Dear, FD how about we settle this in game? (Instant Transfer CG request)

Something must be clearly done so FD reconsiders implementing this abhorrent mechanic. This or a strike or something. Whatever it is count me in, cause I love the game, but wont play anymore with instamagic in it. My mind just cant swallow that trick
 
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So I am not good with polls or anything, but I think the best way to settle this whole thing is with a competitive CG.

A long while back there was a CG for huge weapons (which no one, or very few people, knew what the purpose of the CG was at the time, but that’s another issue I don’t want to get into) the idea was that we have a community CG to implement an in-game feature. So how about it? Give us a community CG to implement a more *realistic* ship transfer feature.

I know, and I understand from a design point of view how good instant is on a personal game play level. It makes sense and it gets me into things faster, but it doesn’t feel right. This game is a simulator primarily, and for a simulator to function well the mechanics need to not only function, and allow the person to accomplish a task, but they need to also “feel” right. Feeling and the sense of awe are the primary reason people play.

Give us a CG to prove our point.
What are you suggesting? I take it you mean a CG with the highest tier reward being Instant ship transfer technology unlocked and let the community either work for it, ignore it or sabotage it as per individual preference?
 
The casuals would lose, then Sandro Potter Marco would make a giant Imperial Class Cutter appear with 5 billions tons of cargo space and teleport at the destination. Instantly of course. Then the casuals would instawin and buy paintjobs. Before returning to DOOM as they did when some marketing genius wasted a whole expansion on the useless CQC.

Beam me up Sandy... *facepalm*
 
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Something must be clearly done so FD reconsiders implementing this abhorrent mechanic. This or a strike or something. Whatever it is count me in, cause I love the game, but wont play anymore with instamagic in it. My mind just cant swallow that trick
But there's instamagic all over the place already.
● Instant repairs
● Instant refuel
● Instant re-arm
● Instant cargo loading/unloading
● Instant galactic wide communication in wings
● Instant respawn upon death
● Instant rebuy of ship and modules
● Instant creation of Engineer mods
● Instant transfer from ship to ship when buying/switching in shipyard

What makes instant ship transfers more special/holier than these things?
 
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Jenner

I wish I was English like my hero Tj.
But there's instamagic all over the place already.
● Instant repairs
● Instant refuel
● Instant re-arm
● Instant cargo loading/unloading
● Instant galactic wide communication in wings
● Instant respawn upon death
● Instant rebuy of ship and modules
● Instant creation of Engineer mods

What makes instant ship transfers more special/holier than these things?

This is a good point.

Everyone has their own comfort zone when it comes to suspension of disbelief. I guess this particular instance is just a red line for a lot of players. At what point does the game cease to be true to itself? Also, those things you list have been part of Elite Dangerous from the beginning, whereas the insta ship transfers are a new addition.
 
This is a good point.

Everyone has their own comfort zone when it comes to suspension of disbelief. I guess this particular instance is just a red line for a lot of players. At what point does the game cease to be true to itself? Also, those things you list have been part of Elite Dangerous from the beginning, whereas the insta ship transfers are a new addition.
There's kinda no winning for the devs on this one. One community red line is instantaneous ship transfers and the other big, equally relevant, red line is too many time sinks.

Middle ground: have ship transfer timers that can be sped up by level of respective navy rank/credit payment/level of freindliness with receiving station? But that then starts to become another grind encouraging mechanic, i.e. grind rank, grind credits or grind reputation so as to avoid a potential time sink.
 
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But there's instamagic all over the place already.
● Instant repairs
● Instant refuel
● Instant re-arm
● Instant cargo loading/unloading
● Instant galactic wide communication in wings
● Instant respawn upon death
● Instant rebuy of ship and modules
● Instant creation of Engineer mods
● Instant transfer from ship to ship when buying/switching in shipyard

What makes instant ship transfers more special/holier than these things?
you mention mostly things where you littlerly can't do anything but wait while its going on, since your ship needs to be in place while it happens. Not the case for instant transport, while it happens you are still in another ship perfectly capable of doing things with.

Because yes, some things have to be unrealistic for Gameplay sake, but not all the things have to.
 
