Is the lack of real content why FD have sacrificed galactic scale?

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It does seem that the scale of the Galaxy has lead to this knee-jerk solution. There is a valid issue that they're trying to address. The feeling of realistic galactic scale and its science based approach is the USP for the Elite franchise and why we are attracted to it. However, the lack of content has meant too much tedium for many players. I totally get that.


The issue is that there isn't enough to do in local areas. There are different careers to pursue and we switch between them to keep things interesting. Each career needs a ship tailored to the role and so we end up with at least 4 or 5 ships. The development process has been focused on making the game enjoyable and interesting and so they have introduced various activities such as landing on planets, powerplay, engineers etc, all of which I mostly ignored. Wings added a way to team up with your friends and have fun. The issue then is that you're light years away from your friends and so are your ships. So here we are with teleportation and the loss of that special USP.


This has come to pass, in my opinion, because the development team have been looking for alternatives instead of addressing the actual problem. Lack of local content. I've always believed that this would come in time, now I'm not so sure.


They need to get a team together to review how this works. I'd like to see hubs for activity spread around the bubble. I'd like to see faction allegiances mean something, allied with one means that you are a target for another (yes like powerplay but in the main game). Pirating would cease to be random and allegiances would mean better prices or access to this that or the other. I'd like to see factions control regions of space and for that mean something. Perhaps each hub could have a story arc of some sort. Federation and Imperial space should be practically mutually exclusive. Accessible but hostile if you cross the border.


The point is that player groups would base themselves in these hubs until they're finished and move/defect to another. They would then never be too far apart and be able to team up in a few jumps for that fun. The universe would remain large, rich and exciting. I think this is what we all signed up for at the beginning.

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EDIT - In the past I have always been supportive of FD and very patient with the development process trusting them to keep to the principles of Elite. It is with the arrival of ship teleportation that I am finally forced to change tack.

EDIT - This post is not about the rights and wrongs of ship teleportation please use the two threadnaughts.
 
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It's the same old story again and again with Frontier. Engineers - Instead of making it a genuine challenge and player driven, keeping it hard to obtain upgrades but rewarding the player and making it incremental they just make it trivial. Combat - Instead of basing the strength of the AI on where you are and what the system security is or making battles more compelling, involving stations or bases they just nerf it and make it trivial. Travel - Instead of adding in content like fully fledged war zones, wreckage, pirate bases etc for you to get pulled into as you travel around, removing the tedium they just remove travel and make it trivial. This is the trend with this game. Welcome to Elite: Trivial.

FD - The problem isn't that the galaxy is too big.. It's that you made it too empty! Fill it with stuff.
 
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It's the same old story again and again with Frontier. Engineers - Instead of making it a genuine challenge and player driven, keeping it hard to obtain upgrades but rewarding the player and making it incremental they just make it trivial. Combat - Instead of basing the strength of the AI on where you are and what the system security is or making battles more compelling, involving stations or bases they just nerf it and make it trivial. Travel - Instead of adding in content like fully fledged war zones, wreckage, pirate bases etc for you to get pulled into as you travel around, removing the tedium they just remove travel and make it trivial. This is the trend with this game. Welcome to Elite: Trivial.

FD - The problem isn't that the galaxy is too big.. It's that you made it too empty! Fill it with stuff.

Sadly that does seem to be the way it's going...
I saw a post ealier that summed it up for me. Basically they are removing the game mechanic because the "instant gratification" crowd feel it gets in the way of play. That's not a game I want to see Elite become. The world is full of FPS games for that crowd, leave us our corner of complex gaming that we can enjoy...
 
What I would like to see is for Frontier to step up and show strong leadership, show that they know their genre, show that they know the identity of their own game and where it is going, because right now it looks like they have absolutely no clue what Elite is or what they stand to lose.
 
Sadly that does seem to be the way it's going...
I saw a post ealier that summed it up for me. Basically they are removing the game mechanic because the "instant gratification" crowd feel it gets in the way of play. That's not a game I want to see Elite become. The world is full of FPS games for that crowd, leave us our corner of complex gaming that we can enjoy...

You're totally right, and I suspect they have had some sort of commercial analysis and have decided they need to pursue that market share. I am not against that, indeed I welcome it, but they have realised that Elite lacks the interest for these players and so instead of concentrating on adding content and developing the Elite universe into working, exciting environment they just removed the very things that made Elite great.

There is an issue and FD have pushed it under the rug, but it isn't going anywhere. Eventually another, more shiny, space shooter will come along and they'll all go off and play that instead... Unless.... The Elite Universe has something different.... But it won't.
 
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Sadly that does seem to be the way it's going...
I saw a post ealier that summed it up for me. Basically they are removing the game mechanic because the "instant gratification" crowd feel it gets in the way of play. That's not a game I want to see Elite become. The world is full of FPS games for that crowd, leave us our corner of complex gaming that we can enjoy...

Instant gratification Elite is CQC, leave Elite Dangerous as the game where it takes a great chunk of patience and time to get from A-B not 'ooo I will teleport my fleet over' issues.
 
I feel emotionally unfulfilled - maybe that's why I do so grandiose claims without any backing? Naaah, must be devs ignoring my perfect plan for the game.

Ok, sorry, I don't mean anything personal. But these posts are *opinions*. Nothing is getting sacrificed. Seriously. You still have to fly somewhere. You as pilot.
 
Trouble is this requires some decent design effort and it would appear that a cowboy is in charge.

