The Galaxy - Is its size now considered to be a barrier to gameplay by the Developers?

see, i don't see it like that. Insta-transfer will come in, and people will carry on playing more or less as they have been. As for CGs, it will enable MORE participation. Mining CG at Jaques? instead of 5 players with mine-ships doing it, everyone at Jaques will be able to do it. Near a Combat CG in your Type 9? Jump in your Corvette and get involved. So it will add to participation, not stop people bothering.

I think if you ask the majority of the people in the active CG thread, you will find most of them a proud of their achievements without dumbing the game down, that's why they wear the badges like Bast.

You can outfit a ship at Jaques now for mining, you have to fly there first, that's only possible by the determination and will of the players.
 
see, i don't see it like that. Insta-transfer will come in, and people will carry on playing more or less as they have been. As for CGs, it will enable MORE participation. Mining CG at Jaques? instead of 5 players with mine-ships doing it, everyone at Jaques will be able to do it. Near a Combat CG in your Type 9? Jump in your Corvette and get involved. So it will add to participation, not stop people bothering.

It doesn't disable ANY participcation having non-insta-ships. Same way that people do community goals without having to insta-appear at the same location together. People don't give up on those because they need to travel to a spot. So this is really an extreme argument.

People are largely arguing (to varying degrees) there should be some nod to the reality and a little time lag does that. How long that time lag should be is debatable. But the world doesn't stop in Elite because of any time lag, and certainly nothing stops you planning around any time lag - which in essense is the exact thing Elite is about - planning your "future" lives around yourselves, your missions, your friends, community goals, and world events. It's part of the game which insta-transport jars with.
 
see, i don't see it like that. Insta-transfer will come in, and people will carry on playing more or less as they have been. As for CGs, it will enable MORE participation. Mining CG at Jaques? instead of 5 players with mine-ships doing it, everyone at Jaques will be able to do it. Near a Combat CG in your Type 9? Jump in your Corvette and get involved. So it will add to participation, not stop people bothering.

No, the majority of people won't stop playing if they keep it instant transfer, but it is certainly a straw that breaks the camel's back situation. With each one of these that annoys a person, they increase the odds that that individual will simply decide the game's just not what they want anymore.

Also, waiting 5 - 15 minutes for your ship to arrive will not prevent the majority of people from participating in CGs.
 
it may not seem connected to the OP, but it is. FD are thinking long-term here. If they want to start some combat thing in, dunno Heart & Soul nebulas. How are you going to get there in your 14 ly Vulture? You aren't. People just wouldn't bother. However, if you could fly there in your Asp, and then switch to a combat ship, people will do it. They are thinking long-term. And the farther away the goal, the more insta-transfer is needed, because waiting 2 weeks for a ship to be delivered would just be pointless: by time you got there, and waited for your fighter to be delivered, the goal would be over. FD have a ten year plan, and insta-transfer is part of the plan. It will make sense eventually.
 
see, i don't see it like that. Insta-transfer will come in, and people will carry on playing more or less as they have been. As for CGs, it will enable MORE participation. Mining CG at Jaques? instead of 5 players with mine-ships doing it, everyone at Jaques will be able to do it. Near a Combat CG in your Type 9? Jump in your Corvette and get involved. So it will add to participation, not stop people bothering.
Have some virtual +rep [up], cos I can't rep you again.
 
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it may not seem connected to the OP, but it is. FD are thinking long-term here. If they want to start some combat thing in, dunno Heart & Soul nebulas. How are you going to get there in your 14 ly Vulture? You aren't. People just wouldn't bother. However, if you could fly there in your Asp, and then switch to a combat ship, people will do it. They are thinking long-term. And the farther away the goal, the more insta-transfer is needed, because waiting 2 weeks for a ship to be delivered would just be pointless: by time you got there, and waited for your fighter to be delivered, the goal would be over. FD have a ten year plan, and insta-transfer is part of the plan. It will make sense eventually.

You see you're looking at the extreme end of an argument to justify what you wish to see. Some are suggesting weeks, some are suggesting 30 minutes, some are suggesting a day. You can't pick the most convienient far-end group to suit your purposes.

Your argument is simple: I want insta-transport because...
and then from there, where someone says how about a 30 minute delay, would that affect you? you're reply is: 30 minutes, a time that would be a nod to realism and an acceptance of gameplay concessions would not be acceptable compared to an immediate teleport of my ship because...

If you find you have trouble on that second point, it probably means this isn't as black and white as you suggest and you too, might find a middle ground resolution a fair place to be.
 
it may not seem connected to the OP, but it is. FD are thinking long-term here. If they want to start some combat thing in, dunno Heart & Soul nebulas. How are you going to get there in your 14 ly Vulture? You aren't. People just wouldn't bother. However, if you could fly there in your Asp, and then switch to a combat ship, people will do it. They are thinking long-term. And the farther away the goal, the more insta-transfer is needed, because waiting 2 weeks for a ship to be delivered would just be pointless: by time you got there, and waited for your fighter to be delivered, the goal would be over. FD have a ten year plan, and insta-transfer is part of the plan. It will make sense eventually.

