Remake the Beluga: Wait Until it is Ready?

You present all this as if it where the only truth possible.
I think a lot of people have different ideas, different tastes.

In my opinion the nose of the Beluga is marvelous, but god knows what happened to the tail :)
I do feel that there is a bit too much weird wingy bits sticking out at odd angles of the Beluga.
That is my personal taste. I would have removed a few wings and changed a few other things.
However it is what it is. tastes differ. Some will like it as it is I guess.

What is a bit weird in my mind is that you want an entire separate new station specifically for the Beluga? Just for one ship?
That would be completely unpractical and such a waste design hours.

You also state there are not enough ships in the game.
Of course I want more ships, I always want more of them and we will get more in the coming years. Of that I am convinced.
But to state that there are not enough of them at this stage of development is nonsense in my opinion.




Really?
With what should FD compete. The mere number of ships? The disgusting ship sales perhaps?
Or the mostly planes-in-space approach? God, do I hate the planes in space design philosophy of Star Citizen...
And most of their ships are fugly with all kinds of weird bits sticking out everywhere.
I like perhaps 3 ships of all the designs presently in Star Citizen.



Based on what?
Your personal taste?
I certainly do not like every ship in ED, but the gist of you tirade is just insulting.


1. You present all this as if it where the only truth possible.
- Yes, because I believe presenting something in the most absurd satirical way possible is the easiest way to provoke complacent people into making honest statements that actually heart felt against it.

2. I think a lot of people have different ideas, different tastes.
- That's my hope.

3. In my opinion the nose of the Beluga is marvelous, but god knows what happened to the tail
- I think that's the general consensus obtainable from this thread.

In reference to Star Citizen:
4. Really?
- Really. I spent a fair bit of my time listening to friends who love Sci-fi despairing at the state of Sci-fi. Surprisingly, you'd think this would make people more inclined to take what they can get? Especially something that's solid if not exactly deep like Elite. But no. Actually every single one of my friends thinks Elite lacks. Where? Ships. Why? No enough diversity. It's all about what's in the package when it comes to buying something. Elite: Dangerous sold me on the community experience. It's a wasteland to me and everyone else I talk with where it comes to ships. There's no enough utility in the ones we have to last ten years. Hate me for saying so that's still true because it has been true. It's just going to get worse.
- I should add I also find a lot of my friends seem to think this game should just be called: Space-Truckers. I'm not kidding. I don't get that. I can show them videos of Distant Worlds, even have them here watching me play, but until they get involved they just don't get it. I don't get that, but I'm trying very hard to figure it out. The problem is I find most ED players who stay are kind of a more paced deliberate group of people. These are generally people who have anything to say quickly.
- I am stuck on this idea of Wagons and Roads. Elite's development is based on a road-map: a plan. Apparently they genuinely have one which is infinitely beyond the scope of most companies in the gaming industry. They also seem to genuinely care about what a community is. All this is fantastic. Where they lack is on upkeep with the Wagons (that'd be our ships). They don't seem to realize people are like cats: you can't heard them, you can maybe entice them, but mostly the best you'll come down on (in averages) is keeping them around. For people, that means not being kept in the same cage all day. If they've flown an Asp X for 2 three months, they might not be sick of Exploration, but you can be sure they're getting sick of the Asp. After 45 days of flying back and forth to Jacques I sold my favorite ship... a ship I have a lot of fond memories about... my Type-9. Why? Because I couldn't stand to be in any longer and knew there was no escape. There ARE NO other LATERAL options: diverse ships capable of the same thing with the same functionality. This is why I don't buy kits. This is why I complain so bloody much. If they'd put a little time into the options of lateral, rather than hierarchical progression, they'd see a lot more people stay because they'd be diversity to what you're seeing when you play. And not just seeing. There would be diversity to WHAT you play. That is, the Asp X could have 2 more ships of comparable functionality in all respects. In doing this that's three ways to go exploring with a ship that can jump, looks good, flies good, and all the modules relevant. Whereas right now ship has a shelf life of whatever your tolerance is. Since the SHIP is what you explore with and defines the experience by and large OF exploring... Ships and their designs matter IMMENSELY.
- Personally I think Star Citizen is a glorified alpha presentation that is just never going to go anywhere. However, this is where Elite is hung up as well. Again, your environment (most immediately) IS the ship. Not space. Not what you do. It's the ship. It's how it handles. How it looks. What it can do. When you have just a handful of ships... and you want this to last 10 years? ...That's ludicrously optimistic.
- I reference Star Citizen because when you look at the ships, you might think they're really rather silly mostly... but, there is hints of continuity between what's possible in that game and what's possible in this. EVE ships are ...weird. They're also housing many, many, people.

