Disclaimer: This isn't a troll post. It's a semi humorous post but I'm quite seriously thinking about possible implementation ideas for this kind of mechanic, as I know many of you do too. I'll be glad if you share your thoughts on this and similarly useful ideas for brainstorming. Let's start a design fantasies thread here with the theme 'Emergent Gameplay with a chance of Realism'.
Of course I got shamelessly inspired by the now infamous 'insta ship transfer' mechanic announced at gamescom.
The idea is to have delayed respawns in the game. Seriously, I'm proposing that we wait in our escape pods until rescued. This will create emergent gameplay, and grow a feeling of camaraderie between the rescuer and the rescued.
How will this work? Simple.
Our ship gets destroyed, we actually eject instead of hearing 'eject eject' and then seeing the insurance screen and start floating around (or falling to the ground if near a planet). We can log out and back in, in whatever mode we want (though Solo could be a little problematic but not really). When we log in, we will have the opportunity to choose automatic rescue (time delay depending on your distance from where you last docked), which will cost the same as the insurance money, auto rescue to starter sidey (free, the same time delay) or to log in into the escape pod to become an actual occupied escape pod in the game.
During our life in the escape pod, our social tools (aka the comm panel) and a rudimentary system information tab is available to us. We can invite people to wings, accept wing requests, use voice comms and engage in regional chat or friend chat.
The rest is even simpler. We reach out to our friends, form a wing, turn the beacon on and wait for them to come pick us up. They'll be able to bring us to any station with a shipyard and sell us for money or accept a rescue reward. In this station, we can request the transfer of one of our ships to our location (however it's implemented in the game) or buy ourselves a new ship.
Cue the new sister player organisation to the incredible Fuel Rats, the Search&Rescue Dogs.
There's one loophole though. The explorers who unfortunately die on the far end of the galaxy or somewhere far away like that are screwed. I can't find a solution to extreme long distance rescues. However everything in the name of realism, and I'm primarily an explorer too (though my combat rank is higher) and I can safely say screw explorers.
Of course I got shamelessly inspired by the now infamous 'insta ship transfer' mechanic announced at gamescom.
The idea is to have delayed respawns in the game. Seriously, I'm proposing that we wait in our escape pods until rescued. This will create emergent gameplay, and grow a feeling of camaraderie between the rescuer and the rescued.
How will this work? Simple.
Our ship gets destroyed, we actually eject instead of hearing 'eject eject' and then seeing the insurance screen and start floating around (or falling to the ground if near a planet). We can log out and back in, in whatever mode we want (though Solo could be a little problematic but not really). When we log in, we will have the opportunity to choose automatic rescue (time delay depending on your distance from where you last docked), which will cost the same as the insurance money, auto rescue to starter sidey (free, the same time delay) or to log in into the escape pod to become an actual occupied escape pod in the game.
During our life in the escape pod, our social tools (aka the comm panel) and a rudimentary system information tab is available to us. We can invite people to wings, accept wing requests, use voice comms and engage in regional chat or friend chat.
The rest is even simpler. We reach out to our friends, form a wing, turn the beacon on and wait for them to come pick us up. They'll be able to bring us to any station with a shipyard and sell us for money or accept a rescue reward. In this station, we can request the transfer of one of our ships to our location (however it's implemented in the game) or buy ourselves a new ship.
Cue the new sister player organisation to the incredible Fuel Rats, the Search&Rescue Dogs.
There's one loophole though. The explorers who unfortunately die on the far end of the galaxy or somewhere far away like that are screwed. I can't find a solution to extreme long distance rescues. However everything in the name of realism, and I'm primarily an explorer too (though my combat rank is higher) and I can safely say screw explorers.