Good point. Counterpoint: Being the masters of the game's storyline, they could also just as easily implement a story-specific mechanic that shortens the wait time of transferring a ship to the opposite end of the galaxy from your 2 week example down to 30 minutes for any CG-specific events that come along.
 
I just can't get my head around the need to call the dev's lazy and/or stupid.

If any of you are as good as they then put your money where your mouth is, not your mouth where your money isn't!

PAH armchair developers.
 
I just can't get my head around the need to call the dev's lazy and/or stupid.

If any of you are as good as they then put your money where your mouth is, not your mouth where your money isn't!

PAH armchair developers.

I'm sure some say that, but the majority of a good 400 pages have not. It's been polite exasperation, ideas, alternatives, considerations and productive theories to solve the issue.

I'm sure a few have crossed the line, but given to the bile I saw on 2.1, this has been very, very, very cordial. I think that's because people DO NOT see them as lazy, they are concerned that as developers rather than Elite gamers, they may have misjudged a step and are now refusing to back down because of the time and money spent in what they've created. It's what I'd guess about now.
 
I just can't get my head around the need to call the dev's lazy and/or stupid.

If any of you are as good as they then put your money where your mouth is, not your mouth where your money isn't!

PAH armchair developers.
Its not really about lazy devs in the End, if the size of the Galaxy becomes inconviente for the majority of there player base and target audience it will become a inconvieniente thing for the devs themselfs.
 
Yea! Funk meritocracy, every ship is equal, every player is equal, every playstyle is equal! Weeee!!!

[video=youtube;A8I9pYCl9AQ]https://www.youtube.com/watch?v=A8I9pYCl9AQ[/video]

No reason to do anything but just shoot other CMDRs, because eveything is meaningless.

Paging SDC, where do I sign up?
 
As a comment on the OP, the ship transfer thing just feels like they are paving the way for much more contout way outside of the bubble, potentially way furhter out that Jaques. Neutron field enhanced jumps to get there then the ability to call out a couple of ships could save a causal player hundreds of hours of gameplay grind and makes future content made way out there far more appealing to players who aren't the type to want to explore or potter about out there in the black for days at a time.

Seems fair enough to me, whilst this is a game it does have to be accessible and inviting, it should not always be a test of fortitude. :)
 
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Keeping thread on track...

No. I dont think the galaxy is too big. Procedural generation has given us a framework. Throw in some handcraftiness in and around the bubble and include some player driven emergent content in places such as Jaques, and what we have is a growing narrative.
Instant Ship Transfer will make it easier to get around the bubble. That is all.
The sense of scale of the galaxy isn't lost because the bubble is microscopic contrasted to the play area of the rest of the galaxy.
So much drama.
It's a game. Play it. Enjoy it. Let go.

Anything else really needs some serious psychotherapy.
 
From a game design point of view, deciding what is gameplay and what is an unnecessary timesink is good practice.

I don't understand how everyone got up in arms with slippery slope arguments left and right.

No, designers deciding on a time-saving suspension of disbelief for a particular mechanic, doesn't mean they'll make away with everything in the game that takes time.

Their train of thought in this matter is obviously this:

When a player wants to attend a combat oriented CG, but is in a far away system, he just doesn't bother to attend. And the ones that do attend by coming from far away do it this way:

1- Fit the ship lightweight with an extra fuel tank or a fuel scoop, the largest FSD the ship can take. Naturally sell all the combat equipment which is usually heavy.

2- Travel to the CG system.

3- Try to combat fit the ship again, if necessary, jump between several systems and stations until you have all you need.

4- Attend the CG, (before 2.1 it was stay in the area until the CG ends. Fortunately it ended with 2.1)

5- Travel fit the sahip again

6- Go back home

7- Combat fit again, if necessary by jumping between several systems and stations.

How do they know this? They have all the data they need who attends the CGs and what they do exactly before and after they attended.

They know exactly how much time any one player spends doing what.

This doesn't mean they think nothing should take time. They just obviously want to do away with frustrating back and forth, usually for no good reason.

The ship and module transfer (and storage) was something requested especially by those who want to attend CGs but can't be bothered due to the tedium of getting a suitable ship there. Their data obviously matched the requests and they decided to go this way. Stop g out about it.

Have to be honest about this, the most I've ever done to my combat ships to get to a CG is take out a HRP and stick a scoop on instead. Then I just fly them there and stick the HRP back at the closest station that sells them. If nowhere nearby sells them, I just say 'frak it' and go to the CG with a scoop.

- - - - - Additional Content Posted / Auto Merge - - - - -

As I have said in another thread, it baffles me that the developers consider traveling in this game to be an inconvenience, but all the other aspects which delay either the acquisition of game assets (prices, reputation, materials) or the completion of activities (mining mechanics, mission mechanics, spawning mechanics etc.) are perfectly fine the way they are.