The announcement of 2.2 has been all about knee jerk reactions, both from the community as well as the devs themselves. Here is mine to your topic:

Great post, have some rep. Yes, I think you're on to something. I happen to believe that this design decision will backfire on Fdev largely because when you allow the players to basically approach the overall game as if it were just a shoddy collection of shallow little space-y themed mini games, you're going to just loose everybody's interest; the casuals who are super happy right now will quickly become bored and wander off to play other games such as NMS, and for those of us who bought into David Braben's line about "science" and "a believable galaxy" and "1:1 scale" and perhaps best of all "ED has so much potential" will have the thin veil of believability forever torn away and trampled in the mud.

Nobody will be happy when all is said and done.

And now I hate cowboy hats.
 
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Good post. However it won't matter to me that much. I am not going with the game where FD is taking it

Have to agree with you. I've not played it in a couple of months and if this latest fiasco comes to pass I don't see any reason why I'd start again. I haven't even bothered getting involved with the last few betas, to be honest. It's just turning into an arcade game.
 
A total false premise. Galactic scale will not be sacrificed through the ship transport mechanism. Only delay and sedentary play will be lost. More players will frequent CG's due to the ease st which one can reach them with an appropriate ship. Delay, arbitrary, and unrealistic will be put aside to allow players of all casts to enjoy content within the time they can devote to playing.

Once you remove yourself from one to one travel time, you have just a random delay that serves one purpose, to pacify overwrought purists. Why pander to some, just to have a token delay, let the transfer serve it's full purpose. Gutting Commanders into the action.
 
Have to agree with you. I've not played it in a couple of months and if this latest fiasco comes to pass I don't see any reason why I'd start again. I haven't even bothered getting involved with the last few betas, to be honest. It's just turning into an arcade game.

Following the threadnaught last night and Sandro's shocking responses, I uninstalled the game. That's a triple elite player, who plays at least every 2nd day, who's played since gamma with over 8 weeks in game time uninstalling the game BTW.

If non instantaneous ship transfer makes it into 2.2 I'll consider coming back but with Sandro at the helm I think we're just seeing the thin edge of the wedge on arcade taking over the elite universe.
 
Following the threadnaught last night and Sandro's shocking responses, I uninstalled the game. That's a triple elite player, who plays at least every 2nd day, who's played since gamma with over 8 weeks in game time uninstalling the game BTW.

If non instantaneous ship transfer makes it into 2.2 I'll consider coming back but with Sandro at the helm I think we're just seeing the thin edge of the wedge on arcade taking over the elite universe.
Just for curiosity sake - if it turns out one off situation (just because ship transfer is kinda exception to the rule imho), will you come back even if it's instant?

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Just this basic thing. I'm amazed that it doesn't exist already.

Because main powers arent at open war (yet). They soon will be.
 
It does seem that the scale of the Galaxy has lead to this knee-jerk solution. There is a valid issue that they're trying to address. The feeling of realistic galactic scale and its science based approach is the USP for the Elite franchise and why we are attracted to it. However, the lack of content has meant too much tedium for many players. I totally get that.


The issue is that there isn't enough to do in local areas. There are different careers to pursue and we switch between them to keep things interesting. Each career needs a ship tailored to the role and so we end up with at least 4 or 5 ships. The development process has been focused on making the game enjoyable and interesting and so they have introduced various activities such as landing on planets, powerplay, engineers etc, all of which I mostly ignored. Wings added a way to team up with your friends and have fun. The issue then is that you're light years away from your friends and so are your ships. So here we are with teleportation and the loss of that special USP.


This has come to pass, in my opinion, because the development team have been looking for alternatives instead of addressing the actual problem. Lack of local content. I've always believed that this would come in time, now I'm not so sure.


They need to get a team together to review how this works. I'd like to see hubs for activity spread around the bubble. I'd like to see faction allegiances mean something, allied with one means that you are a target for another (yes like powerplay but in the main game). Pirating would cease to be random and allegiances would mean better prices or access to this that or the other. I'd like to see factions control regions of space and for that mean something. Perhaps each hub could have a story arc of some sort. Federation and Imperial space should be practically mutually exclusive. Accessible but hostile if you cross the border.


The point is that player groups would base themselves in these hubs until they're finished and move/defect to another. They would then never be too far apart and be able to team up in a few jumps for that fun. The universe would remain large, rich and exciting. I think this is what we all signed up for at the beginning.

Couldn't agree more. So sad to see the direction ED is taking.

I just hope that the Devs come to their senses and keep it the way it was meant to be!
 
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A total false premise. Galactic scale will not be sacrificed through the ship transport mechanism. Only delay and sedentary play will be lost. More players will frequent CG's due to the ease st which one can reach them with an appropriate ship. Delay, arbitrary, and unrealistic will be put aside to allow players of all casts to enjoy content within the time they can devote to playing.

Once you remove yourself from one to one travel time, you have just a random delay that serves one purpose, to pacify overwrought purists. Why pander to some, just to have a token delay, let the transfer serve it's full purpose. Gutting Commanders into the action.

Great. Thanks for sharing that, because you better believe that idea never crossed my mind. Now ED can pander to casuals who love to play mini games instead of purists who loved the game for it's immense sense of scale.
 
Just for curiosity sake - if it turns out one off situation (just because ship transfer is kinda exception to the rule imho), will you come back even if it's instant?

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Because main powers arent at open war (yet). They soon will be.

I'm not sure what it will take to bring me back. I've lost a lot of trust in FD or particularly the person who's decision it was that insta gratification trumps the core of what elite is all about. There would have to be a shift back to simulation and at least obeying the rules they set in their own universe. The instant travel is just the last straw for me in a long line of gamey crap like RNGineers, synthesis, magic pouches of materials without mass and Mario cart scooping SRVs. I'll keep an eye on the forums but that's about it for now.
 
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