Should ship transfers have a time delay or not?

Should ship transfers have a time delay or not?

  • Yes, ship transfers should have a time delay.

    Votes: 673 74.9%
  • No, ship transfers should not have a time delay.

    Votes: 226 25.1%

  • Total voters
    899
  • Poll closed .
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Thread Closed: Not open for further replies.

Yaffle

Volunteer Moderator
Getting ships to where they cannot travel? Where exactly?

Any ship lacking a fuel scoop beyond its range. Any ship that is required to make a jump bigger than its capability. Sandro explained yesterday that a full-teleport to Jaques of a ship with a 0.34LY range was fine, and indeed desired.

Other than getting people to shoot at each other sooner, what does it add?
 
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Any ship lacking a fuel scoop beyond its range. Any ship that is required to make a jump bigger than its capability. Sandro explained yesterday that a full-teleport to Jaques of a ship with a 0.34LY range was fine, and indeed desired.

Other than getting people to shoot at each other sooner, what does it add?

Nothing but exactly that, it does - however - remove much more... it's a potential sad turn of events for this game.
 
Any ship lacking a fuel scoop beyond its range. Any ship that is required to make a jump bigger than its capability. Sandro explained yesterday that a full-teleport to Jaques of a ship with a 0.34LY range was fine, and indeed desired.

Other than getting people to shoot at each other sooner, what does it add?
Adds absolutely nothing positive. :(
 
Could there be a technical reason for the instant transfer that they'd rather just not mention?

I wish we knew more about the reasoning. I refuse to accept it is just for the extra convenience of instant gratification. (that nobody asked for) That seems like smoke and mirrors to me... I bet that they 'can't' do timered transfers.

Instant is substantially easier to code, fewer dependencies, fewer (to no) edge cases, and all you have to think of is balance the fee.

Delayed means implementing a timer, possibilities for ships getting lost along the way, what happens when someone summons two ships etc.
 
Another good argument against instant transfer. As you correctly point out, there are stations with different facilities available. Not all ships and modules are available everywhere.

Licence to print. Station didn't pay the fee to print 5A FSDs. Ship transfer guild does though.

Not saying it's a good idea! It's at least as "good" as the notion of ship printing tho.
 
Instant is substantially easier to code, fewer dependencies, fewer (to no) edge cases, and all you have to think of is balance the fee.

Delayed means implementing a timer, possibilities for ships getting lost along the way, what happens when someone summons two ships etc.

True, hence: It's a cheap and lazy cop out for a feature that could be much more...
 
I would have thought the "instant" gameplay was encapsulated in CQC? How is that working out?

Nobody is playing this awesome piece of software, because we are all dumb and don't know what we need. So the marketing geniuses at FD decided that if we don't go to CQC, CQC will come to us. Shoving "instant phun" down to our throats is the way to do just that.
 
Licence to print. Station didn't pay the fee to print 5A FSDs. Ship transfer guild does though.

Not saying it's a good idea! It's at least as "good" as the notion of ship printing tho.
Yeah, as an explainer it works. I still don't like it, mainly for balance and gameplay reasons, but the licensing limitations is a decent explanation. I also like the idea of limiting access to stations that one is not allied to.
 
Any ship lacking a fuel scoop beyond its range. Any ship that is required to make a jump bigger than its capability. Sandro explained yesterday that a full-teleport to Jaques of a ship with a 0.34LY range was fine, and indeed desired.

That's contingent on a station being available and starport services also which is not always the case at outposts.


Other than getting people to shoot at each other sooner, what does it add?

Isn't that enough?

It's constantly argued on this forum that pvp is marginalised due to various reasons and one of them is the crappy range that combat ships offer (with the exception of the conda).

It might even have the added effect of opening up CG's and other community events to others who might not have tried because they don't have the capabilities due to time restrictions it would take in getting from A to B.

Let's be honest here people were always going to be indignant no matter what Frontier choose to do with ship transfer.
 
Yeah, as an explainer it works. I still don't like it, mainly for balance and gameplay reasons, but the licensing limitations is a decent explanation. I also like the idea of limiting access to stations that one is not allied to.

I don't like it as I don't want Elite lore based around DRM, I mean the FSDs already have it. :(
 

Yaffle

Volunteer Moderator
Isn't that enough?

