Should ship transfers have a time delay or not?

Should ship transfers have a time delay or not?

  • Yes, ship transfers should have a time delay.

    Votes: 673 74.9%
  • No, ship transfers should not have a time delay.

    Votes: 226 25.1%

  • Total voters
    899
  • Poll closed .
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Thread Closed: Not open for further replies.
Back then we even imagined the ships might actually fly around piloted by an NPC (and being potentially vulnerable to pirate attacks).
Remember when FD said that when we can walk around we could steal player ships?
I dont think thats going to happen.

Its not that important , but with magic transfer I think its going to lead to parts of the game like bars , ArmA like FPS and EVA fixing of ships being cut and replaced with something more... easy and artificial
 

Robert Maynard

Volunteer Moderator
Or if we are 3D duplicating we should be able to duplicate all engineered mods, so no more mismatched guns on your hardpoints! Bonus! Just roll the dice to get one good one, and you're good to go. Replicate away. Shame the engineer can't do that but hey.

Why stop there - why not duplicate someone else's ship....?
 
And before anything else...the ship as equipped should at the very least be able to make the trip as if a human were piloting it.


Exactly for example if an npc pilot is trying to plot a course on the galaxy map and has to wait 20 minutes for the damn thing to load (in particular on the xbox as its not as prevalent on the pc for me at least) then that has to be taken into account when calculating the time it takes.

Perhaps we could be updated regularly on the progress of the transfer. Also the transfer of the ship should be susceptible to interdictions.
 
There are so many logical holes in this. Wow.

Sandro, I don't like that I want to be mean. So I won't be...

What were you thinking?
 
I think each time you teleport/replicate your ship it should develop a minor defect. The first time you transport it you end with something rattling around in the dash, the second time you get a squeaky throttle control... After 100 transports, ceiling panels fall down each time you frame shift, the seat won't stay upright, the external lights keep going into disco mode, landing gear won't retract...
 

Yaffle

Volunteer Moderator
I think each time you teleport/replicate your ship it should develop a minor defect. The first time you transport it you end with something rattling around in the dash, the second time you get a squeaky throttle control... After 100 transports, ceiling panels fall down each time you frame shift, the seat won't stay upright, the external lights keep going into disco mode, landing gear won't retract...

That would be awesome. Especially the discotheque.
 
Exactly for example if an npc pilot is trying to plot a course on the galaxy map and has to wait 20 minutes for the damn thing to load (in particular on the xbox as its not as prevalent on the pc for me at least) then that has to be taken into account when calculating the time it takes.

Perhaps we could be updated regularly on the progress of the transfer. Also the transfer of the ship should be susceptible to interdictions.

The way ship transfer is currently planned on being implemented completely circumvents some of the core game mechanics...no interdictions, no need for FSD, fuel scoop, no danger of running into a star...
 
Why stop there - why not duplicate someone else's ship....?

In line with that, why can't we buy/sell engineered ships between players? This Insta ship thing will hollow out most player interactions as people won't be traveling about in different ships anymore, but rather briefly zipping from hot spot to hot spot and then transferring over to whatever else they have. Running into another player anywhere outside of a CG or other high traffic point of interest will be even rarer than it is now and I guess engineers will be a bit easier as you just have to get in there with your blockade runner and then switch out to whatever ship you're working on... It's just so gamey. I can't shake the juxtaposing images of DB talking up the science in the game and Sandro taking a dump on it and telling us it smells like roses.
 
Question!

Remember back when people were calling for ship deliveries?

Back then... did anyone actually specify that there should be a time delay? Yes, yes, it might seem obvious and not even something that should be mentioned, but did anyone who was asking for it think to specifiy it?

The "instant" vs "timed" idea was surely discussed to a high and deep level within Frontier and is probably a large part of the reason they delayed the implementation for so LONG, because Frontier are not stupid. They know this is big deal that impacts several layers of the game. Not sure why it would matter if we had specified anything. Unless you think that Frontier thought this is what we wanted? Ha, maybe. But I think they are more worried about their game getting a reputation of being "slow paced" than they are about it being called "gamey". I think they assumed that people will tolerate convenience more than they'll tolerate inconvenience.


What kills me is that they go on and on about how jump range is a form of balance, and how this is why some ships just suck in general (DBE) and some ships are painfully slow (FDL). And yet here they are saying that all that pain and uselessness is now just window dressing because it can be circumvented by a wonky intentional exploit. Moving ships remotely is one thing, but undercutting the whole notion of ship balance means they will need to rewrite the balance between ships COMPLETELY in order to keep certain ships relevant to the game. They kicked a hornets nest.
 
The way ship transfer is currently planned on being implemented completely circumvents some of the core game mechanics...no interdictions, no need for FSD, fuel scoop, no danger of running into a star...

Might as well have full autopilot...
 
The way ship transfer is currently planned on being implemented completely circumvents some of the core game mechanics...no interdictions, no need for FSD, fuel scoop, no danger of running into a star...

*TRIGGERED*

That is totally unreasonable of Frontier to have such a lazy mechanic.

I demand they bow to the forum and make the game uber realistic and to hell with peoples time limitations while playing the game.

Also while they're at it I want the magic scoop to be removed from the srv and I want one of these added so I can pick up the minerals and stuff.....

3453.jpg
 
There are so many logical holes in this. Wow.

Sandro, I don't like that I want to be mean. So I won't be...

What were you thinking?

