The Galaxy - Is its size now considered to be a barrier to gameplay by the Developers?

Only to shipyards and at a cost ;)

To a shipyard that's in the system 5 LY from my destination if my destination doesn't have one (unusual to start with if anyone is that bothered about getting there), and at a cost which will no doubt be so inconsequential I'll be wondering if anything actually left my virtual wallet. If it wasn't that cheap, it's not suitable for the newer players this was apparently aimed at.
 
To a shipyard that's in the system 5 LY from my destination if my destination doesn't have one (unusual to start with if anyone is that bothered about getting there), and at a cost which will no doubt be so inconsequential I'll be wondering if anything actually left my virtual wallet. If it wasn't that cheap, it's not suitable for the newer players this was apparently aimed at.

So you still have to travel a reasonable distance in the FLD :D

And cost scales with distance and ship value.
A new player won't be transferring an expensive FLD around the bubble.
 
In fairness to the mod - although it appears we've strayed off topic - the question whilst having a base in the ship-transport-instantly controversy, was more aimed at what other short-cuts are potentially coming to the game in the interests of game-play and whether that's a good, or a bad thing.

In fairness to me, my thread was a poll and as such, required its own existence. Closing it was unreasonable. What seems more clear is ED don't want us to know the results of such a poll.
 
Hurrah! A convert who's willing to accept timed delivery.

I won the internetz!!!

I'm not even sure what would be the problem with timed deliveries. If it takes you 40 minutes to swap ships, but delivery can do it in less, you already won. And it would give people incentive to still smartly build the ships, if travel time would depend on how you built said ship. But guess I'm giving it too much thought :p
 
It should still be easier for any player, because transfer scales with ship value. If you have Sidewinder/Eagle/Hauler scattered across the galaxy, transferring them surely won't cost as much as transferring a T9/FDL/Python.

Exactly. New players are unlikely to have multiple ships very soon in the game, and multiple expensive ships. They also have to consider their insurance costs.
 
Only FDev have the data, so this is only a hypothesis.

Let us say that for any given CG, they are seeing the same names at the top every time (from a pool) and the same participants (from a pool). So out of the 1.4Million units sold, they got 12,000 signing up for Arque, not sure how many actually participated.

This is only one facet of the game, but in some ways it is the most competitive. CMDR vs CMDR in the race to top 10, or CMDRs vs target in a race for completion. If they are modelling marketing, or player retention or something and they see the usual suspects in every "dynamic event", perhaps this has necessitated breaking the realism wall, in order to make the game more appealing.

The 10,000 of us that post on the forums can be vocal, erudite, passionate, annoying (sometimes all 4 in one post), but we may not be a data-derived representation of the behaviour of the majority of their player base.

I would have preferred some kind of lock, so maybe all ships instantaneous but use only once per week, or summoning takes the time of the sum of the jump n scoops. But FDev think that neuters the change to make it pointless to implement.

It will obviously not make the game better for everyone, it might make the game better for "The Silent Majority" of 1 hour session, dip in and out, play twice a week type consumers?

Well, certainly ship transfer in and of itself benefits EVERYONE, so that's a no brainer. Instant transfer though is another thing entirely....and not necessarily a good thing. If Frontier had come out and announced that we'd have ship transfer, that the price AND timeframe would be proportionate to travel distance (and the ship being outfitted to be able to complete the journey) - let's say 5 mins per 100 LY (or even exponential - say, as the distance increases, so too does the time required). Would we have threads crying out for it to be instant? Maybe there'd be a few people posting and wanting it instant - but I wonder how many people, really, would have actually even thought instant transfer would be a thing in Elite: Dangerous BEFORE Frontier stated it?
 
In fairness to me, my thread was a poll and as such, required its own existence. Closing it was unreasonable. What seems more clear is ED don't want us to know the results of such a poll.

Well - I for one wouldn't mind some communication from FD on the matter also. The silence is somewhat deafening...
 
Then on the other hand we see an (overdue) QOL improvement, but (deja vu) one that currently would be bound to suffer from *drumroll* sub-par Implementation.

Except this is not a sub-par implementation of an otherwise good design. This one is broken right there at the design stage already.
 
the fun faded when insta-travel dominated and game mechanics changed to pander to lazy players (who didn't hang around in any case).