5.
a. Based on listening to others and getting sick of their, "Let's wait for Star Citizen."
b. No. I mean, it does look like a space-balls Winnebago, but that idea isn't my own. It just gets repeated enough I get concerned. Elite is a sharp, crisp universe with a kind of industrial feel. People who are already on the fence about this game don't need a lot of reasons to not step over into the yard to play. Just look at the Steam reviews. This is a game that has a lot of fences to get hung up on. Usually I think this means a game is actually balanced: like and dislike ratings aren't really good metrics for a bell-curve. However, when a game digs too far into its own aesthetics (physics I guess here) sometimes odd things happen. I think in this case they were thinking ahead to atmospheric landings. SO, the gave it fins on the back end so it would glide better. The problem? It just looks wrong. Especially when we can literally just float above even high-g worlds with the tech we already have. The drive to arrive at proper real life physics, in this case, seems to have got away from not having to deal with the wing bits anymore. If that wasn't true the all-capable Asp and Type-9 would just fall out of the sky like the air port sized bricks they are. Genuinely, I'm concerned about the Beluga because it hurts the image of the game to those thinking about buying it. That is the only reason I write this post.

c. Yes, it was meant to be insulting. I wrote this in same tone of hostility that I see friends give the game for all the reasons I write about.
- I'm a very simple person in gaming. Do I have enough money that I can play? Yes. Do I have access to the content I want? Yes. Is that access reasonable and respectable to my time. Overall it's sustainable. Therefore my personal care in the game's design is meh. To me writing posts like this is distracting. However, I really like this game. So, when I feel it's about to head off into some danger zone I've seen other games go down I write passionately BEFORE they get there.
- Also, I am used to games where the Devs DON'T give a crud besides how to rake in another penny. My tone is more hostile than it needs to be for these forums. You're right. I just haven't learned what requires teeth here yet and where I can keep my claws in.
 
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Um you appear to be lost on the wrong thread... This here is for discussing the Beluga design not capital ship docks and definitely not hud colours... I'm not sure colour has even entered the conversation before now...

45 minutes past five, so I am a iittle drunk. However, I can comprehend the OP didnt say anythign about Beluga design, rather that it should have its own dock.

In comparison to CapShip docks... Yes absolutely I'd rather have a PLAYER ACCESSIBLE feature dock for Belugas raher than NPC capital ships added.

Imagine if Zenimax with ESO came out at Gamescom and said "We have created the assets for NPC's to wipe their butts!! You can go in the bathroom and see it for yourself!! how exciting!!"

My point is that Fdev should focus on introducing things that actually enhance experience, not adding an asset in a misguided way so we can see a Capital ship docked maybe once in our entire gametime for no added effect.

The dev time for customizable huds implemented would satisfy WAY more player than CapShip docks, as well as the new station variants.
 
While concept looked really cool, it also felt a bit impractical to be fair. So no, it looks ready and that bridge looks very very impressive. To be fair, obsession with undockable big ships should cease a bit. You need incredibly lot of gameplay to have them. There's lot of other priorities to deal with before they can take on that.
 
While concept looked really cool, it also felt a bit impractical to be fair. So no, it looks ready and that bridge looks very very impressive. To be fair, obsession with undockable big ships should cease a bit. You need incredibly lot of gameplay to have them. There's lot of other priorities to deal with before they can take on that.

I agree I find the huge undockable craze odd

People want undockable huge ships, that can transfer cargo across to the Star ports
Just as there are calls to be able to ferry cargo from large pad ships to outposts, without docking

But how fun will it be to ferry hundreds of tons 4 or so tons at a time.
And if it is all done instantly and automatically, then what is the reason for adding undockables with remote transfer to begin with.