For me, no. Weighing the downsides against the upside, an extra ten minutes of shooting for those who want it, versus a significant erosion of various game mechanics, it needs far, far more. For me. But, if all a player wants is as much shooting as possible as fast as possible, then absent some form of arena this is worth every other problem it introduces into the game.

I may yet be wrong, but I don't think travel time is the reason so few people engage in PvP.

The CG point is fair, but seems small beer.
 
For me, no. Weighing the downsides against the upside, an extra ten minutes of shooting for those who want it, versus a significant erosion of various game mechanics, it needs far, far more. For me. But, if all a player wants is as much shooting as possible as fast as possible, then absent some form of arena this is worth every other problem it introduces into the game.

I may yet be wrong, but I don't think travel time is the reason so few people engage in PvP.

The CG point is fair, but seems small beer.
Seconded.
 
The CG point is fair, but seems small beer.

To you it might be but to others who feel excluded for time limitation reasons this might be just the addition they've dreamed of.

Also did you actually list any downsides that couldn't be balanced out if need be?
 
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I think dying needs a time delay. When you die, you should have to wait for a rescue ship to come out after you, pick you up, and bring you back. Then, you should have to wait for your ship to be rebuilt as you wait for the insurance to pay out your claim and start the process. If you die at Beagle Point, it should be at least a month before you can even play again. Because I don't want to just teleport back to the bubble magically.
 
To you it might be but to others who feel excluded for time limitation reasons this might be just the addition they've dreamed of.

Also did you actually list any downsides that couldn't be balanced out if need be?

Which is why we're discussing this and have a poll here in this thread in the first place that can help reflect the general preference of the community and help call Frontier's attention to it. There are all sorts of people who want all sorts of things for who knows what kind of reasons, valid or otherwise.
 
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I think dying needs a time delay. When you die, you should have to wait for a rescue ship to come out after you, pick you up, and bring you back. Then, you should have to wait for your ship to be rebuilt as you wait for the insurance to pay out your claim and start the process. If you die at Beagle Point, it should be at least a month before you can even play again. Because I don't want to just teleport back to the bubble magically.

Yes indeed. So many arguments about immersion but people are quite happy to deal with the fact they can die and instantly appear back at a station some place in a ship that just got dusted.

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Which is why we're discussing this and have a poll here in this thread in the first place that can help reflect the general preference of the community and half call Frontiers attention to it.. There are all sorts of people who what all sorts of things for who knows what kind of reasons, valid or otherwise.

A very small fraction of the playerbase at that.
 
Yes indeed. So many arguments about immersion but people are quite happy to deal with the fact they can die and instantly appear back at a station some place in a ship that just got dusted.
That's an obvious concession to gameplay. Waiting while you are dead means you simply cannot play. Waiting for a ship to arrive does not hinder gameplay because you can still go about your business doing whatever you like. There is a clear difference here and I know you are smart enough to understand this.
 
I think dying needs a time delay. When you die, you should have to wait for a rescue ship to come out after you, pick you up, and bring you back. Then, you should have to wait for your ship to be rebuilt as you wait for the insurance to pay out your claim and start the process. If you die at Beagle Point, it should be at least a month before you can even play again. Because I don't want to just teleport back to the bubble magically.

Sorry, but that's a false equivalent and an invalid argument, assuming you aren't being serious, of course.

This would be like assuming that everyone who wants instantaneous ship transfer wants everything instantaneously in the game.

At the end of the day, the game does still have to be viable.
 
Which would be added gameplay, not sidestepping gameplay...

Ohh yes... I can see A LOT of gameplay surrounding realtime ship transfering; such as protection/escorting (different levels of NPCs that you can choose from when you hire; the cheapest one might get into trouble). No fuelscoop? Well, then fuelrat your own ship. Lots of fun gameplay to have from a fleshed out realtime transfer.

And, again, it focuses on your ability to plan ahead and understand the brilliant galaxy DB has created... "Did I equip that ship with a fuelscoop, does it have the FSD required to get there..."

Remote ship outfitting would be great/needed though... and also... any station that you have visited, you can transfer the ship to, as long as the landingpads avaliable are supported by the shipsize. The service shouldn't be tied to stations; it should be a part of the computer you have in your ship...

Many ideas, but all in vain, I guess. :)
 
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