This is what worries me. Very vocal people want a very gamey feel to Elite because they want things now. They want the Corvette now without the effort of grinding Rep, the Grade 5 mods right now, et cetera. These are not players who are going to be here supporting the game en masse in 5 years time because they will have got all they wanted, got bored, and moved on to something else with 40 hours play time. I don't believe that they are necessarily the best long-term customers to e dictating crucial game design decisions.
 
I have no particular problem with fast travel methods being introduced into the game, particularly if we're going to see a second bubble emerge around Jaques. However, I'd like whatever methods are introduced to make sense within the context of the game itself. For example: some kind of station or capital ship which made regular long distance hyperspace jumps and let passengers ride along for a fee.

Basically, I have no problem with ferries being introduced, but I have an issue with interstellar teleporters being part of the game.
 
Is anyone even going to pretend to discuss the galaxy size being an inconvenience for the devs? No? Just a mysteriously permitted duplicate of the threadnaught? Which already has another mysteriously accepted duplicate with almost the same name anyway. Nice to see good impartial moderation being applied :p

Not that I really care that much but the heavy handed moderation that is normally applied does get on my which quite often so to see it suddenly suspended when it's a topic the moderators generally seem interested in sticks in the throat a little.
 
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So you still have to travel a reasonable distance in the FLD :D

And cost scales with distance and ship value.
A new player won't be transferring an expensive FLD around the bubble.

Lol you're funny ;)

I can't see a consistent pricing mechanism for this. A given fraction of a ship will still hit a smaller player than it will me. By the time I can buy this expensive FDL I'd only be bothered if you're charging me for half its total value or something.
 
We will be given the ability to transfer any of our ships to our current dock in 2.2 - there will be no delay in this transfer as the Developers have done some testing and any delay at all was considered to be too much of an impediment to gameplay.

In the recent Gamescom streams a recurring theme was that of "lowering the barriers to gameplay".

It would appear that travelling back to the location of a stored ship to fetch it back to one's location takes too much time and is therefore a barrier to gameplay that is unacceptable in the eyes of the Developers (and a large number of players, of course).

In a game where we have been given, to the best of the abilities of the Developers, a 1:1 interpretation of the our galaxy - with hundreds of billions of stars it seems that the size of the galaxy itself would now appear to be a problem to solve in the eyes of the Developers.

It will be interesting to see what further concessions to convenience we are given in future releases that will facilitate the multi-player aspect of the game.


Well thats it for me then. When the mechanics of the game itself become a "barrier to gameplay" it wont be long before there is no game left. The instant gratification crowd is going to very likely get a game not worth playing. How do i get a refund? I have had horizons less than 30 days and given that i was promised a space sim and well be getting an anything goes space fantasy, i want my money back, for horizons at least, who do i contact?
 
The devs should just do it. Anyone who wants to impose an arbitrary time restraint on themselves are quite welcome to do so.

You are missing the point.

Making these changes effects the game itself and othe rpeople playing it. It is not just about the person choosing to use it or not for realism reasons.

These changes actually stand to break many aspects of the game.
 
I'm not even sure what would be the problem with timed deliveries. If it takes you 40 minutes to swap ships, but delivery can do it in less, you already won. And it would give people incentive to still smartly build the ships, if travel time would depend on how you built said ship. But guess I'm giving it too much thought :p

It's a start though.
Accepting timed delivery is the first step to having sensible discussion about how long a transfer should take and whether it is even possible.
 
And here is why you will still have to consider this: transfer cost will scale with ship value. Bulk heads are super expensive. If you want to keep your transfer costs down, you will not have those equipped.

Depending on your balance it will still be practical to strip ships and reequip them on site. Or still manually ferry them.

And is it not practical to have more options for your distant CG? Do you enjoy only ever doing them in your Asp because "jump range"?

Cost? The ease of money making rather eclipses that issue, especially for those who just want to make the money fast. I don't see cost as a huge drawback, compared to the gain. before there was an actual trade-off.

And yeah... I do like the factor of 'hmm... it's a long way, I'll take the combat Asp on this one'. It means that i'm using different ships. And that is a policy which FD now seem to want to encourage (paint job sales may be an influential factor!). This change actively discourages me for having that ship.

I'm not opposed to fast travel, because I understand that some people hate travel and have limited time to play. I simply reject the wisdom of making the travel instant. I blithely mentioned 1 minute a LY the other day, but that was a little mean of me, in retrospect. However, there should certainly be a reasonable delay in the procedure.
 
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