I for one like the Aesthetic of the Beluga
 
Definitely not competing with SC as far as ships are concerned and thank goodness, have you seen those things? Look like something my kid drew with a Crayola yesterday. Though the Beluga is far too rounded and has too many bits sticking out. I much preferred the more angular and sleeker concept art, that was a sexy ship.

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I agree I find the huge undockable craze odd

People want undockable huge ships, that can transfer cargo across to the Star ports
Just as there are calls to be able to ferry cargo from large pad ships to outposts, without docking

But how fun will it be to ferry hundreds of tons 4 or so tons at a time.
And if it is all done instantly and automatically, then what is the reason for adding undockables with remote transfer to begin with.

To be honest I'd be happy with anything that would let me run outpost missions in something other than a Python.
 
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While I absolutely love the Beluga's 'new' design, I also recognize that design is subjective (using objective principles). The size/scale does leave some to be desired--especially when compared to its sister the Orca. What's surprising to me about this conversation is that the Dolphin has been delayed (?) as it needs more work. Why not give the Beluga another iteration pass?
 
The Beluga, like the Orca, looks superb to me. Yes, the concept art is great, but I cannot fault the final Beluga. I also note how much the Orca changed from concept to final.

And I am also very pleased to see the subdued, elegant bridge and cockpit layout in the Beluga. I am eager to take that helm.

Someday when we can walk inside the ships, and the Orca and Beluga's "Vista Dome" upper windows are no longer just reflective black, they are going to offer some spectacular views of the galaxy.
 
But how fun will it be to ferry hundreds of tons 4 or so tons at a time.
And if it is all done instantly and automatically, then what is the reason for adding undockables with remote transfer to begin with.
If we are having to all the unloading ourselves, it would indeed be tedious, but should be expected in remout outposts. However, in a thriving station, I would expect to see a fleet of small ships doing this, though this may cost a bit.
Unloading large NPC ships could even be a mission on offer for smaller ships to do. It could be fun (briefly) to zoom back and forth in a Sidey trying to unload a large ship faster than the NPC pilots so that you are the one who gets the bonus payment.
 
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While I absolutely love the Beluga's 'new' design, I also recognize that design is subjective (using objective principles). The size/scale does leave some to be desired--especially when compared to its sister the Orca. What's surprising to me about this conversation is that the Dolphin has been delayed (?) as it needs more work. Why not give the Beluga another iteration pass?

Another iteration pass to what thought?

Take people away from working on the Dolphin to change the beluga for the sake of change due to ?

Delay both and get what out of it?
 
Agree with "some" of the above, but I will say many are a little dissapointed with the Beluga, compared to the original art work. I guess until we see the ship in game it is difficult to say, but I was expecting something sleek and luxurious looking, and quite frankly it does look a little like a winibago with wings.....

Yeah, what they presented was ugly and awkward. It's the polar opposite of the sleek beautiful Orca. The old concept art was very nice. Who knows why it changed so much.
 
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That's the problem without a representation of scale. The artist drawings of beluga use the anaconda as the base model.

Right down to the engines (they are identical) and the small viewing platform up front. It would have potentially been tall, but that doesn't mean find can't just fold.

So it was the same size as anaconda. Still looks to be about the same size. Just with crazy wings.
 
If we are having to all the unloading ourselves, it would indeed be tedious, but should be expected in remout outposts. However, in a thriving station, I would expect to see a fleet of small ships doing this, though this may cost a bit.
Unloading large NPC ships could even be a mission on offer for smaller ships to do. It could be fun (briefly) to zoom back and forth in a Sidey trying to unload a large ship faster than the NPC pilots so that you are the one who gets the bonus payment.

How long would you be happy to wait for a Type 9 to be unloaded?
Then loaded again?

Taking the Job oneself to unload NPC ships.
Would anyone actually do that though? Play the Sidewinder Ferryman I mean
What would be a balanced Payment for such an activity Vs the time

What would it need to pay for it to be worth while for you to make a dozen or so trips out of the dock to the NPC ship, back to the dock again?
 
How long would you be happy to wait for a Type 9 to be unloaded?
Then loaded again?

Taking the Job oneself to unload NPC ships.
Would anyone actually do that though? Play the Sidewinder Ferryman I mean
What would be a balanced Payment for such an activity Vs the time

What would it need to pay for it to be worth while for you to make a dozen or so trips out of the dock to the NPC ship, back to the dock again?

