Done in a jiffy!
7) All the trouble FD have gone to providing variety in outfitting services around the galaxy? Pointless. Just bring your magic bag of ships and modules with you. Now the galaxy is even more all the same!

Off the top of my head. I am sure I can think of more if I put my mind to it.

Who cares about realism? Seriously, you people are having the wrong argument. This should be about game breaking change that will go to destabilize and cheapen the game mechanics that FD spent so much time to create.

Reading this post, another thing came to mind. This also trivializes any sort of special discounts far away systems have. Cheap ship somewhere? fly there, buy ship, then magically teleport it home later without having to risk it unequipped. Li-Yong Rui discounts? Summon the fleet and get the best modules, then take cheap ship home and resummon the fleet without risk.
 
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