Is the lack of real content why FD have sacrificed galactic scale?

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Just for curiosity sake - if it turns out one off situation (just because ship transfer is kinda exception to the rule imho), will you come back even if it's instant?

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Because main powers arent at open war (yet). They soon will be.

I took it OP was talking about minor factions. I support all three... PP, Major Factions, Minor Factions.

Careful who you ally yourself with...
 
I don't get your post, you still have to travel to locations. You can't just magically appear somewhere else. Sure, all of your ships are available to you wherever you are as long as there is a shipyard and you will be able to travel in your long range taxi of choice but that doesn't make the galaxy any smaller.
 
What I would like to see is for Frontier to step up and show strong leadership, show that they know their genre, show that they know the identity of their own game and where it is going, because right now it looks like they have absolutely no clue what Elite is or what they stand to lose.

What they stand to lose? It's a game, not holy war.
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Content is there, so much content I don't have time to get to all of it, and particularly I don't have time to get to where it is. Shortening that time, particularly the parts that are just brain-dead, disengaged, no-gameplay waiting, is a good thing.
 
I don't get your post, you still have to travel to locations. You can't just magically appear somewhere else. Sure, all of your ships are available to you wherever you are as long as there is a shipyard and you will be able to travel in your long range taxi of choice but that doesn't make the galaxy any smaller.


The reason big massive strong ships have low jump range is a balance on practicality. It's part of the ship balancing in the entire game. What you have with instant transfer is a complete destruction of that balance because it erroneously depends on credits to stand in for low jump range and it doesn't. Credits are infinite and devalued to the point that they're almost worthless. So now you can speed around in a ship that does 100ly a jump and then instant transport in your actual ship of choice ...effectively completely circumventing that ship's balance tradeoffs. Yay. No downsides to anything

Awesome FD! not.

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What they stand to lose? It's a game, not holy war.
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Content is there, so much content I don't have time to get to all of it, and particularly I don't have time to get to where it is. Shortening that time, particularly the parts that are just brain-dead, disengaged, no-gameplay waiting, is a good thing.

The point was that the brain-dead, disengaged, no-gameplay waiting portions of the game is 99% of the entire galaxy. There is nothing anywhere. The solution is not to circumvent travel, but to put stuff in the game and make travel interesting. That's the point of the OP.
 
They lost their "science based approach" the moment they implemented the gambling system for the RNGineers.

Or maybe it was FTL travel....or hyperspace....or ships the size of air craft carrier that can carry payloads on par with semi-trucks, or any of the other in Elite that has very little to do with science or reason. Maybe it was the moment when they made a game.
 
A total false premise. Galactic scale will not be sacrificed through the ship transport mechanism. Only delay and sedentary play will be lost. More players will frequent CG's due to the ease st which one can reach them with an appropriate ship. Delay, arbitrary, and unrealistic will be put aside to allow players of all casts to enjoy content within the time they can devote to playing.

Once you remove yourself from one to one travel time, you have just a random delay that serves one purpose, to pacify overwrought purists. Why pander to some, just to have a token delay, let the transfer serve it's full purpose. Gutting Commanders into the action.

I don't get your post, you still have to travel to locations. You can't just magically appear somewhere else. Sure, all of your ships are available to you wherever you are as long as there is a shipyard and you will be able to travel in your long range taxi of choice but that doesn't make the galaxy any smaller.

I feel emotionally unfulfilled - maybe that's why I do so grandiose claims without any backing? Naaah, must be devs ignoring my perfect plan for the game.

Ok, sorry, I don't mean anything personal. But these posts are *opinions*. Nothing is getting sacrificed. Seriously. You still have to fly somewhere. You as pilot.

Yep, it is just an opinion, as I said.

You've all missed my point though. I'm not arguing against teleportation. I'm pointing out that FD's failure to provide a meaningful environment has made it necessary.
 
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It does seem that the scale of the Galaxy has lead to this knee-jerk solution. There is a valid issue that they're trying to address. The feeling of realistic galactic scale and its science based approach is the USP for the Elite franchise and why we are attracted to it. However, the lack of content has meant too much tedium for many players. I totally get that.


The issue is that there isn't enough to do in local areas. There are different careers to pursue and we switch between them to keep things interesting. Each career needs a ship tailored to the role and so we end up with at least 4 or 5 ships. The development process has been focused on making the game enjoyable and interesting and so they have introduced various activities such as landing on planets, powerplay, engineers etc, all of which I mostly ignored. Wings added a way to team up with your friends and have fun. The issue then is that you're light years away from your friends and so are your ships. So here we are with teleportation and the loss of that special USP.


This has come to pass, in my opinion, because the development team have been looking for alternatives instead of addressing the actual problem. Lack of local content. I've always believed that this would come in time, now I'm not so sure.


They need to get a team together to review how this works. I'd like to see hubs for activity spread around the bubble. I'd like to see faction allegiances mean something, allied with one means that you are a target for another (yes like powerplay but in the main game). Pirating would cease to be random and allegiances would mean better prices or access to this that or the other. I'd like to see factions control regions of space and for that mean something. Perhaps each hub could have a story arc of some sort. Federation and Imperial space should be practically mutually exclusive. Accessible but hostile if you cross the border.


The point is that player groups would base themselves in these hubs until they're finished and move/defect to another. They would then never be too far apart and be able to team up in a few jumps for that fun. The universe would remain large, rich and exciting. I think this is what we all signed up for at the beginning.


Trouble is this requires some decent design effort and it would appear that a cowboy is in charge.

I disagree. In a 2 hour play span, I never once find myself getting bored or running out of stuff to do. Of course even more variety will always be welcomed by me, but they already seem to be headed in that general direction anyway. Further tweaking the Engineers, for example, to make it more of a true roleplay experience-for example-would help greatly.