Oh just wait and see what this will do with cargo canister storage...pretty much makes it impossible to do in any reasonable way...allow ship storage with cargo...no more need to smuggle...just teleport those 20 type six stripped down hulls right passed system sec, avoiding any interdictions along the way.

As it is right now with module storage and instant transfer...I assume you won't be allowed to store and transfer cargo racks with gargo right? Imagine where that could go...
 
Oh just wait and see what this will do with cargo canister storage...pretty much makes it impossible to do in any reasonable way...allow ship storage with cargo...no more need to smuggle...just teleport those 20 type six stripped down hulls right passed system sec, avoiding any interdictions along the way.

As it is right now with module storage and instant transfer...I assume you won't be allowed to store and transfer cargo racks with gargo right? Imagine where that could go...

You can't store ships with cargo, at least for now...
 
*TRIGGERED*

That is totally unreasonable of Frontier to have such a lazy mechanic.

I demand they bow to the forum and make the game uber realistic and to hell with peoples time limitations while playing the game.

Also while they're at it I want the magic scoop to be removed from the srv and I want one of these added so I can pick up the minerals and stuff.....

http://www.litterpickersdirect.com/_assetfiles/HHAND48/3/3453.jpg

False argument. No one has been against being able to have ships be relocated for them and no one is suggesting this become ironman mode. Also, you don't have to sit and wait for a ship to arrive. God forbid you should have to plan your actions before you take them. As others have mentioned, this circumvents a major part of balance in the game. You suddenly have no requirement to balance out any but a single ship with the 1:1 design of the game universe. Fuel scoops? Why bother when it can just be another hrp or scb. Extra fuel? Forget it. A rated fsd? Who needs that? My combat ships is for pew pew and I can Insta have it wherever I want. If that's the case, then why not remove travel requirements alltogether and just be able to teleport from station to station yourself and 3D print your ship of choice there?
 
*TRIGGERED*

That is totally unreasonable of Frontier to have such a lazy mechanic.

I demand they bow to the forum and make the game uber realistic and to hell with peoples time limitations while playing the game.

Also while they're at it I want the magic scoop to be removed from the srv and I want one of these added so I can pick up the minerals and stuff.....

http://www.litterpickersdirect.com/_assetfiles/HHAND48/3/3453.jpg

Not just about realism. This is about continuity of the limitations which already exist in the game...i.e. it takes time to travel places

Plus the time limitation argument doesn't work here. I don't have a lot of time to play. I've been playing regularly since August 2014 and I'm still not Elite in anything...however, an Asp gets me most anywhere in the bubble in less than 20 minutes. What ship txfr is supposed to provide is greater access to my ships and it ought to but not at the expense of breaking continuity with how the game works already. It's like having a car pool lane that automagically takes your car 1000km/s when you have more than 2 people in the car...but get into it a car with 1 person in it and it suddenly doesn't go crazy fast. It is a serious break in continuity which also presents some obvious exploits.
 
Well just listened to Lave Radio.

Was a sensible discussion, the upshot seems to be that Sandi is stressing that the gameplay that it enables is worth the tradeoff.

He cited the example of Jaques and it was stated that they absolutely do want people to have the flexibility of swapping ships out at Jaques, that this is the point.

So while I wasn't keen, I think I'm happy to give it a go and see how it pans out. It's hand-wavium that can be potentially overlooked, and if it makes a whole bunch of gamplay available that wasn't before, then well maybe folk can look past the realism issue.

Would say though that it's worth trying to abuse this feature as much as possible during beta.
 
Well just listened to Lave Radio.

Was a sensible discussion, the upshot seems to be that Sandi is stressing that the gameplay that it enables is worth the tradeoff.

He cited the example of Jaques and it was stated that they absolutely do want people to have the flexibility of swapping ships out at Jaques, that this is the point.

So while I wasn't keen, I think I'm happy to give it a go and see how it pans out. It's hand-wavium that can be potentially overlooked, and if it makes a whole bunch of gamplay available that wasn't before, then well maybe folk can look past the realism issue.

Would say though that it's worth trying to abuse this feature as much as possible during beta.

Try? No...WILL abuse, the exploits are too obvious for it not to happen. Instant travel in a galaxy expressly limited by jump ranges is just ridiculous. We might as well have jump gates and trade lanes.

Seriously, what is wrong with reducing our time to retrieve one ship by half and multiple ships at once by many times less. The big improvement was already in the damn DDF...why go this extra step...what is the added gameplay?
 
Well just listened to Lave Radio.

Was a sensible discussion, the upshot seems to be that Sandi is stressing that the gameplay that it enables is worth the tradeoff.

He cited the example of Jaques and it was stated that they absolutely do want people to have the flexibility of swapping ships out at Jaques, that this is the point.

So while I wasn't keen, I think I'm happy to give it a go and see how it pans out. It's hand-wavium that can be potentially overlooked, and if it makes a whole bunch of gamplay available that wasn't before, then well maybe folk can look past the realism issue.

Would say though that it's worth trying to abuse this feature as much as possible during beta.

And if transfer took some amount of time, swapping ships to Jaques would not be possible, somehow.. Sandro has no         clue and what he says and does contradicts itself everywhere. The guy is a joke.
 

Being someone who was heading on my way back from Jaques, Sandy is dead wrong. It negates the whole sense of accomplishment when I can do things like suisidewinder back and teleport my ship to me.

It's a farce. Lower the challenge and sense of accomplishment so that we can all be losers pretend that we're all winners. [downcast]
 
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