Haha ain't that the truth. I'll be able to beacon in my Type 9 to a station from 400 LY away and fill it up with goods but after having done that, I won't be able to check how much I can sell them for in a system 50 LY away until I get there. :D
 
I personally enjoy the scale of the galaxy in Elite, speaking as one who has actually crossed it from one side to the other.

An important aspect for me which plays off the galaxy scale, is the need for me to plan, to prioritize, to make my assets work for me, and toward my current goals.

Challenges on this front include my managing my ships and loadout, and the distances involved. My play path revolves around selecting a path, and then getting the right ship and outfitting, and get that ship positioned, in time. This gives me motive and drive to a play session.

Now sometimes, I can't make things work.

Maybe I would prefer a ship/outfitting I can't afford. Maybe I am invested in some other activity that I prefer not to drop. Maybe it's just too far away, or I don't want to travel there. Maybe there will simply not be enough time (in-game time, not IRL time) for me to get involved to the level I want.

For me, this is fine.

It's what makes Elite feel like a busy galaxy, where there is so much more than myself. I cannot be everywhere, doing everything. The path my CMDR follows has been shaped by how I have prioritized my choices among that galaxy of elements.

There have been times that I would leave my home station, fly 300LY to a CG site and contribute, then fly 300LY back home and continue my local activities, all in one play session. And do it again several evenings in a row. Because I could, and I really wanted to. Other times, something interesting might be going on elsewhere, and I just let it pass. Focus instead where I am now, what I am already doing.

A big part of Elite to me, and I feel no sense of inconvenience about playing through these choices.
 
I personally enjoy the scale of the galaxy in Elite, speaking as one who has actually crossed it from one side to the other.

An important aspect for me which plays off the galaxy scale, is the need for me to plan, to prioritize, to make my assets work for me, and toward my current goals.

Challenges on this front include my managing my ships and loadout, and the distances involved. My play path revolves around selecting a path, and then getting the right ship and outfitting, and get that ship positioned, in time. This gives me motive and drive to a play session.

Now sometimes, I can't make things work.

Maybe I would prefer a ship/outfitting I can't afford. Maybe I am invested in some other activity that I prefer not to drop. Maybe it's just too far away, or I don't want to travel there. Maybe there will simply not be enough time (in-game time, not IRL time) for me to get involved to the level I want.

For me, this is fine.

It's what makes Elite feel like a busy galaxy, where there is so much more than myself. I cannot be everywhere, doing everything. The path my CMDR follows has been shaped by how I have prioritized my choices among that galaxy of elements.

There have been times that I would leave my home station, fly 300LY to a CG site and contribute, then fly 300LY back home and continue my local activities, all in one play session. And do it again several evenings in a row. Because I could, and I really wanted to. Other times, something interesting might be going on elsewhere, and I just let it pass. Focus instead where I am now, what I am already doing.

A big part of Elite to me, and I feel no sense of inconvenience about playing through these choices.

One of the best replies here
 
I don't understand - are we against 'instant' or 'everywhere' part of ship transfer?

And what's with hyperbole guys? I know you have concerns, but this is emotional boiling point. Cool a bit a think a bit rationally. No, galaxy didn't get smaller. Yes, having fighter ship in very distant system is interesting concept, but it can be even explained away with ship "hauling" - actual mechanic used in navy today. As for instant is only think I don't like, but I can live with that.

I don't have a huge axe to grind about the whole issue personally, in that no matter what they do it won't stop me playing. If they scrapped the whole thing I'd still play because it's what I play every time I log on now. If they do exactly what they plan to do and make instant beaming in of your ships to a station possible I'll still play too. I doubt I'll use it that much, in fact the first time I'd be likely to use it would be when I finally hit Elite rank in something and move the bulk of my 13 ships to Founder's.

What does concern me though is that on the one hand we have the devs (or Sandro at least) saying instant is the way it's being done and I have to assume he's not just woke up one moring with that idea in his head but that it's a decision influenced my some metrics that he has access to.

On the other hand, the simple yes/no poll on here shows that 80% of those who voted think there should be a delay.

Obviously there are all manner of caveats you have to include when looking at that figure; the total votes are a little over 500 now which is actually reasonable as a sample number (a lot of opinion polls only use sample sizes of 1,000 - 2,000 and that's to extrapolate the view of a nation) but then you also have to factor in that the mindset of forum posters, who often tend to be the most engaged players of a game, may not reflect the general player base all that well.

Even so, the real question is what is informing FD's seemingly quite sudden decision that everything takes far too long? The only thing I can think of with a basis in logic is whatever exit surveying they do of players who no longer play the game, something that many game companies do to get a steer on where they can increase retention rates although it's more usual for subscription games.

If thats's the case, are we effectively in a situation where people who don't play the game any more, or who play for a minimal amount of time, are actually informing the direction of future development more than those who are engaged with the game and play regularly?
 
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