Ever think that CapShip docks can be used for actual gameplay in the future, but one step is getting the assets in game?
I would waste a few weeks saving up for one of those monster ships. Oh my holy jeez it would be sick to drive a tiny city.
Ever think that CapShip docks can be used for actual gameplay in the future, but one step is getting the assets in game?
The empty galaxy is something they can fix overtime *if* they can find interesting ways to do it.
The passengers missions seem to indicate that they can't (A to B all over again).
The least we can say is that they're struggling ...
I would waste a few weeks saving up for one of those monster ships. Oh my holy jeez it would be sick to drive a tiny city.
They can't. It's obvious from what they've given us.
Just this basic thing. I'm amazed that it doesn't exist already.
specially when they listen to null sec ppl![]()
few weeks?i would guess the prize would be to HIGH that cutter would be considered us a freebie ship cost
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its always what ppl expect from devs.
Indeed...
Anywho: Before everything else, players like consistency in their chosen games... they loath sudden changes. A lessen many a MMO had to learn the hard way in the past. You don't simply change core design philosophies and think it will go down easy with a simple "trust us, it's good!".
It's not a sudden change, it's a feature. Also onlines games change, things get tweaked, added, improved.Indeed...
Anywho: Before everything else, players like consistency in their chosen games... they loath sudden changes. A lessen many a MMO had to learn the hard way in the past. You don't simply change core design philosophies and think it will go down easy with a simple "trust us, it's good!".
and on both rnt must do for them u can choose to ignore them (ok engineers is moremust to do)But their previous design philosophy landed us with and infuriating Powerplay grind and a hellish grind for Engineers.
I guess it's a "pick your poison" to the nay-sayers, but I don't mind this user-centered design at all.
It's not a sudden change, it's a feature...
We are slowly moving in that direction. In 2.1 they made it so that you couldn't land at a facility controlled by a faction that was actively angry with you.....but it is something I think they should expand on. Merely being unfriendly with the controlling faction should result in more harassment (interdictions) by faction members, significant delays in docking at their facilities (& hostile ATC) and poorer prices for goods and services.
Likewise, if you are friendly with a Super Power, then you shouldn't be able to be more than Cordial with the other 2.
I took it OP was talking about minor factions. I support all three... PP, Major Factions, Minor Factions.
Careful who you ally yourself with...
In other words no matter what FD do they simply cannot win.
Here is the issue, in a nutshell.
If FD add a lot of content all over the galaxy then people will say its unrealisitc.
If FD don't then people say the game has no depth and there is nothing to do.
It goes deeper than that though, as if they do start adding more and more remote stuff going on in the galaxy, they then need to add gameplay mechanics to get people around the galaxy quicker. And then of course people lose their **** over that as well ,and you get the 'I quit' 'This game sucks' 'Frontier have ruined my life' posts.
In other words no matter what FD do they simply cannot win.
Why do they need to get us to be able to get around quicker? That's just us being lazy and wanting things instantly.
Sure they can: Crank out the promised content (multi crew, AI crew, faction based AI wing men, atmosphere planets, etc.) faster and don't waste time on stuff like engineers and power play... but I guess that criticism comes a little late.
If FD add a lot of content all over the galaxy then people will say its unrealisitc.
So completely hypothetical situation, at some point in the future a thrid bubble opens up (or some sort of gameplay element on the other side of the galaxy. Do you really think people are going to spend 100+ hours getting there? You would have to be a certified nutter to do that.
So completely hypothetical situation, at some point in the future a thrid bubble opens up (or some sort of gameplay element on the other side of the galaxy. Do you really think people are going to spend 100+ hours getting there? You would have to be a certified nutter to do that.
Not taking anything away from people who have actually traversed the entire galaxy, major achievement, nothing wrong with that, but when (and its when not if) gameplay elements start appearing on the other side of the galaxy shortcuts WILL be required. Just as commander teleportation WILL be required for multicrew.
This is the issue FD have, the more they put in the game the more they need to add unrealistic gameplay elements in order to still keep it fun.