But there's instamagic all over the place already.
● Instant repairs
● Instant refuel
● Instant re-arm
● Instant cargo loading/unloading
● Instant galactic wide communication in wings
● Instant respawn upon death
● Instant rebuy of ship and modules
● Instant creation of Engineer mods
● Instant transfer from ship to ship when buying/switching in shipyard

What makes instant ship transfers more special/holier than these things?
Gameplay.
 
I will not even comment on this crap!
Play Pokemon - Go
Cheers Cmdr's

I made a response to someone about Pokémon, and it was pointed out to me that Pokémon Go actually gets people off their rear ends, travelling and exercising in real life!

Ergo, Pokémon Go is actually far more more realistic than Elite when it comes to the time delays and inconvenience of travel, and actually makes that the entire game!

I demand that Pokémon in locations away from myself are instantly teleported to my phone. It's an inconvenience not to!
 
you mention mostly things where you littlerly can't do anything but wait while its going on, since your ship needs to be in place while it happens. Not the case for instant transport, while it happens you are still in another ship perfectly capable of doing things with.


This is actually an interesting point behind why I think they may be adding instant ship transfers.

When Multi-Crew comes online, in the most basic imagination my friend and I will meet at a station, and I will move into his ship as a crewman. Now we head out to another system where do some mining. Great, fun multiplayer. Now, we head off to sell some of the mined cargo. Oh, this little outpost has a great price on our Painite! While we are docked there and selling, my friend has to log off. Goodbye!

Now, I am in a station where there is no ship for me. Where would I be in the outpost? Not in a hanger for sure. Just looking at a station services menu?

With real-time ship transport, I could summon my own ship to arrive so I can leave. But if my friend and I traveled 250LY and my ship takes 1 hour to make that trip... All I can do is sit and wait. Even if they got super-real and I could hire a passenger transport back to my own ship (and they modeled a ship interior with a window for me to see out). I would still have to sit there and look at the back of the seat ahead of me for the travel. Orca and Beluga jump ranges are not great, so maybe waiting/traveling for quite few jumps.

Or what if I only own an Anaconda... it can't even dock at the outpost so I can leave. I am stuck!

What if several players Multi-crew to Jacques? Like 10+ hours of waiting with no ship, and no activity/gameplay possible during that time.

I have begun to strongly suspect that the "instant" decisions are efforts to work around these kinds of strange situations that come when players move (maybe far) with no ship of their own.

And I've yet to imagine any better way to avoid such situations, that players in Multi-crew will certainly get into. Every other choice requires staring at the menu for perhaps quite some period of time.
 
you mention mostly things where you littlerly can't do anything but wait while its going on, since your ship needs to be in place while it happens. Not the case for instant transport, while it happens you are still in another ship perfectly capable of doing things with.

Because yes, some things have to be unrealistic for Gameplay sake, but not all the things have to.
In that sense then instant ship transportation is, in a way, the straw that broke the immersion camel's back for some people. But equally so the somewhat mobile/freemium game-esque 'wait for X number of minutes for your item to arrive' would also be a final straw on the time-sink camel's back (yes, we have a camel for every season) for other people.

I think FD have taken serious note of the fact that many people's version of playing ED is to put on a movie on Netflix while keeping ED in their peripheral vision for the occassional couple of minutes of gameplay - course correction, menu navigation, etc. It's not how I play the game but in my opinion having too many time sink activities is enough of an issue that needs tackling.

Gameplay.
You... with your pithy one-liner answer. Acting all cool cos you didn't need to use a sentence to explai-Damn it Ziggy! :p

Good point. I'm in no particular camp on this one except for one caveat - I don't want to see ED become a game of watching count down timers and in that light I would have to find instant ship transfers a necesary decision by the devs.
 
Now, I am in a station where there is no ship for me. Where would I be in the outpost? Not in a hanger for sure. Just looking at a station services menu?

I'd suggest that when the session ended, you should end up wherever you last docked your current ship. However, I can see the logic in what your saying regarding why the need for instant transfer in that circumstance - but that then exacerbates the problem for Open. Not got a wing available to grief a CG? Team up in the fastest ship get there, drop multicrew, who all individually spawn four Corvettes. Of course that may be what Frontier wants. It assists 'team deathmatch' in the main game.
 
What are you suggesting? I take it you mean a CG with the highest tier reward being Instant ship transfer technology unlocked and let the community either work for it, ignore it or sabotage it as per individual preference?

No, a competitive CG, where one side pushed Insta transfer and the other side pushes delayed transfer.
 
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