Weirdly this is a favourite pastime anytime there is a CG where rares are at an outpost. Large ships are loaded by small/medium ferrying cargo. This allows a cutter to stock up with hundreds of tons of rares.

But, that's not frequent and I can't imagine such a concept would be enjoyed as the defacto. Realisim is great when it serves a purpose, NOT be the purpose. Concessions are basically the reverse. They make most sense when reality just isn't adding anything.

Hence why we could have realistic potty breaks and poop in space but does that really add anything?
 
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You're making docks for Farraguts. We've seen them, you've shown them, but you can't make a separate kind of station for the Beluga as you originally showed us in concept art?

There is absolutely nothing threatening you in the gaming industry, Frontier. Why are you rushing this thing?


If you release the Beluga as it is you're really shooting yourself in the foot.
a. People really hung a lot of hopes in dreams on this thing since it was to be one of two of the last ships you've said you'll ever put into the game.
b. The Orca is just a yacht flipped upside down.
c. The present Beluga is just a cruise ship with a bunch of wings stuck on it like you couldn't decide what to do
d. None of this looks like science fiction: it looks like you ran out of ideas on how to make a ship and weren't willing to make anything that might be competitive with the Gutamaya ranked ships in aesthetic appeal.
e. All of this summarizes to the image that your development where gaming, rather than simulation, is concerned has run aground.

Let's look at this from an outside perspective, too.
- EVE? Lots of fascinating ships, right?
- Star Citizen? Are you even trying to compete?

You have the Road-Map and the Road to develop and then build. However, we're waiting in the Wagons you already constructed.
- A lot of people are desperately bored with the Wagons available as they aren't keeping up with the content updates and some of them just weren't much good to begin with: Keelback, Orca. Where it comes to everything else you take your time. Why are you slap-dashing ships together like this?

There aren't enough ships in your game and there isn't enough game in your plans for you to be cutting corners on ship design. Especially if you're done adding ships to the game post Beluga and the Panther thing. I'm pretty sure if you finish off with the Beluga the way it is, too you're done adding a lot more players as well. You're whole direction with ships is not just near-sighted, but unfocused.

I say this out of love for the game, but there's no reason to sugar coat any of this either. If I'm thinking the thing looks a copy-paste from Spaceballs people thinking about buying the game are really going to have second thoughts. I don't know anyone at college who talks about Elite first. It's always Star Citizen and always because of ships and multi-crew. Whereas Elite seems to be heaving the other direction: not enough variety to ships of the same class or cost. Not enough imagination towards new ships: not even much mention of it since most everyone is convinced these are our last two ships. Add this in with Wings not working right and whatever bad happened to Power Play (or maybe just not enough didn't come to power play) ...that's kind of sketchy ground to be going out on. Dangerous ground, if not Elite: more like presumptuous that people won't just walk off.

I think you've got an amazingly sound and well planned Road, but you're looking like you forgot all there is to do with Wagons and the people it was for.


You realise that concept art means... concept... right?

noun 1. a general notion or idea; conception.

2. an idea of something formed by mentally combining all its characteristics or particulars; a construct.

3. a directly conceived or intuited object of thought.

adjective 4. functioning as a prototype or model of new product or innovation: a concept car, a concept phone.
verb (used with object)



5. Informal. to develop a concept of; conceive : He concepted and produced three films.





I think it looks amazing and can't wait to own one.
 
If they could only hold 150+ tons....

And isn't that what we call opportunity cost?

The whole choice thing?

You want to be able to land at outposts, you will need to make a compromise for that.

Is that compromise worth being able to dock at the outpost?

Up to you to decide, for your own personal circumstances.

You said " something other than a Python." when there are plenty of options other than the Python.

So really is it you want other options that don't have the downsides of smaller ships and the upsides of bigger ships?
 
I don't get why the Beluga is being implemented before the Dolphin, from my understanding the Beluga is the biggest of the three ships, and thus the most expensive, the Orca is quite expensive itself.
I might be wrong but the Dolphin is going to be the cheapest entry class ship for this?

Logically I would think the Dolphin would come first to give more people access to be able to try out VIP passenger missions (that can't afford an Orca or Beluga)

(I don't really mind how the Beluga looks to be honest)
 
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