Mining CG at Jaques? instead of 5 players with mine-ships doing it, everyone at Jaques will be able to do it.
Everyone is able to do it. We've got all the outfitting we need
Result often is fleets of over 9 mining ships.
Mining CG at Jaques? instead of 5 players with mine-ships doing it, everyone at Jaques will be able to do it.
see, i don't see it like that. Insta-transfer will come in, and people will carry on playing more or less as they have been. As for CGs, it will enable MORE participation. Mining CG at Jaques? instead of 5 players with mine-ships doing it, everyone at Jaques will be able to do it. Near a Combat CG in your Type 9? Jump in your Corvette and get involved. So it will add to participation, not stop people bothering.
see, i don't see it like that. Insta-transfer will come in, and people will carry on playing more or less as they have been. As for CGs, it will enable MORE participation. Mining CG at Jaques? instead of 5 players with mine-ships doing it, everyone at Jaques will be able to do it. Near a Combat CG in your Type 9? Jump in your Corvette and get involved. So it will add to participation, not stop people bothering.
see, i don't see it like that. Insta-transfer will come in, and people will carry on playing more or less as they have been. As for CGs, it will enable MORE participation. Mining CG at Jaques? instead of 5 players with mine-ships doing it, everyone at Jaques will be able to do it. Near a Combat CG in your Type 9? Jump in your Corvette and get involved. So it will add to participation, not stop people bothering.
Have some virtual +rep [up], cos I can't rep you again.see, i don't see it like that. Insta-transfer will come in, and people will carry on playing more or less as they have been. As for CGs, it will enable MORE participation. Mining CG at Jaques? instead of 5 players with mine-ships doing it, everyone at Jaques will be able to do it. Near a Combat CG in your Type 9? Jump in your Corvette and get involved. So it will add to participation, not stop people bothering.
it may not seem connected to the OP, but it is. FD are thinking long-term here. If they want to start some combat thing in, dunno Heart & Soul nebulas. How are you going to get there in your 14 ly Vulture? You aren't. People just wouldn't bother. However, if you could fly there in your Asp, and then switch to a combat ship, people will do it. They are thinking long-term. And the farther away the goal, the more insta-transfer is needed, because waiting 2 weeks for a ship to be delivered would just be pointless: by time you got there, and waited for your fighter to be delivered, the goal would be over. FD have a ten year plan, and insta-transfer is part of the plan. It will make sense eventually.
it may not seem connected to the OP, but it is. FD are thinking long-term here. If they want to start some combat thing in, dunno Heart & Soul nebulas. How are you going to get there in your 14 ly Vulture? You aren't. People just wouldn't bother. However, if you could fly there in your Asp, and then switch to a combat ship, people will do it. They are thinking long-term. And the farther away the goal, the more insta-transfer is needed, because waiting 2 weeks for a ship to be delivered would just be pointless: by time you got there, and waited for your fighter to be delivered, the goal would be over. FD have a ten year plan, and insta-transfer is part of the plan. It will make sense eventually.
I just can't get my head around the need to call the dev's lazy and/or stupid.
If any of you are as good as they then put your money where your mouth is, not your mouth where your money isn't!
PAH armchair developers.
Its not really about lazy devs in the End, if the size of the Galaxy becomes inconviente for the majority of there player base and target audience it will become a inconvieniente thing for the devs themselfs.I just can't get my head around the need to call the dev's lazy and/or stupid.
If any of you are as good as they then put your money where your mouth is, not your mouth where your money isn't!
PAH armchair developers.
Yea! Funk meritocracy, every ship is equal, every player is equal, every playstyle is equal! Weeee!!!
From a game design point of view, deciding what is gameplay and what is an unnecessary timesink is good practice.
I don't understand how everyone got up in arms with slippery slope arguments left and right.
No, designers deciding on a time-saving suspension of disbelief for a particular mechanic, doesn't mean they'll make away with everything in the game that takes time.
Their train of thought in this matter is obviously this:
When a player wants to attend a combat oriented CG, but is in a far away system, he just doesn't bother to attend. And the ones that do attend by coming from far away do it this way:
1- Fit the ship lightweight with an extra fuel tank or a fuel scoop, the largest FSD the ship can take. Naturally sell all the combat equipment which is usually heavy.
2- Travel to the CG system.
3- Try to combat fit the ship again, if necessary, jump between several systems and stations until you have all you need.
4- Attend the CG, (before 2.1 it was stay in the area until the CG ends. Fortunately it ended with 2.1)
5- Travel fit the sahip again
6- Go back home
7- Combat fit again, if necessary by jumping between several systems and stations.
How do they know this? They have all the data they need who attends the CGs and what they do exactly before and after they attended.
They know exactly how much time any one player spends doing what.
This doesn't mean they think nothing should take time. They just obviously want to do away with frustrating back and forth, usually for no good reason.
The ship and module transfer (and storage) was something requested especially by those who want to attend CGs but can't be bothered due to the tedium of getting a suitable ship there. Their data obviously matched the requests and they decided to go this way. Stop g out about it.
As I have said in another thread, it baffles me that the developers consider traveling in this game to be an inconvenience, but all the other aspects which delay either the acquisition of game assets (prices, reputation, materials) or the completion of activities (mining mechanics, mission mechanics, spawning mechanics etc.) are perfectly fine the way they are.
I personally enjoy the scale of the galaxy in Elite, speaking as one who has actually crossed it from one side to the other.
An important aspect for me which plays off the galaxy scale, is the need for me to plan, to prioritize, to make my assets work for me, and toward my current goals.
Challenges on this front include my managing my ships and loadout, and the distances involved. My play path revolves around selecting a path, and then getting the right ship and outfitting, and get that ship positioned, in time. This gives me motive and drive to a play session.
Now sometimes, I can't make things work.
Maybe I would prefer a ship/outfitting I can't afford. Maybe I am invested in some other activity that I prefer not to drop. Maybe it's just too far away, or I don't want to travel there. Maybe there will simply not be enough time (in-game time, not IRL time) for me to get involved to the level I want.
For me, this is fine.
It's what makes Elite feel like a busy galaxy, where there is so much more than myself. I cannot be everywhere, doing everything. The path my CMDR follows has been shaped by how I have prioritized my choices among that galaxy of elements.
There have been times that I would leave my home station, fly 300LY to a CG site and contribute, then fly 300LY back home and continue my local activities, all in one play session. And do it again several evenings in a row. Because I could, and I really wanted to. Other times, something interesting might be going on elsewhere, and I just let it pass. Focus instead where I am now, what I am already doing.
A big part of Elite to me, and I feel no sense of inconvenience about playing through these choices.
I don't understand - are we against 'instant' or 'everywhere' part of ship transfer?
And what's with hyperbole guys? I know you have concerns, but this is emotional boiling point. Cool a bit a think a bit rationally. No, galaxy didn't get smaller. Yes, having fighter ship in very distant system is interesting concept, but it can be even explained away with ship "hauling" - actual mechanic used in navy today. As for instant is only think I don't like, but I can live with that.