Sadly, the way this is being sold, it sounds like Instant transport is about pleasing just one sub-genre of player.....the instant gratification "pew pew" players......who would frankly be better off playing CoD or some other FPS.
 
The point was that the brain-dead, disengaged, no-gameplay waiting portions of the game is 99% of the entire galaxy. There is nothing anywhere. The solution is not to circumvent travel, but to put stuff in the game and make travel interesting. That's the point of the OP.

His point is conflicted then, that would essentially actually shrink the galaxy, squish all the content or pack it all in so tight you're tripping over it. No, I think it's fine where it is, I think it's fine that stations are all over a system, I'd just like to not spend 3 minutes accelerating out of the nearest mass shadow (it is actually usually faster just to jump out of the system and back in) and 5 minutes decelerating to get to it. Unlock my accel/decell when I have a location targeted so I can get there and slam on the brakes. The game literally does the very opposite, you get under 0:06 and you can't steer, you can't slow down. Unlock the target and everything is peachy. I'd like supercruise to engage me because it is supercruise, I want to dodge in and around mass shadows at breakneck speeds, throttling back at the last possible second to come to a stop at my destination rather than just bring everything within a few Ls of each other, that doesn't fix anything.
 
Sadly, the way this is being sold, it sounds like Instant transport is about pleasing just one sub-genre of player.....the instant gratification "pew pew" players......who would frankly be better off playing CoD or some other FPS.

They're ones with the cash to splash though. At least their parents cash!
 
Yep, it is just an opinion, as I said.

You've all missed my point though. I'm not arguing against teleportation. I'm pointing out that FD's failure to provide a meaningful environment has made it necessary.

When your environment is a vacuum, literally nothing, that's what you get. There isn't much you can do about it other than eliminate it with point to point jumps. Space isn't a problem, having no choice but to sit and wait for it to go by is. If we could actually fly our ships through it, if we could go fast enough and control our ships well enough to make it go by faster, it'd be great, it'd be engaging.
 
A total false premise. Galactic scale will not be sacrificed through the ship transport mechanism. Only delay and sedentary play will be lost. More players will frequent CG's due to the ease st which one can reach them with an appropriate ship. Delay, arbitrary, and unrealistic will be put aside to allow players of all casts to enjoy content within the time they can devote to playing.

Once you remove yourself from one to one travel time, you have just a random delay that serves one purpose, to pacify overwrought purists. Why pander to some, just to have a token delay, let the transfer serve it's full purpose. Gutting Commanders into the action.

Unfortunately, they will all be in Private or Solo. So the galaxy still feels empty.
 
Good post OP. But you're not really saying anything new. Number of us have posted this same point -indifferent ways - many times since prior to launch yet it's fallen on deaf ears. The lack of content and anything to do in systems is a big problem. There's really not much of a reason to stay in any star system other than to honk your scanner, fetch/deliver stuff or shoot something. But there's nothing unique other than the handcrafted Sol system. Very little content and nothing really new since late beta.

FDev are set in their way and it's too bad as this game could have been much more than what it's become.
 
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Yep, it is just an opinion, as I said.

You've all missed my point though. I'm not arguing against teleportation. I'm pointing out that FD's failure to provide a meaningful environment has made it necessary.
Errrrr.....no. Problem is that players, for better or worse, are achievers. They want to get next ship, they are afraid to take risks. That's why they lock themselves to few roles which they grind to the death. With ship transfer FD says that it is alright see something interesting and go exploring. I personally see no use for ship transfer in fact, I usually fly universals. I suspect in the end that feature won't be used by so many players as it is assumed.

Ship transfer has always been requested, and in fact, it was FD to drop some ideas to make it longer and more simulated when it was discussed during first year of development - around that time player base was ready to take anything, even instant transfer. Still, with good planning and good understanding experienced player won't need that feature on every day basis, but it could be good for new, casual player.

As for instant nature Sandro put it down well in Lave Radio broadcast. There's solid arguments why it is instant. It is not a lazy and easy decision. If they risk people going nuts over it, they think it is good for the game.

In overall this has zero to do with size of the galaxy. More of people afraid to take risks, because losing in ED hurts, and people aren't used to that.
 
Great. Thanks for sharing that, because you better believe that idea never crossed my mind. Now ED can pander to casuals who love to play mini games instead of purists who loved the game for it's immense sense of scale.

define purists is cookies?...
and u know casuals > hardcore everywhere aka more money :p
and im happy i have my immerse scale without care what others do :)
 
Great. Thanks for sharing that, because you better believe that idea never crossed my mind. Now ED can pander to casuals who love to play mini games instead of purists who loved the game for it's immense sense of scale.

Wait....you're still going to have your sense of scale, don't use ship transfer. I guess it's actually pandering to all of us.

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Unfortunately, they will all be in Private or Solo. So the galaxy still feels empty.

Not for me and my friends in our private group!
 
In overall this has zero to do with size of the galaxy. More of people afraid to take risks, because losing in ED hurts, and people aren't used to that.

...and giving in to that will help the game how in the long run? It's all about presentation. In a game like EVE, the harsh and risky nature of the universe is a selling point, and it never was really a detriment to it's success - in the contrary, every attempt by CCP to alleviate this philosophy did hurt the game.
 
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The empty galaxy is something they can fix overtime *if* they can find interesting ways to do it.
The passengers missions seem to indicate that they can't (A to B all over again).
The least we can say is that they're struggling ...
 
...and giving in to that will help the game how in the long run? It's all about presentation. In a game like EVE, the harsh and risky nature of the universe is a selling point, and it never was really a detriment to it's success - in the contrary, every attempt by CCP to alleviate this philosophy did hurt the game.


specially when they listen to null sec ppl :p
 
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